tpw 2315 Posted March 17, 2011 Now i used Gamefront.com :) Good move DAP, your users will all thank you :) Share this post Link to post Share on other sites
kremator 1065 Posted March 17, 2011 Nice DAP ... will check out 3.2 this evening (unless you beat me to it and release 3.3 !) Cheers mate. Appreciate all the hard work ! Share this post Link to post Share on other sites
DAP 619 Posted March 17, 2011 How it work in MP? :) For AI and human players. I still do not have any info about any tests :D Share this post Link to post Share on other sites
DAP 619 Posted March 25, 2011 (edited) ADDON UPDATED Version 3.3 Changelog: - Fixed: removing event handler after first wound - Fixed: double running scripts - Fixed: stringtable errors Note: All links updated Edited September 24, 2011 by DAP Share this post Link to post Share on other sites
kremator 1065 Posted March 25, 2011 Cool ... will check later on mate! Good work. Share this post Link to post Share on other sites
DAP 619 Posted March 27, 2011 (edited) ADDON UPDATED Version 3.3 Changelog: - Addon signed Note: All links updated Edited September 24, 2011 by DAP Share this post Link to post Share on other sites
metalcraze 290 Posted March 27, 2011 I've tried it a long time ago and then it had problems - I see in the changelog that the animation system was reworked so I have the following questions: back then when somebody was rolling on the ground in pain it was impossible to shoot him f.e. in the head - bullets were just hitting the ground behind it. And on the hilly terrain bodies were clipping through the ground. Were these addressed? Share this post Link to post Share on other sites
kremator 1065 Posted March 27, 2011 Download it and try :) Share this post Link to post Share on other sites
DAP 619 Posted March 28, 2011 (edited) ADDON UPDATED Version 3.4 Changelog: - Optimized all scripts - Reworked FX - All features work in MP (Dedicated server 1.57/1.59 beta) Note: All links updated Edited September 24, 2011 by DAP Share this post Link to post Share on other sites
ios 10 Posted March 28, 2011 Thx Thx Thx & Thx again ! ^^ Share this post Link to post Share on other sites
kremator 1065 Posted March 28, 2011 Seems to be working very well. The AI dont seem to drag under fire however. Is it possible for them to identify cover (within 5 metres) and drag you to that. Obviously making sure that the cover is in between you and the shooter ! Share this post Link to post Share on other sites
Guest Posted March 29, 2011 (edited) Thanks for informing us about your release and sorry for the delay. I have been busy lately. Release frontpaged on the Armaholic homepage. AI First Aid Support v3.4Community Base Addons (only for the AUTO-version) Edited March 30, 2011 by Guest Share this post Link to post Share on other sites
Grey-Legolas 10 Posted March 29, 2011 Thx a lot for this addon, really needed one! Will be even more great if Ai as Kremator proposes use covers more actively. But still, very important mod thanks again:). Share this post Link to post Share on other sites
dondaddah 10 Posted March 29, 2011 can u explain in detail, and in '"Layman's" terms --> Plain and simple language :) the difference between the "autoinit" and the "module" versions? I have absolutely no idea which to choose. ty Share this post Link to post Share on other sites
DAP 619 Posted March 30, 2011 can u explain in detail, and in '"Layman's" terms --> Plain and simple language :)the difference between the "autoinit" and the "module" versions? I have absolutely no idea which to choose. ty AUTO-version requires CBA. No additional actions. Just add in modfolder and play :) If you use MODULE-version , then you must place into mission specific module (Module: AI First Aid support). You can find this module in section "modules", in editor. Place this module into mission and synchronize it with units. Difference is simple - Auto-version work on ALL units. Module-version - only on synchronized units. Share this post Link to post Share on other sites
-Paladin- 10 Posted March 30, 2011 Is it posibel to make it that the Leader of a team is puting a realypoint on the map? IF he is AI. Like I have a medic in my group, and the ai team leader is seting a RP 100 to 400 meters back and sending the medic to that point.So the AI soilders drag you to the RP only and the medic heals you not the Soilders, they will move back to the fight? Secend is it posibel that if the player is the teamleader he is abel set that RP point where all woundet get dragt? This woud be cool so if you play against ai looks like they are pulling back and let theme look smart instet the let theme gun down while healing some 50 meters back of the front. nice addon thank you sir. Share this post Link to post Share on other sites
DAP 619 Posted April 1, 2011 (edited) ADDON UPDATED Version 3.5 Changelog: - Reworked all scripts - Fixed animations bug in MP - Fixed sound bug in MP ("Silent" wounded unit) - Fixed "Sudden death" bug after healing in MP - Minor changes - All features work in MP (Tested on 1.59/1.59 Build 79600) ATENTION! Not tested in PvP actions. Note: All links updated Edited September 24, 2011 by DAP Share this post Link to post Share on other sites
kremator 1065 Posted April 1, 2011 Cool ... will try now Share this post Link to post Share on other sites
stingfish74 0 Posted April 1, 2011 hey all, will this work with ACE2? just curious, im using SLX and ACE2 but i disabled the SLX wound system and wanted to know if it would work w/ACE2. Will it? Share this post Link to post Share on other sites
DAP 619 Posted April 2, 2011 (edited) ADDON UPDATED Version 3.6 Changelog: - Fixed script looping, when AI healer was killed. - All features work in MP (Tested on 1.59/1.59 Build 79600) ATENTION! Not tested in PvP actions. Note: All links updated hey all, will this work with ACE2? just curious, im using SLX and ACE2 but i disabled the SLX wound system and wanted to know if it would work w/ACE2. Will it? This addon not tested with ACE2. Possible conflicts with ACE2 wounds system. Edited September 24, 2011 by DAP Share this post Link to post Share on other sites
Guest Posted April 2, 2011 (edited) Thanks for informing us about your release again :cool: Release frontpaged on the Armaholic homepage. AI First Aid Support v3.7Community Base Addons (only for the AUTO-version) Edited April 4, 2011 by Guest updated to latest version Share this post Link to post Share on other sites
DAP 619 Posted April 4, 2011 (edited) ADDON UPDATED Version 3.7 Changelog: - Full compatibility with First Aid: Battlefield Clearance module. - Added *.lip files - Fixed support from enemy units - All features work in MP (Tested on 1.59/1.59 Build 79600) ATENTION! Not tested in PvP actions. Note: All links updated Edited September 24, 2011 by DAP Share this post Link to post Share on other sites
kremator 1065 Posted April 4, 2011 Excellent news DAP. I have it enabled CONSTANTLY for all my missions (autoinit version) and I love it. Share this post Link to post Share on other sites
styxx42 0 Posted April 5, 2011 ADDON UPDATED Current version 3.7 Super Addon Dap. Thanks for your consistant, hard work. Share this post Link to post Share on other sites
DAP 619 Posted April 5, 2011 (edited) ADDON UPDATED Version 3.8 Changelog: - Fixed inability captured units to escape. - All features work in MP (Tested on 1.59/1.59 Build 79600) ATENTION! Not tested in PvP actions. Note: All links updated Edited September 24, 2011 by DAP Share this post Link to post Share on other sites