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jr_walker

Inconsistent Object Properties

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Hi Folks,

First object; a few problems/questions. I made three rock models and all are acting similarly. If I approach the object from one direction, the object is solid as per my .bisurf, but when approached from an alternate direction, the object is not solid.

obprop.jpg

I have rebuilt my Geometry and Roadway LODs several times (following Mondkalb’s addon tutorial). I’ve seen some posts regarding weights. My object has a mass of 6000, but I do not know where to set weights.

Also, bullet holes do not appear regardless of which part of the object is shot although I have a FireGeometry LOD.

My bpo log has this entry for each of the components for each of the objects:

Strange convex component p:\jrw\jrw_misc\jrw_rock1.p3d in component01:geometry

However, the textures appear correctly in game.

Any suggestions on how I can set weights for my objects? Any suggestions on how I can identify and fix “Strange convex components�

Thanks very much,

Walker

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Your geometry LOD is not a proper closed single faced object.

You probably should have posted pictures of the Geometry LOD view from O2 instead of those other pictures which are no help.

Imagine a geometry lod as a simple box;

- Box has the be "closed"

- No face should be doubled sided

- Faces should all face "outwards"

- Faces should not form weird forms like complicated convex shapes etc

- No textures are required

A rock should be real easy (and normally is) to make a compliant geometry LOD for.

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Did you try "component convex hull" under structure -> convexity ? This will sometimes fix open holes in my geo lod.

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Did you try "component convex hull" under structure -> convexity ? This will sometimes fix open holes in my geo lod.

True. But that function can result in a Geo LOD thats no longer the same shape as the rock.

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Gnat;1814888']True. But that function can result in a Geo LOD thats no longer the same shape as the rock.

Yep, being lazy I used this on my bsg ship package. For complex geometry I just split up the model into several parts and then used the function again. Works pretty well and saved me from rebuilding the models.

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