jr_walker 10 Posted December 18, 2010 Hi Folks, First object; a few problems/questions. I made three rock models and all are acting similarly. If I approach the object from one direction, the object is solid as per my .bisurf, but when approached from an alternate direction, the object is not solid. I have rebuilt my Geometry and Roadway LODs several times (following Mondkalb’s addon tutorial). I’ve seen some posts regarding weights. My object has a mass of 6000, but I do not know where to set weights. Also, bullet holes do not appear regardless of which part of the object is shot although I have a FireGeometry LOD. My bpo log has this entry for each of the components for each of the objects: Strange convex component p:\jrw\jrw_misc\jrw_rock1.p3d in component01:geometry However, the textures appear correctly in game. Any suggestions on how I can set weights for my objects? Any suggestions on how I can identify and fix “Strange convex components� Thanks very much, Walker Share this post Link to post Share on other sites
[aps]gnat 28 Posted December 18, 2010 Your geometry LOD is not a proper closed single faced object. You probably should have posted pictures of the Geometry LOD view from O2 instead of those other pictures which are no help. Imagine a geometry lod as a simple box; - Box has the be "closed" - No face should be doubled sided - Faces should all face "outwards" - Faces should not form weird forms like complicated convex shapes etc - No textures are required A rock should be real easy (and normally is) to make a compliant geometry LOD for. Share this post Link to post Share on other sites
icewindo 29 Posted December 18, 2010 Did you try "component convex hull" under structure -> convexity ? This will sometimes fix open holes in my geo lod. Share this post Link to post Share on other sites
[aps]gnat 28 Posted December 18, 2010 Did you try "component convex hull" under structure -> convexity ? This will sometimes fix open holes in my geo lod. True. But that function can result in a Geo LOD thats no longer the same shape as the rock. Share this post Link to post Share on other sites
icewindo 29 Posted December 18, 2010 Gnat;1814888']True. But that function can result in a Geo LOD thats no longer the same shape as the rock. Yep, being lazy I used this on my bsg ship package. For complex geometry I just split up the model into several parts and then used the function again. Works pretty well and saved me from rebuilding the models. Share this post Link to post Share on other sites