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oldbear

[ADO] Yapal

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titreyapalsmall.jpg

Here is a new small map for PvP or TvT purpose. It's a CO terrain ...5 km x5 km with a town in the middle with a lot of industrial areas along a East/West railways track and a North/South road, military bases in the North and in the South and 4 villages in the terrain "corners".

Build as a "test-map" after some epic battle on Shapur with ADO Clan team mates for I was a bit frustrated by the somewhat void surroundings.

Afterwards the terrain has been left aside and used only as testing grounds for my own personal tools tests and in order to prepare the larger upcoming Sbrodjistan map, to learn how to use Shezan WorldTool to find a way to get OA icons on the map in-game ...

As it was, a bit unsophisticated, I thought it can be an interesting area for some TvT battles ... you can get the proof playing the Benny's WarfareV2_066LiteCO Gutm@sher ported on Yapal !

yapal01beta1s.jpg yapal01beta2s.jpg

- Yapal from the East - - Mine -

yapal01beta3s.jpg yapal01beta4s.jpg

- Yzoredu - - Yapal from the S-E -

Needed :

ArmA2 and ArmA2:Operation Arrowhead

Versions :

V alphas & v0.1 beta private Clan ADO releases

v0.2 First public release

v0.3 beta (private Clan ADO release)

Changelog :

- Added missing road endings,

- Modified roads placement and slope,

- Modified walls ,

- Modified pipelines crossings.

v1.0

Changelog :

- Removed misplaced walls and bushes,

- Added Intro.

Credit and thanks :

Shezan for his World Tools

Rocket for his MaskMapper tool,

Homer Johnston for his Road Painter tool,

Prowler.wolf and all Map maker channel members,

Gutm@sher for his hints, tips and Benny's Warfare port to Yapal,

[ADO] dob for having fought a very special Warfare on Shapur ,

All the Clan [ADO], my game team mates for their help and support.

DOWNLOAD Yapal v 1.0 [13 MB 7z] from Armed Assault.info

Edited by Old Bear
Yapal v1.0 release

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Please consider an improved sat map update for this, it would really make it! Terrain with small, detailed settlements and good distances between them are in demand.

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not sure it it has been noticed.. but the N / S returns scalar in the GPS on your map.

in the island config.cpp

replace:

plateFormat = "ML$ - #####";

with:

plateFormat = "TK$ - #####";

only reason i know.. it was happening on my island island i had to double check another one to make sure. :)

and if someone can explain what the ML$ and the TK$ means.. would be nice. :)

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At the moment, we -the [ADO] Clan, I mean- are intensively testing v 03 beta with some various missions.

Have also some fun on the already released map with Benny Warfare port by Gum@sher :D

WarfareV2_066LiteCO.Yapal

Next version, it will be v1.0, will have some roads, walls, clutters and bushes tweaks but no big change in buildings placement.

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Here is [ADO] Yapal v1.0

Changelog from v02 beta :

- Modified roads placement and slope,

- Modified walls ,

- Modified pipelines crossings.

- Removed misplaced walls and bushes,

- Added missing road endings,

- Added Intro.

Initial post updated.

DOWNLOAD Yapal v 1.0 [13 MB 7z] from Armed Assault.info

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I am please to announce, quite late ..., [ADO] Yapal v1.1 release

Special thanks to Law-Giver who has awaken me because of some bugs left on this terrain.

Yapal v1.1

Changelog :

- Modified object placement in Yapal Est

- Modified "Yapal Est" name

- Modified coordinates system

Download [ADO] Yapal [CO] v1.1

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