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code34

CO40 - War in Takistan: Operation Iron rains (WIT)

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But I played with Open Server, we can't sync :(

What should I check next? :confused:

It's normaly the only parameter to check :D

If you have some doubt, just go to the left barrack near the flag, and check in hall of fame (mouse menu), if you are a team member:D

if you are the admin, you can check everytime with the menu manage team :yay:

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Hi code34, excuse me for asking again about porting.

In version 1.40 is also required to indicate the limits of the map?

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Hi code34, excuse me for asking again about porting.

In version 1.40 is also required to indicate the limits of the map?

yes :D

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feature of the next release:

- ace protection: ace players can not play on no ace version, ace server can not launch no ace version

- more enemy life on the map & ambush :D (following the ia improvment of last release) :D

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Uh sounds like i have to update my other maps again..nice work mr. code..i was afk pretty long

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ok next release normaly, in few hours :D

---------- Post added at 11:21 AM ---------- Previous post was at 10:34 AM ----------

yeah another big release 1.42

http://dev-heaven.net/projects/wc-warcontext/files

change log:

- Major feature: enemy patrols all over the map :yay:

- Major feature: protection against ACE addons when not required

- fix opposing force parameter !

- fix stringtable unicode

- delete upsmon executed across network

- fix vehicles markers

- add juliet group

- randomize the position of enemy support destination

- randomize support between vehicle & men

- add HQ button

- fix respawn marker

- fix side mission rob vehicle (when enemy are inside)

have fun !!! :yay:

Edited by code34

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Good job, mate :jump_clap:

Will update my WIT HEXAgon OFrP mod :bounce3:

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Good job, mate :jump_clap:

Will update my WIT HEXAgon OFrP mod :bounce3:

nice news, do you have a download link :D

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I've bugged you for a long time behind the scenes.

I can tell you 1.42 was "spot on" for me.

I can't even imagine how it could get any better.

BUT ... "go ahead, make my day" :)

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18 of us gave this a go today, and im still impressed ;)

Does it need to be realigned with patch 1.60, not that we had any issues ?

Found HQ,s would move to odd location, no where near the current mission ?

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normaly, there is no need to update.

Sometimes the hq position happens but it s not very often :)

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hi,

Just upload 1.44 version

Add some fixes:

- alarm sound at base

- desactivate civilians on other island of takistan (fixes game frozen)

- frozen patrol vehicles

- add parameters to define number of enemy vehicles that patrol on map

- add some info text

https://dev-heaven.net/projects/wc-warcontext/files

changelog:

https://github.com/code34/war-in-takistan/commits/1.6

Edited by code34

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Sounds good Code34, thanks....

Look forward to trying it.

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good morning,

is it possible to have the "fast time" between the missions as a parameter?

like: instant / 10% / 50%. or even a parameter to deactivate the time skip?

thanks in advance.

edit: is it possible to have a additional parameter for the enemies force on zone: only infantry / with vehicles?

Edited by Massoud

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good morning,

is it possible to have the "fast time" between the missions as a parameter?

like: instant / 10% / 50%. or even a parameter to deactivate the time skip?

thanks in advance.

edit: is it possible to have a additional parameter for the enemies force on zone: only infantry / with vehicles?

ok i will introduce it in next release :)

but you can already skip fast time by pressing the "TAB" key :D

Edited by code34

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Hey code, i finally found some time to look into latest version 1.44..i got some questions:

- what is the difference between vanilla and ace version

- is it possible to turn off the marker at the mission zone, i mean marker like "radio site", i just wanna have the marker for the zone, not where specific objects are

- is it possible to turn off the respawn of that mhq near the mission zone? Cause thats a bit too domination like, i really liked, that your mission was more "realistic"

The other stuff is pretty good, like setting amount of enemies at target, reinforcements and stuff..really nice.

I'd like to have the old setting back, no hq, no info where to find radio tower at mission zone and i'd like to add ace wounding system, and disable the R3F revive. I managed to to that in the old 1.30 version..But i think i need a lot coffee and some time to get into this new coding. It looks really nice..well done!!!

Cheers Rudy

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Hey code, i finally found some time to look into latest version 1.44..i got some questions:

- what is the difference between vanilla and ace version

- is it possible to turn off the marker at the mission zone, i mean marker like "radio site", i just wanna have the marker for the zone, not where specific objects are

- is it possible to turn off the respawn of that mhq near the mission zone? Cause thats a bit too domination like, i really liked, that your mission was more "realistic"

The other stuff is pretty good, like setting amount of enemies at target, reinforcements and stuff..really nice.

I'd like to have the old setting back, no hq, no info where to find radio tower at mission zone and i'd like to add ace wounding system, and disable the R3F revive. I managed to to that in the old 1.30 version..But i think i need a lot coffee and some time to get into this new coding. It looks really nice..well done!!!

Cheers Rudy

normaly, you can do it through the lobby parameter. By default, the settings are on easy mode :)

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ok, i have to check out the parameters..i tried yesterday, but that radio site marker was always there :/

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ok, i have to check out the parameters..i tried yesterday, but that radio site marker was always there :/

lo,

i will introduce this feature in next release :)

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