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quincy

check rather a unit can see something or not

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i want for say a unit to see a ammocache and if it does the then hint "cahe found"; also the the cache to blow up by gbu 12 explosion

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You have AI searching for caches? o.O

Just use a trigger. When BLUFOR gets within x meters of the cache hint "cache found" then createVehicle a GBU 12 on it I guess? No need to add in the difficulty of actually checking line of sight, just fake it.

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If you want a human to do it, could just make an AddAction for the cache, so they'd have to approach and select the action. Bit unrealistic, but best way I can think of of detecting a detection within the sort of range you might operate with.

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You have AI searching for caches? o.O

Just use a trigger. When BLUFOR gets within x meters of the cache hint "cache found" then createVehicle a GBU 12 on it I guess? No need to add in the difficulty of actually checking line of sight, just fake it.

how do i attatch trigger to cache

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