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mike-usa

Coop-06 Battle of Marjah

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Hello!

Sorry for my bad English i come from Austria/Europe.

I am 61 Years old and this was my first Coop Mission for OA i hope you like it.

afghandiary.jpg

Required Addons: No

Only with German Briefing

Thanks to Rohrkrepierer from http://www.fungamer-2.net/ he always helps me with the scripts.

Download

http://rapidshare.com/files/435405966/Operation-Moshtarak_-_Battle_of_Marjah.rar

Edited by Mike-USA

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Good mission. Tried this with a friend for a while earlier and although We couldn't read the briefing We got the idea. It played well and the objectives completed (didn't finish, only played for a while). Starting with a Mk16 was annoying, it takes too many hits to kill. Maybe You could add an ammobox or even add some better weapons to the vehicles. I had to rob a Pkm off a dead enemy as it had more stopping power than the Mk16 as it gets pretty hot at times. The mission needs Norrins revive script, we got injured quite often and had to bleed out or click respawn, would have been better if I could be revived

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A revive script is inside of the mission you can heal and drag the injured soldier's, check it out.

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A revive script is inside of the mission you can heal and drag the injured soldier's, check it out.

We tried, it didn't work. I ended up getting My friend to shoot Me in the head as he couldn't heal Me. Maybe You could use the full Norrin revive with a limited number of lives

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Open the bon_ais folder then open the init_ais with notepad and then you can edit the first two lines ==> Damage Tolerance and Revive Chance.

Completely heal can only a medic.

Edited by Mike-USA

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