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Someone get this man a beer.

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Tnx for the updated Hmmwv pack NZX,btw can't wait for more of your magic on M-ATV. That thing looks like a beast.

So true, its nice how much detail u actually put into the model and not leave it to the texture, like the doorhandles and such ._.

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Someone get this man a beer.

I second that! Let me know if you need pictures or refrences for M1151's. I can get in-depth pictures.

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I have the following problem:

If i place one of the vehicles of this Addon on Utes , i get in the preview the LHD or the Island Utes from a raised camera perspective.

Does Anyone know why?

Regards

(ST6)Predator

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I have the following problem:

If i place one of the vehicles of this Addon on Utes , i get in the preview the LHD or the Island Utes from a raised camera perspective.

Does Anyone know why?

Regards

(ST6)Predator

I dont fully understand the problem your having.

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I dont fully understand the problem your having.

He must be talking about the gunner position. It seems like its because its empty, and when you go in, you are a "empty?" player. I think thats what he means.

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The Problem is :

If i place one of the Vehicles on Utes (no matter what M151 or M-ATV)

When i press the "preview button" in the Editor

I cant play because i have a "freeze frame" that shows the LHD or the Island Utes from a raised (high) camera perspective.

The Problem only occurs on this Addon.

I'm sorry. I can not explain it better.

Regards

(ST6)Predator

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Its gotta do with your position. Try changing from Player as Gunner to Player as Driver.

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Man, I bet you don't need headlights on those UN hummers with PP on high. :p

Nice job.

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I've noticed that a few vehicles (not just these but vanilla ones too) have very low side windows and you can't see out of them properly. Is that just a BIS muck up to do with the modelling?

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Howdy,

Just wanted to say great job on the M-ATV so far. Really liking the look of it. Drove it around a bit and did what I could with it in a few missions and am loving it. We use your HMMWV's in our Unit's missions and a lot of us like those a lot so keep up the great work. :) Can't wait to see the M-ATV finish.

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Dunno if anyone reported this but you can't use the sights on the MATV. Do you plan on adding more weapons on the vehicles (MK19, M240)?

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Just wanted to say I'm glad that you kept the texture the way you did, it looks more lifelike as opposed to the overdone.

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The textures are great! love the matte look that i think every us armor should have...

Your next project perhaps :cylon:

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I understand this is 4 years old and necro posting is very very bad.. but this is important! :p

I am hoping you some day return to answer this for me at some point + continue work on your beta rhino. =)

I am having a small issue with the default settings when placing NZX_M1151 as it seems to load an addon troop

by default that I do not have nor that I wish to use.

specifically:

class NZX_M1151D_M2_USMC : NZX_M1151D_M2_US_Army {
       scope = public;
       side = TWest;
       faction = USMC;
       vehicleClass = NZXWVDX1;
       crew = "[color=#ff0000]USMC_DESERT_SOLDIER_Soldier[/color]";
       typicalCargo[] = {"[color=#ff0000]USMC_DESERT_SOLDIER_Soldier[/color]", "[color=#ff0000]USMC_DESERT_SOLDIER_Soldier[/color]", "[color=#ff0000]USMC_DESERT_SOLDIER_Soldier[/color]"};
       hiddenSelections[] = {};
       hiddenSelectionsTextures[] = {};

Basically, I had to change this to use John Binkowski's wonderful Marines & FR troops "bink_fr_rifleman_des_h"

to fit into a custom warfare mission I am working on so my issue & question is am I allowed to incorporate any fixed changes?

*I noticed* that under creative common license -->No Derivative Works — You may not alter, transform, or build upon this work. & so, my Question is: can we make these kinds of changes to suite our mods/missions or do we require the troop addon that came in the settings?

regardless of 'whatever' answer, thank you for your vehicles they look great & I enjoy using it!

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