Guest Posted July 11, 2011 IMPORTANT MESSAGE : Do Not USE ARMAHOLIC'S LINKS IF YOU HAVE DOWNLOAD THE ALPHA3 Version on ARMAHOLIC just remove all pbos and bisign not needed. Armaholic mirror fixed. Sorry for the hickup but things are confusing, first we need to download old + new and combine, than we don't but all without info about it. Also, dropping me a PM informing me about the issue really would have been welcome as that would have saved us from spreading this unnecessary big version causing issues. :( Share this post Link to post Share on other sites
Gamerz 10 Posted July 11, 2011 FoxHound it's not you're fault ! There was too much to update it last time and I did not expect what you do an update on "Armaholic" so quickly. I apologize for this change at the last minute. Share this post Link to post Share on other sites
Guest Posted July 11, 2011 you do an update on "Armaholic" so quickly. Yeah, sometimes I suprise myself as well :) Next time I will reply to your PM if I am not certain what to do. I could have done that with your previous PM as well but I simply thought it was the same update procedure. Lets call it a communications hickup. Keep up the good work mate ;) Share this post Link to post Share on other sites
Gamerz 10 Posted July 11, 2011 (edited) If Someone want to try this mods ! you can join "OTEA" server ! Requirment : - Ace1.10 Stable => http://www.armaholic.com/page.php?id=14067 - CBA => http://www.armaholic.com/page.php?id=6231 - CapraiaV2 Alpha3 => http://www.gamefront.com/files/20532965/@NGS_CapraiaV2.7z Domination Xeno WEST ACE Edited July 12, 2011 by Gamerz Share this post Link to post Share on other sites
zoldatpizdat 10 Posted July 12, 2011 (edited) Gamerz thanks this is really the best mod island, from all ! beautiful and very realistic and diverse design for missions to suit every taste! if the work is still in the process 'll give you an idea to make the submarine base in the rock or sea fortress that is similar to the "Fort bayart" :p but has a dry dock inside ! Edited July 12, 2011 by zoldatpizdat Share this post Link to post Share on other sites
Gamerz 10 Posted July 12, 2011 Why not for another project but for capraia List of improve's tasks is done. But thx ! Share this post Link to post Share on other sites
old_painless 182 Posted July 13, 2011 Hi, are there any SP missions for Capraia that do not require loads of additional Addons? Has been roaming this amazing island, but now I need something to do, LOL. Simple missions, complex ones, does not matter. Cheers, OP Share this post Link to post Share on other sites
.kju 3245 Posted July 13, 2011 It is supported by the random mode of A&S ProMode. This game mode requires no addons (except the given community world and optional modsets). Share this post Link to post Share on other sites
Gamerz 10 Posted July 14, 2011 Why not coming on a Multiplayer server ? "More we're crazy, more we laugh !" (FR citation) Share this post Link to post Share on other sites
.kju 3245 Posted July 17, 2011 (edited) A few notes: Why did you remove ? midDetailTexture = "NGS\IsolaDiCapraia\data\Sand_2.paa"; Here is a fixed and improved config: isoladicapraia_config.cpp Objets_IDC_config.cpp Please add tags to your HQ textures and its config classes! Otherwise you can overwrite other people's work. :( thanks :bounce3: Edited July 17, 2011 by .kju [PvPscene] Share this post Link to post Share on other sites
Gamerz 10 Posted July 17, 2011 thank you for this remark is an unintentional oversight on my part. Regarding the HQ textures TAG, I do not understand what you mean, I look more closely at the files you sent me. Share this post Link to post Share on other sites
[aps]gnat 28 Posted July 17, 2011 What PvP is saying, that using some definitions that are the same as existing BIS or other addon makers terrain, your terrain can kill / destroy / break that other terrain. There are a few addons already like that, released, but never fixed. By prefixing your config definitions with your own TAG you don't accidently write over other prior works. Share this post Link to post Share on other sites
.kju 3245 Posted July 17, 2011 Check this one: http://www.ofpec.com/tags Share this post Link to post Share on other sites
Gamerz 10 Posted July 17, 2011 http://www.ofpec.com/tags/index.php?action=details&tag_id=2021 I've got one tag for pbo. You want, i rename : ex: Sand_2.paa => NGS_Sand2.paa right ? Share this post Link to post Share on other sites
Archosaurusrev 12 Posted July 17, 2011 http://www.ofpec.com/tags/index.php?action=details&tag_id=2021 I've got one tag for pbo.You want, i rename : ex: Sand_2.paa => NGS_Sand2.paa right ? Always, ALWAYS name stuff like say vilas_ak74.pbo for example. Never, NEVER name stuff like AK74.pbo. Share this post Link to post Share on other sites
bushlurker 46 Posted July 17, 2011 Yeah - that's the idea, Gamerz... If you have a file called "sand2.paa" AND another persons island also includes a texture called "sand2.paa" AND someone loads both islands at the same time - then weird stuff can happen... For that reason alone it's always a good idea to make everything a little distinctive... with a unique tag at the beginning... This can be your own "nametag" - like "NGS_"... though watch out for if in the future you make another island, it also has sand - a different sand texture - and you call it "NGS_Sand2.paa" as well... In that case you'd have tagged your files OK, but you'd be conflicting with yourself! if you loaded both your islands at once :D... I've fallen into that trap before... For that reason, I DO tag all my files, but I use a tag specific to that project... eg: "Capraia_Sand2.paa"... something like that - so this file is labelled as unique to this particular project... then there's no possibility of any conflict with either other peoples work - or your own future work... B Share this post Link to post Share on other sites
Gamerz 10 Posted July 18, 2011 ok, understood ! I'll do that ! Thx for this information. if you have another tricks, don't hesitate ! Share this post Link to post Share on other sites
simon1279 52 Posted September 12, 2011 I've experienced a very strange problem with this island, i've ported a domination 2 by xeno v 2.54, i use the same template for all islands and for all of the domis i port on many different maps everithing working, side main etc, in this island is the only one wich make my non damaged mhq and lift chopper respawning even if they aren't damaged, the only place on all of the map where do this doesn't happens is the first hill between forte san giorgio and the red and white striped tower (don't remember its name right now), in the rest of the island my vehicles do respawn.....only here, i've ported on fallujah, panthera, lingor, duala the same domi and this issue doesn't happens.... I donno why PS I really love this island, and i'd like to solve this problem, because this domination is very very nice on this island wich i consider the best arma2 island addon, panthera and all of the others are none in front of this one Share this post Link to post Share on other sites
2nd ranger 282 Posted November 10, 2011 I wasn't going to dig up the thread, but I just had to tell you guys what an outstanding job you did with this island. It's stunning, really well designed. It's the most natural looking terrain I've seen in a user-made island. The setting has me even more pumped for Arma 3. Exceptionally well done. Share this post Link to post Share on other sites
scajolly 14 Posted June 15, 2012 I have an important note about this map. The extension .iso is often blacklisted on FTPs, and the map name could make it difficult to host this through public servers. I would advice that the map extension is given a different named (anything that isn't --- 'iso' --- would avoid blacklisting). Otherwise great map, currently (hopefully, if we can negate the above issue) being used for a campaign by 16AA. Share this post Link to post Share on other sites
Gamerz 10 Posted June 30, 2012 I think you can do it yourself? and if necessary repeat the pattern file (bisign and Bikey) Share this post Link to post Share on other sites
Harlow-16AA- 0 Posted July 1, 2012 Being unfamiliar with how islands are made, could you detail where this would be changeable? Many thanks. Share this post Link to post Share on other sites
Gamerz 10 Posted August 5, 2012 (edited) rename the island's mod & repeat the pattern file (bisign and Bikey) => https://community.bistudio.com/wiki/ArmA:_Addon_Signatures ---------- Post added at 02:34 AM ---------- Previous post was at 02:29 AM ---------- Ok, now ! the support of this mod stop today ! sorry but i come here very rarely ! Nanucq_R3F or OldBear_ADO can maybe help you if you need. Edited August 5, 2012 by Gamerz Share this post Link to post Share on other sites
[aps]gnat 28 Posted August 5, 2012 Appreciate a great island, appreciate your work. Share this post Link to post Share on other sites