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Warfare BE: ACE Edition

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I know it's in the unit list, but it actually works when you place it down now? If so, hot damn!

I flew all three of them without any problems or errors. So yeah, hot damn! ;)

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I've played all of them and i don't have that problem. I play them almost every day so i don't know why that's happening to you. I've not touched any scripts that alter the game play. Strange!

My son was playing Utes yesterday on his PC and he also spawned properly every time. Running the latest ACE 2, ArmA2 OA. When i play it i play in Multiplayer and host on Internet not LAN. Other than that i don't know why it's happening to you. Sorry! Also i play my non ACE versions and again, spawn properly! ;)

I'll fire it up and host on LAN and see if i spawn properly. ;)

---------- Post added at 09:30 AM ---------- Previous post was at 08:45 AM ----------

@Gamerboy

I just fired up ACE 2 and played my ACE 2 versions and played Utes & Chernarus. Every time i died i respawned as i should do, at whichever location i chose.

I then fired up ArmA2 OA without ACE 2 and played the none ACE 2 versions of Utes and Chernarus. Again, everytime i died i respawned as i should do, again at whichever location i chose. I couldn't reproduce the problem you have or an explanation. I played hosting on LAN and Internet and played fine!

Verdict: Confused! :confused:

---------- Post added at 09:45 AM ---------- Previous post was at 09:30 AM ----------

My ACE 2 addon's list:

@acre

@jayarmalib

@cba

@asr_camo_oa

@sthud

@stmovement

@zeu_ai_ace

And ACE 2 as well. The latest version updated through six updater. Hope that helps. ;)

Sorry to get back to you so late, It works perfectly fine on Internet, just not on LAN. I heard that lan was buggy anyway, so I'm on teh netz from now on.

I do thank you for the maps quite a lot though...

Also, I noticed with your mods, I use ARMA X and ARMA X-Navy, so I wonder if that does anything. OR, if it is the Mods of yours I DON'T Have, the Shack Tac hud/movement and ASR camo. I'll probably use those if I keep getting the problem to see if it fixes.

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Thanks to WildFire6 here's a small fix he pointed out via pm for a spectating problem. He also states "The spawning on a different island is caused by a problem with the original code not passing a variable".

Links removed!

I have Takistan but i've only added 4 start markers at present. Again just moved camps etc to flat locations. Played for 4 and a half hours with my 11 year old son the other day. No problems and we had some fun!

Also in the above versions i've put the bag fences back for mash tent, MG nest and AA pods. But not the main structure walls. If you want them back just de pbo and go to server\init\Init_Defenses.sqf and remove /* from line 24 and */ from line 110.

Thanks to WildFire 6 for the spectating fix. ;)

---------- Post added at 01:24 PM ---------- Previous post was at 01:14 PM ----------

Sorry to get back to you so late, It works perfectly fine on Internet, just not on LAN. I heard that lan was buggy anyway, so I'm on teh netz from now on.

I do thank you for the maps quite a lot though...

Also, I noticed with your mods, I use ARMA X and ARMA X-Navy, so I wonder if that does anything. OR, if it is the Mods of yours I DON'T Have, the Shack Tac hud/movement and ASR camo. I'll probably use those if I keep getting the problem to see if it fixes.

It's not the addons mate, so i wouldn't worry too much. Hopefully Benny is working his magic, or sadly he isn't! To put your mind at ease, just use the ace mod without any additional addons an see what happens. I always like to use the least amount of addons as i possibly can. ACE2 is a must have though! But we all know that don't we? :)

The asr camo i use is simply additional camo faces for your player profile.

sthud info

http://forums.bistudio.com/showthread.php?t=96791

stmovement info

http://forums.bistudio.com/showthread.php?t=109628

For those that don't know what they are. ;)

Edited by Law-Giver

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Hey guys. Just got my server up and running. It is running Warfare BE: Ace, JSRS Sound mod, and ACE. Maybe someone who has used this for a while can help me out here.

My friends and I played last night for the first time on the new server. I left most of the parameters default first time out. I adjusted amount of towns, squad size limit, and a few minor things. The server ran all night between 40-50FPS. Probably averaged 48 for the most part. However, the towns were fairly empty and it was on the boring side.

Tonight I tweaked a lot of settings. Here's a paste of the settings.

aiGroupSizeAI = 10;
                       aiGroupSizePlayer = 35;
                       aiKeepUnits = 0;
                       aiTeams = 1;
                       artilleryCalls = 1;
                       artilleryComputer = 0;
                       artilleryUI = 0;
                       artilleryRange = 3;
                       baseAICommander = 1;
                       baseAAR = 0;
                       baseArea = 1;
                       baseAreaLimit = 8;
                       baseAutoDefenses = 30;
                       baseAutoDefensesRange = 400;
                       baseBuildingsLimit = 8;
                       baseConstructionMode = 0;
                       baseDefensePlacement = 0;
                       baseHQDeploycost = 100;
                       baseHQDeployRange = 190;
                       basePatrols = 1;
                       baseSpawnSystemRestrict = 0;
                       baseStartingDistance = 8500;
                       baseStartingLocations = 2;
                       economyCurrency = 0;
                       economyIncomeInterval = 60;
                       economyIncomeSystem = 3;
                       economyStartingFundsEast = 3200;
                       economyStartingFundsWest = 3200;
                       economyStartingSupplyEast = 2400;
                       economyStartingSupplyWest = 2400;
                       economySupplySystem = 1;
                       environmentFastTime = 0;
                       environmentTimeOfDay = 9;
                       environmentWeather = 3;
                       extensionBAF = 1;
                       extensionPMC = 1;
                       gameplayAlice = 1;
                       gameplayHangars = 1;
                       gameplayBodiesTimeout = 180;
                       gameplayDefenseAmmo = 3;
                       gameplayVehiclesTimeout = 1800;
                       gameplayExtendedInventory = 1;
                       gameplayFastTravel = 0;
                       gameplayFriendlyFire = 0;
                       gameplayGrass = 50;
                       gameplayKickTeamswap = 1;
                       gameplayLimitedBoundaries = 0;
                       gameplayMandoMissiles = 0;
                       gameplayMapColoration = 0;
                       gameplayMissileRange = 0;
                       gameplaySecondaryMissions = 0;
                       gameplayShowUID = 1;
                       gameplaySpecialization = 0;
                       gameplayThermalImaging = 3;
                       gameplayTrackAI = 0;
                       gameplayTrackPlayers = 1;
                       gameplayUnitsBalancing = 0;
                       gameplayUnitsBounty = 1;
                       gameplayUpgradesEast = 1;
                       gameplayUpgradesWest = 1;
                       gameplayVictoryConditions = 2;
                       gameplayViewDistance = 4000;
                       gameplayAceWounds = 0;
                       moduleEASA = 0;
                       moduleHC = 1;
                       moduleICBM = 0;
                       moduleISIS = 0;
                       moduleUPSMON = 1;
                       moduleVC = 0;
                       respawnCamps = 2;
                       respawnCampsRule = 2;
                       respawnDelay = 30;
                       respawnMASH = 0;
                       respawnMobile = 1;
                       respawnPenalty = 0;
                       respawnTownsRange = 500;
                       restrictionAdvancedAir = 0;
                       restrictionGear = 0;
                       townsAmount = 4;
                       townsStrikerMax = 10;
                       townsCamps = 1;
                       townsCaptureMode = 1;
                       townsCivilians = 1;
                       townsOccupation = 1;
                       townsOccupDifficulty = 2;
                       townsOccupationFactionWest = 1;
                       townsOccupationFactionEast = 0;
                       townsOccupationFactionWest = 0;
                       townsOccupationFactionWest = 1;
                       townsOccupReinforcement = 1;
                       townsMaxPatrol = 10;
                       townsProtectionRange = 150;
                       townsPurchaseInfantry = 1;
                       townsResistance = 1;
                       townsResistanceDifficulty = 3;
                       townsResistanceFaction = 0;
                       townsResistanceReinforcement = 1;
                       townsResistanceVehicleLock = 0;
                       townsStartingMode = 0;

This brought awesome gameplay. Towns were difficult to attack, AI were responsive, and it was very fun. However, the server started off at 35FPS and chilled between 10-20 the entire game. It still played well. AI were not jumpy, no one was respawning in odd places. However, there were only 6 of us on.

My question to you is, do you have a good combination of parameters to make it difficult, but still perform well?

On another note, tonight everyone was complaining of their client side FPS being extra low compared to last night. It was actually slowly degrading. Would certain parameters have this effect? The only thing different on the server is the fact that we added JSRS sound mod.

On one last note... How do you make settings permanent? I added this to the bottom of my server.cfg and the server could not be seen or connected to direct.

class Missions
{
class WarfareBE_069_ACE_15.Chernarus
{
	template = "WarfareBE_069_ACE_15.Chernarus";
	difficulty = "regular";
	class Params
	{
		aiGroupSizeAI = 10;
		aiGroupSizePlayer = 35;
		aiKeepUnits = 0;
		aiTeams = 1;
		artilleryCalls = 1;
		artilleryComputer = 0;
		artilleryUI = 0;
		artilleryRange = 3;
		baseAICommander = 1;
		baseAAR = 0;
		baseArea = 1;
		baseAreaLimit = 8;
		baseAutoDefenses = 30;
		baseAutoDefensesRange = 400;
		baseBuildingsLimit = 8;
		baseConstructionMode = 0;
		baseDefensePlacement = 0;
		baseHQDeploycost = 100;
		baseHQDeployRange = 190;
		basePatrols = 1;
		baseSpawnSystemRestrict = 0;
		baseStartingDistance = 8500;
		baseStartingLocations = 2;
		economyCurrency = 0;
		economyIncomeInterval = 60;
		economyIncomeSystem = 3;
		economyStartingFundsEast = 3200;
		economyStartingFundsWest = 3200;
		economyStartingSupplyEast = 2400;
		economyStartingSupplyWest = 2400;
		economySupplySystem = 1;
		environmentFastTime = 0;
		environmentTimeOfDay = 9;
		environmentWeather = 3;
		extensionBAF = 1;
		extensionPMC = 1;
		gameplayAlice = 1;
		gameplayHangars = 1;
		gameplayBodiesTimeout = 180;
		gameplayDefenseAmmo = 3;
		gameplayVehiclesTimeout = 1800;
		gameplayExtendedInventory = 1;
		gameplayFastTravel = 0;
		gameplayFriendlyFire = 0;
		gameplayGrass = 50;
		gameplayKickTeamswap = 1;
		gameplayLimitedBoundaries = 0;
		gameplayMandoMissiles = 0;
		gameplayMapColoration = 0;
		gameplayMissileRange = 0;
		gameplaySecondaryMissions = 0;
		gameplayShowUID = 1;
		gameplaySpecialization = 0;
		gameplayThermalImaging = 3;
		gameplayTrackAI = 0;
		gameplayTrackPlayers = 1;
		gameplayUnitsBalancing = 0;
		gameplayUnitsBounty = 1;
		gameplayUpgradesEast = 1;
		gameplayUpgradesWest = 1;
		gameplayVictoryConditions = 2;
		gameplayViewDistance = 4000;
		gameplayAceWounds = 0;
		moduleEASA = 0;
		moduleHC = 1;
		moduleICBM = 0;
		moduleISIS = 0;
		moduleUPSMON = 1;
		moduleVC = 0;
		respawnCamps = 2;
		respawnCampsRule = 2;
		respawnDelay = 30;
		respawnMASH = 0;
		respawnMobile = 1;
		respawnPenalty = 0;
		respawnTownsRange = 500;
		restrictionAdvancedAir = 0;
		restrictionGear = 0;
		townsAmount = 4;
		townsStrikerMax = 6;
		townsCamps = 1;
		townsCaptureMode = 1;
		townsCivilians = 1;
		townsOccupation = 1;
		townsOccupDifficulty = 2;
		townsOccupationFactionWest = 1;
		townsOccupationFactionEast = 0;
		townsOccupationFactionWest = 0;
		townsOccupationFactionWest = 1;
		townsOccupReinforcement = 1;
		townsMaxPatrol = 4;
		townsProtectionRange = 150;
		townsPurchaseInfantry = 1;
		townsResistance = 1;
		townsResistanceDifficulty = 3;
		townsResistanceFaction = 0;
		townsResistanceReinforcement = 1;
		townsResistanceVehicleLock = 0;
		townsStartingMode = 0;
	};
};
};

I appreciate any help anyone has to offer.

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@zild1221

To make your Parameters permanent is simply a case of de pbo'ing WarfareBE and editing the Parameters.hpp file in the Rsc folder. That's what i did, as it was annoying changing the same settings over and over. ;)

I notice you have aiGroupSizePlayer = 35;........crikey! I have mine set at six. :)

The only other thing that's different on mine is viewdistance, mine is at 2500. I played on a none dedi' for over 4 hours no problems with tanks heli's etc. Also i'm running version 070 not 069. ;)

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@zild1221

To make your Parameters permanent is simply a case of de pbo'ing WarfareBE and editing the Parameters.hpp file in the Rsc folder. That's what i did, as it was annoying changing the same settings over and over. ;)

I notice you have aiGroupSizePlayer = 35;........crikey! I have mine set at six. :)

The only other thing that's different on mine is viewdistance, mine is at 2500. I played on a none dedi' for over 4 hours no problems with tanks heli's etc. Also i'm running version 070 not 069. ;)

Thanks so far.

I de-pbo'ed the mission and ran it through the Warfare BE "Parameter Editor" to get that chunk of parameters. Didn't actually know where to look for the file itself.

The aiGroupSizePlayer never actually came into effect during either mission. The most any player had was 10ish. I set it so high because the previous night we ran 12 per player and the server was running so well we figured why not.

Where do you get 070? The bottom of the OP's thread links me to 069.

Thanks again so far. I am really looking forward to getting all of this running to the point where we can just join the server, play, and not have to worry about anything.

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Where do you get 070? The bottom of the OP's thread links me to 069.

At the bottom of page 30 is WildFire6's ACE versions. And on page 32 are my conversions of wildFire6's. All are based on 070.

Credit to Wildfire6. Mine were made for my own personal use but i uploaded as is, so feel free to change what you want. I also have none ACE versions. :)

Again thanks to Benny & his motley crew and WildFire6. ;)

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If anyone can help that would be great,

I'm running all ACE through the 6 updater with no other mods.

Vanilla Warfare BE: ACE Edition map

Running an internet server through the game

Issue: If i am voted commander, I cannot construct buildings. If another player on the server is voted, they however can. Ideas?

Smaltz

OIF - 2007

OEF - 2010-2011

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At the bottom of page 30 is WildFire6's ACE versions. And on page 32 are my conversions of wildFire6's. All are based on 070.

Credit to Wildfire6. Mine were made for my own personal use but i uploaded as is, so feel free to change what you want. I also have none ACE versions. :)

Again thanks to Benny & his motley crew and WildFire6. ;)

Thank you a lot! Adding to my server currently.

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Well, some interesting notes. Tonight played really well. 2v2 as we were short players. Server never budged from 50FPS. We had a hell of a time taking any towns. Some towns took 20 minutes to crawl into and take the first camp!

First off, we had a problem. No matter what setting we chose for the HQ spawn near town, we would always spawn within fire range of a town. I was killed twice before I could even get in the HQ.

Next problem was with the ACE wounds and stamina. We had both off. However, we still had access to the backpack and would still black out when running or getting shot.

This next thing isn't really a problem, but more of an inconvenience and balancing issue. US side gets the M24 Sniper right away. Opfor has nothing with a scope right away. My friend and I played Opfor tonight and without a sniper it was VERY VERY difficult to attack the first town or so. Is there any way you can add a equally crappy sniper as the M24 to the Opfor side right away?

Also, before I forget, do you have any plans to adapt the other BE islands to BE ACE? There are quite a few good islands that I (and I assume many others) would love to play.

Eden

Duala

Panthera

QueshKibrul

Sara

Tropica

Yapal

I would assume it takes a lot of time to convert each island. I wish I knew where to even begin because I would be willing to help.

Anyway, thanks so far with what you have done.

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Next problem was with the ACE wounds and stamina. We had both off. However, we still had access to the backpack and would still black out when running or getting shot.

I myself only made the island conversions but i have to admit that was happening to me when it was disabled. I might remove it altogether. Will have a look through the scripts in a bit and see what i come up with. ;)

This next thing isn't really a problem, but more of an inconvenience and balancing issue. US side gets the M24 Sniper right away. Opfor has nothing with a scope right away.

Never played on east so never noticed. Again i'll have a look and maybe add a catapult or something. ;)

UPDATE:

Right 2 min's after the above post i have removed wounds and stamina. Will look into the weapon situation and post all islands again after a play test. ;)

Edited by Law-Giver
Update Post!

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If/when you get that fixed, we plan to have a good game CTI tonight. It may be a little late for you (9PM EST), but it should be pretty fun. There will be 8-11 of us on then. You and anyone else here is welcome to join in. It's only a 14 slot server though...

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Next problem was with the ACE wounds and stamina. We had both off. However, we still had access to the backpack and would still black out when running or getting shot.

Still having trouble with this even though i've removed it, don't know if it's related to ACE itself or i've missed something. In the meantime i suggest the poor man's revive (ESC) key. I'm playing as we speak and with it disabled i'm still going unconscious. :(

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@zild1221

I have non ACE versions of the same islands if you're interested. :)

---------- Post added at 02:40 PM ---------- Previous post was at 02:38 PM ----------

Well that is interesting... I wish I knew anything about this stuff and could help.

I'm new to all this myself. I'm no scripting guru, i'm just someone who likes to edit. My brain knows what it's doing but i don't have a clue. :)

**Update**

New Links on this page 35.

Any problems then er..........?

Oh yeah i didn't do the sniper weap's. I forgot, and anyway it's not long before you can purchase one or pinch one from a dead guy. That's what i do, and due to the current financial crisis it saves money too. LOL! :D

Edited by Law-Giver
Update post!

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Hey guys, last night my guys played this for the first time. But we had a lot of trouble with JIP, players not showing up on each other lists for money transfer etc.

Is this a known problem, is there anyway to fix it? We love the mission, but cant really play properly due to this problem.

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Hey Shadow. When my friends and I used to play the old Warfare BE a lot (last year'ish), this was a problem. We noticed it happening when they server had been running for hours and the server FPS got low. A lot of weird things started happening when server FPS got low (respawning without weapons, not getting your menus, respawning on the island in the corner).

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Ok thanks mate, i'll keep an eye on the server performance next time.

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Hey guys, you mind if I ask why there are weapons and vehicles missing from Takistan that are in Chernarus?

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Hey guys, you mind if I ask why there are weapons and vehicles missing from Takistan that are in Chernarus?

Correct me if i'm wrong but that's down to the settings in version.sqf

Chernarus example:

/* Gameplay: Change the overall camo */

#define WF_CAMO 1 <==== Suitable for wooded islands. In this case enabled!

/* Gamemode to run */

//#define COMBINEDOPS 1

#define VANILLA 1 <==== Change this to the one above or below adding or removing // depending on the version you have.

//#define ARROWHEAD 1

Takistan example:

/* Gameplay: Change the overall camo */

//#define WF_CAMO 1 <==== Disabled for desert islands.

/* Gamemode to run */

//#define COMBINEDOPS 1

//#define VANILLA 1

#define ARROWHEAD 1 <==== Change this to the ones above adding or removing // depending on the version you have.

Just de pbo it and change to suit. I hope that explains enough. ;)

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Anyone who has downloaded my uploads, it might be worth downloading again. I've fixed a couple of things here and there. Nothing much to write home about but I'll leave that up to you.

The Wound versions with spectator seems to work now. Every time i was unconscious the spectator initialized. Wounds enabled by default in Param, can't remember if it was before or not.

**Added ACE Wounds Full Heal.

ace_sys_wounds_leftdam=0

An Ai healed me fully. Watched him from the spectator screen.

**Number of seconds before a badly wounded ( i.e. unconcious ) player dies.

ace_wounds_prevtime = 180;

Reduced from 300. Got bored waiting around for someone to heal me. Yeah i'm impatient!

A few other things i can't remember. ;)

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Where do I find these downloads again? I went back a few pages and they all just say REMOVED. Also, thanks for the info on how to get all the weapons and vehicles on Takistan.

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Where do I find these downloads again? I went back a few pages and they all just say REMOVED. Also, thanks for the info on how to get all the weapons and vehicles on Takistan.

No worries mate, sorry about the and links. I forgot to put them back up. ;)

Links removed!

Fingers crossed I ain't muddled them up. LOL! ;)

---------- Post added at 02:06 PM ---------- Previous post was at 01:38 PM ----------

I'm tinkering with the startup loadouts copied from version 069. But they may change, i'm bored you see. The missus is at work, kids are at school and i'm on holiday for 2 weeks. :p

East:

['WFBE_EASTDEFAULTWEAPONS',['AK_107_kobra','ItemCompass','ItemMap','ItemWatch','ItemRadio','ACE_Earplugs','Binocular','RPG18'],true] Call SetNamespace;

West:

['WFBE_WESTDEFAULTWEAPONS',['m16a4','ItemCompass','ItemMap','ItemWatch','ItemRadio','ACE_Earplugs','Binocular','M136'],true] Call SetNamespace;

It's because i miss not having an AT launcher and sods law there's a f@#ckin' armored vehicle at the first town! :mad:

Edited by Law-Giver
Adding Links!!!!

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If your looking for something to do, I could give you a list of stuff we would like adjusted in Warfare. ;)

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If your looking for something to do, I could give you a list of stuff we would like adjusted in Warfare. ;)

I have limited knowledge when it comes to tinkering with these scripts. Benny is working on a new version as we speak. I'm merely tweaking for my own leisure but thought i'd post a link or two.

Anyway i've added a launcher for east and west but gave basic primary weapons. Otherwise the upgrades would be pointless. Oh and a pair of bino's, which you can drop if you don't want them.

I've uploaded already, so the links should have the loadout changes. Both wounds and no wounds are done. :p

Right best get the dishes done before the missus get's home. :eek:

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