perineum 0 Posted November 23, 2010 I'm thinking just adjusting the visiblefire and audiblefire to a lower setting right? hit = 25; indirectHit = 0; indirectHitRange = 0; visibleFire = 18; audibleFire = 18; visibleFireTime = 3; airLock = 1; cost = 20; airFriction = -0.00035; caliber = 1.88; muzzleEffect = "BIS_Effects_HeavySniper"; Share this post Link to post Share on other sites
bwph4273 11 Posted November 24, 2010 ok im not exactly sure but i belive that u would have to change the visibleFire = 18; audibleFire = 18; visibleFireTime = 3; and i belive u would have to change this setting class CfgWeapons { class Rifle; // External class reference class yourclassname : Rifle { begin1[] = {"ca\sounds\weapons\rifles\m107", 2.51189, 1, 1300}; }; but change the "ca\sounds\weapons\rifles\m107" to whatever sound you want to use and mess around with the "2.51189, 1, 1300" to change the loudness of the sound and i would change the muzzleeffect to something that would look more like a silenced weapon would have . once again im no expert but i belive that should help u do what u want to do Share this post Link to post Share on other sites