[aps]gnat 28 Posted November 21, 2010 Hi all, Looking for a simple way to have any vehicle textures that don't use RVMATs, to be cold and stay cold for Thermal imaging. Currently any vehicle model that doesn't have the RVMAT / StageTI setup for each and every texture, "glows" Thermally when it starts the engine and move. ie, problem is I have an old model with a dozen small non ArmA textures and each texture becomes a Thermal hot-spot. I really want them to just be cold. Share this post Link to post Share on other sites
[aps]gnat 28 Posted November 22, 2010 Solution, but not bypassing the need for an RVMAT Make an "General.rvmat" file that only contains; class StageTI { texture="MyAddon\tex\General_ti_ca.paa"; }; General_ti_ca.paa is a file with all RGB layers as black. Then in O2 on every face you want to remain cold, in "Material" place; MyAddon\tex\General.rvmat Share this post Link to post Share on other sites
soul_assassin 1750 Posted November 22, 2010 you can also use: texture = "#(argb,8,8,3)color(0.5,0,0,0,TI)"; or variations thereof Share this post Link to post Share on other sites
[aps]gnat 28 Posted November 23, 2010 OK, thanks SA Share this post Link to post Share on other sites