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HateDread

Anti-Tank IED?

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Hey all,

Does anyone know how to create an IED that can threaten an MBT like the M1A2 TUSK? At present, spawning 3-4 "ARTY_Sh_122_HE" shells works, but it's very laggy, and even that only damages the tank.

Any ideas?

- HateDread.

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Hmmm, they are pretty tough buggers. Bo_FAB_250 makes a pretty big boom; setting one off a few metres from a TUSK is enough to disable the tank. Alternatively, you could use a trigger to setdamage to any vehicles within the blast radius.

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I have an IED script I can give you, I'll edit my post shortly with the code, it might be what you're looking for and is customizable.

--Edit: here is the code

; Improvised Explosive Device Script
; By Jeevz
; v1.2 12/13/06


; This script will create an explosion of a
; selected size on any object when called
; The arguments are [objectName, explosionPower]
; Explosion Power will be 1 of 4 choices
; Small - Good for Anti-Personnel use
; Medium - Will usually disable a Humvee without killing the occupants
; Large - Will usually destroy a passing humvee and kill or severly injure all occupants, will disable the tracks and possibly engine on M1A1
; Huge - Nothing will survive, I mean... it's HUGE :-)


; Example script call --> [theCar, "Small"] exec "IED.sqs"

;start script

_theObject = _this select 0
_theExplosion = _this select 1

;locate the Object to be blown up
_bombLoc = GetPos _theObject
_bombLocX = _bombLoc select 0
_bombLocY = _bombLoc select 1
_bombLocZ = _bombLoc select 2


; Deterimine the ordinance used to create the explosion
? (_theExplosion == "Small") : _ammoType = "R_57mm_HE"
? (_theExplosion == "Medium") : _ammoType = "M_Sidewinder_AA"
? (_theExplosion == "Large") : _ammoType = "BO_MK82"
? (_theExplosion == "Huge") : _ammoType = "Bo_GBU12_LGB"

civvy1 globalchat _ammoType

; Get the explosion size and blow the object up

? (_theExplosion == "Small") : goto "SMALL"
? (_theExplosion == "Medium") : goto "MEDIUM"
? (_theExplosion == "Large") : goto "LARGE"
? (_theExplosion == "Huge") : goto "HUGE"


#SMALL
_ammoType createVehicle[_bombLocX, _bombLocY, _bombLocZ]
_theObject setdammage 1
civvy1 globalchat "Small"
exit

#MEDIUM
_ammoType createVehicle[_bombLocX, _bombLocY, _bombLocZ]

_theObject setdammage 1
civvy1 globalchat "Medium"
exit

#LARGE
_ammoType createVehicle[_bombLocX, _bombLocY, _bombLocZ]
_ammoType createVehicle[_bombLocX, _bombLocY, _bombLocZ]
_ammoType createVehicle[_bombLocX, _bombLocY, _bombLocZ]
_ammoType createVehicle[_bombLocX, _bombLocY, _bombLocZ]
_ammoType createVehicle[_bombLocX, _bombLocY, _bombLocZ]
_ammoType createVehicle[_bombLocX, _bombLocY, _bombLocZ]
_ammoType createVehicle[_bombLocX, _bombLocY, _bombLocZ]
_ammoType createVehicle[_bombLocX, _bombLocY, _bombLocZ]
_ammoType createVehicle[_bombLocX, _bombLocY, _bombLocZ]
_ammoType createVehicle[_bombLocX, _bombLocY, _bombLocZ]
_ammoType createVehicle[_bombLocX, _bombLocY, _bombLocZ]
_ammoType createVehicle[_bombLocX, _bombLocY, _bombLocZ]
_theObject setdammage 1
civvy1 globalchat "Large"
exit

#HUGE
_ammoType createVehicle[_bombLocX, _bombLocY, _bombLocZ]
_theObject setdammage 1
civvy1 globalchat "Huge"
exit

Its pretty simple, just use the line where it says example script call in the trigger or the units init line. In the small, medium, large, huge area you can preset what type of ordnance will be used. I changed large from whatever it was to the mk82 500lb bomb, either that or the LGB should do the trick against tanks. If not you could always try a javelin rocket.

Edited by DPG-Wall

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