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ltrobertcole

Quick Question

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I made a user map for me and my friend to play. I changed every ai on the bluefor side to playable in the mission editor so that when we died we would respawn as one of them at least that's how it works when testing it. Now when we finally play the game online one of us died and turned into a bird when there were obviously other ai's we could take over. Is there something else I need to do in order to have that feature online?

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I created a new text file in the missions folder and renamed it description.ext. I then added the line respawn= "side"; inside the text file. I went back into the editor and exported it to a mp mission. But whenever I die in MP I still turn into a seagull and the game just ends no respawn or anything what am I doing wrong? Sorry for being a noob at this.

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I have never done MP myself, but looking inside one of the BIS created MP missions, they have these settings in Description.ext:

respawn=4;
respawnDelay=10;

class Header
{
gameType = COOP;
minPlayers = 1;
maxPlayers = 8;
};

I see lots of variations from one MP mission to another, but this example was the simplest one I saw. Maybe it will help?

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I created a new text file in the missions folder and renamed it description.ext. I then added the line respawn= "side"; inside the text file. I went back into the editor and exported it to a mp mission. But whenever I die in MP I still turn into a seagull and the game just ends no respawn or anything what am I doing wrong? Sorry for being a noob at this.

As far as I remember, the export function from the editor doesn't include other files than the mission.sqm.

So use a 3rd-Party tool like DePbo to pack you mission directory. This 3rd-Party tools include the description.ext and maybe other existing *.sqf files.

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As far as I remember, the export function from the editor doesn't include other files than the mission.sqm.

So use a 3rd-Party tool like DePbo to pack you mission directory. This 3rd-Party tools include the description.ext and maybe other existing *.sqf files.

MP Export works just fine.

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I have never done MP myself, but looking inside one of the BIS created MP missions, they have these settings in Description.ext:

respawn=4;
respawnDelay=10;

class Header
{
gameType = COOP;
minPlayers = 1;
maxPlayers = 8;
};

I see lots of variations from one MP mission to another, but this example was the simplest one I saw. Maybe it will help?

I added those lines to the description.ext file in my documents/arma2/missions/(then my maps name) folder went back into the editor and exported it to mp mission and I still had to respawn as a seagull when I died. I also went and downloaded DePbo3.25.rar from the site the other guy linked but I have no idea how to use that thing.

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Have you added the markers for the respawn?

I changed respawn=4; to respawn=5; so that we could respawn as any ally on our side and not just our group. I didn't think I would need to add markers for us to respawn as an ai that's still alive on our side.

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the slow way you could do it is if the host dies u could temporaily suspend the game select a new unit or if ur friend dies have him hit abort and select a new unit :)

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I can't remember which number it is to spawn as side, but you could just add regular respawn in, put this in your description.ext

respawn= "BASE";
respawndelay= 5;

Then just place a marker on the map named Respawn_West, in the top name box, not the physical marker name box.

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