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AnimalMother92

ACE 1.6 (Advanced Combat Enviroment) for OA/CO

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Im getting some wierd things in inventory when using items, rucksack

and packing..

If i take a rucksack, and start filling it up the Itemlist start jumping

back and forward in the list...

Anyone know what im talking about??

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I've never encountered this. What exactly do you mean by jumping back and forward in the list? Switching positions in the list?

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Hi all sorry if this has been stated else where but are we getting an update tonight?.

Thanks

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;1794336']

If i take a rucksack' date=' and start filling it up the Itemlist start jumping

back and forward in the list...[/quote']

Already fixed in the dev version...

Xeno

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The real question is, though, if you were the AI, would you keep shooting? If not, then I guess setcaptive is appropriate, but if the answer is "yes", then maybe you should reconsider using setcaptive.

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I read on the DAC thread that sickboy says that Six Battlecenter is now included in ace mod.

i have Ace v1.6 rc3 hotfix1 and can't find it at all!

is it supposed to be listed in the mp mission list when i host a game on a map e.g chenarus or takistan ect or am i missing something

looked in the ace missions pbo and coundn't find any missions related to BC in there and looked in the missions mpmission zips in the ace/store still nothing!

can anyone shed some light on where to find and run six BC?

i have read the guide to the six BC on how to set it up on the six wagn pages but the guide doesn't mention how or where to find/start it ect.

thx in advance BiGGiBs.

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Already fixed in the dev version...

Xeno

If you mean the pbo released in Dev heaven topic then

NOPE...Still jitters up and down in the list..

Before when i marked an item in MY inventory the same

item showed upin the ITEM list on the left.

If i start packing let say MAGS, the ITEM list starts jumping up

and down and gets stuck on a totaly diffrent item...

EDIT: some other promblem...

Is the ILUM rounds for the mortars broken?

If i assembel the weapon and get in as Gunner

with ILUM round loaded and fire, nothing happens..

NO BRIGHT LIGHT IN THE SKY...

Edit 2:

Tested some EGLM ILUM rounds and the fall way to fast.

And also the FLAREGUN starshells fall WAY to fast

and burn out to fast...

Edited by Andersson[SWEC]

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@BiGGiBs: If you check the changelogs you will find that the Battle Center was added at 1.6 Update 1, released past Friday.

http://ace.dev-heaven.net/wagn/Changelogs

@Anderson; Nope, not that PBO. Friday it will be in the update.

Smoke/Illum rounds; search for it on the tracker in the mortar tickets, and create a ticket for new issues.

The real question is, though, if you were the AI, would you keep shooting? If not, then I guess setcaptive is appropriate, but if the answer is "yes", then maybe you should reconsider using setcaptive.
Yea as AI I think I would fire for-ever on seemingly dead units. Makes sense. Edited by Sickboy

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@Anderson; Nope, not that PBO. Friday it will be in the update.

Smoke/Illum rounds; search for it on the tracker in the mortar tickets, and create a ticket for new issues.

Ahh ok...Friday then...

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Meh, perhaps it's not a bad idea to proof it before...

Ticket + fix up (not signed); http://dev-heaven.net/issues/15348

Allready found it...And created ticket on the Ilum rounds, but i dont see it

anymore...LOL

AHHH duplicate...Sorry

EDIT: Rucks working like a charm...

And i mean Inventory aswell...

Even the jittery RUCK inventory is working nice now....

Edited by Andersson[SWEC]

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Hi, sorry for being off topic but just wanted to say thanks to Sickboy about the issue I had with the MH53 rotor blast

It was a WarFX issue. I hope you didn't lost too much time, thanks a lot for your help.

Long live to the ACE mod :)

oh btw this is the MH53 I was talking about : http://www.armaholic.com/page.php?id=9512

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Is it possible to add in ACE support to the IL-76 and make it into a air refuelling plane?

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I have poked around but can not find where the defines are for the base macros GVAR FUNC QUOTE etc.

Anyone?

Edited by Mr.Peanut
ecliptical runner

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NP Mascadam, glad you sorted your issue and thanks :)

I have poked around but can not find where the defines are for the base macros GVAR FUNC QUOTE etc.

Anyone?

http://dev-heaven.net/docs/cba/index/Macros.html

http://dev-heaven.net/projects/cca/repository/revisions/develop/entry/addons/main/script_macros_common.hpp

The include trail is:

ACE_COMPONENT\script_or_configfile

ACE_COMPONENT\script_component.hpp

ACE_main\script_mod.hpp

ACE_main\script_macros.hpp

CBA_main\script_macros_common.hpp

Additionally, rapify'ing (Mikero PBOTools) a config, or Squint'ing (by sbsmac) a script, should get you the whole translated source, which the engine sees after processing all the macros :)

Is it possible to add in ACE support to the IL-76 and make it into a air refuelling plane?

Normally, anyone can: http://ace.dev-heaven.net/wagn/ACE_Features_for_3rd_Party_Addons

However the current system is for C-130 specifically, perhaps in the future; http://ace.dev-heaven.net/wagn/Aerial_Refuel+notes

Edited by Sickboy

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http://dev-heaven.net/docs/cba/index/Macros.html

http://dev-heaven.net/projects/cca/repository/revisions/develop/entry/addons/main/script_macros_common.hpp

The include trail is:

ACE_COMPONENT\script_or_configfile

ACE_COMPONENT\script_component.hpp

ACE_main\script_mod.hpp

ACE_main\script_macros.hpp

CBA_main\script_macros_common.hpp

Additionally, rapify'ing (Mikero PBOTools) a config, or Squint'ing (by sbsmac) a script, should get you the whole translated source, which the engine sees after processing all the macros :)

Thanks Sick. I don't know what drug I was on yesterday at "work". Must have been extreme boredom. I could have sworn I grep'd cba main.

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for some reason my character is different in multiplayer then it is in singleplayer. my character is white and has sunglasses and a beard but when on multiplayer, my guy is a default unit and im usually black for some reason. this only started happening with ACE 1.6 stable. help?

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When I play multiplayer domination, the ACE elevation change appears to have no effect on the zeroing of the weapon.

That is, if I aim at an object 600m away, set elevation to 42 MOA and fire (it will miss, obviously) then set elevation to 0 MOA, aim at the same point and fire then the round will follow the same trajectory.

In single player this system works fine so I can only assume that the system is not initialising properly in multiplayer.

Does anyone else have this experience?

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Last time I used it it worked fine, though it wasn't with the latest version. You might want to check other possibly conflicting addons and find ways to reproduce the issue and post a ticket on dev-heaven.

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Hi,

how do i change the weapon optics? If i remember well it used to be "shift+f"

But now it just doesn't work anymore(at least with me), and out of nowhere the optics of some weapons changes to cqb and i can't return it to normal.

Best regards

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