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AnimalMother92

ACE 1.6 (Advanced Combat Enviroment) for OA/CO

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A.C.E. Mod for Operation Arrowhead



(Standalone and Combined Ops)

ACE_for_OA_large_large.jpg

acelogosteam_16.jpg

Release notes (with Download Links):

http://ace.dev-heaven.net/wagn/ACE_1_6

Documentation:

http://ace.dev-heaven.net/documentation

Bug reports/feedback/suggestions on our issue tracker please:

http://ace.dev-heaven.net/wagn/Bug_Reporting



sGyAhssD_eQ

Video by Kristian

Thanks to all people involved, enjoy!

Especially to all of you who tested it and reported problems to help us to improve ACE even more!

Follow us on

Wave / Steam / Twitter for realtime updates and important announcements.

BIS-CommAward09-Medail-ACE-small.png

Edited by AnimalMother92

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yeah thanks for your great work , now i can burn some belgian guy .... hehe

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New try :)

Just a headsup regarding the CBA readme (again).

Its still referring to CBA_A2 for Arma 2 standalone, but that folder is not included in this CBA release.

I understand the Arma 2 ACE version is not suported but by keeping this reference in your readme everytime you create a lot of confusion, specially is Arma 2 only users download the Arma 2 ACE2 version and than try the CBA.

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yeah thanks for your great work , now i can burn some belgian guy .... hehe

what do you mean ? :confused:

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thanks, the best ace we ever had...

special thanks for real life army weapon equipment

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Great news thanks :)

By preference I only ever get the point releases, is there a possibility for point release only updates option on the updater? If I'm a week late or so, then I get a non-point release version.

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Glad you are all enjoying this latest installment of the ACE Mod!

Great news thanks :)

By preference I only ever get the point releases, is there a possibility for point release only updates option on the updater? If I'm a week late or so, then I get a non-point release version.

:-)

Not at this time, sorry mate. The issue is the size of the Mod.

It would double the space taken on all six-updater mirrors, and leave less room for others. This is a limitation of rsync.

But, as promised, with the disruptions to our update schedule (hotfixes), we are planning a No ACE-Update Friday, which will be this 12-November ;-)

(Obviously unless severe issues have been found, however, I think they would've come out by now :D)

At first, Six Updater was using Git instead of Rsync. It uses the same delta patching technology, but was created for versioning, with history, tags and branches, using minimal space (even with all that history and ability to switch between all the revisions), it would've been extremely easy to switch between any older version, and as such also switch to Stable, and back to develop etc.

IMO that made for amazing possibilities; seperate testing branch, latest stable dev, and latest stable, etc. etc.

However I had to abandon the usage of Git for the purpose of distribution of mods (mostly large binary files), because of the extreme memory usage of Git in that situation.

The creators know about this limitation/flaw, however decided not to invest time into it because Git isn't designed for large binary file distribution and patching but is as a version control system (primarily for 'small', non-binary files) :D.

I am still hoping for a solution, either some alternative or otherwise, but I can't promise anything for the near future.

Edited by Sickboy

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I am getting "Include file x/cba/addons/main/script_eventhandlers.hpp not found" error. I have even manualy updated CBA to version CBA_v0-7-0 but still recieving same error. Any assistance would be greatlt appreciated.

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@Luckyhendrix burn some belgian guy = burn papanowel (friend)

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I am getting "Include file x/cba/addons/main/script_eventhandlers.hpp not found" error. I have even manualy updated CBA to version CBA_v0-7-0 but still recieving same error. Any assistance would be greatlt appreciated.

Please see; Weird Crashes, include file not found, macros/defines missing (last) FAQ item.

Edited by Sickboy

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Thanks for the new version. You guys keep adding more gameplay features than BIS ever did :)

Would you ACE team be so kind and create an installer for the stable versions?

I am struggling to get my more "casual" friends in this mod because always a download fails, or Six-Updater / Yoma doesn't work etc. I'd really appreciate it if you guys could improve the "accesibility" part.

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Glad you are all enjoying this latest installment of the ACE Mod!

:-)

Not at this time, sorry mate. The issue is the size of the Mod.

It would double the space taken on all six-updater mirrors, and leave less room for others. This is a limitation of rsync.

But, as promised, with the disruptions to our update schedule (hotfixes), we are planning a No ACE-Update Friday, which will be this 12-November ;-)

(Obviously unless severe issues have been found, however, I think they would've come out by now :D)

At first, Six Updater was using Git instead of Rsync. It uses the same delta patching technology, but was created for versioning, with history, tags and branches, using minimal space (even with all that history and ability to switch between all the revisions), it would've been extremely easy to switch between any older version, and as such also switch to Stable, and back to develop etc.

IMO that made for amazing possibilities; seperate testing branch, latest stable dev, and latest stable, etc. etc.

However I had to abandon the usage of Git for the purpose of distribution of mods (mostly large binary files), because of the extreme memory usage of Git in that situation.

The creators know about this limitation/flaw, however decided not to invest time into it because Git isn't designed for large binary file distribution and patching but is as a version control system (primarily for 'small', non-binary files) :D.

I am still hoping for a solution, either some alternative or otherwise, but I can't promise anything for the near future.

No biggie, just thought I'd make a comment other than "great work" :D

Thanks for the answer though, it seems you'd already thought of this possibility.

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Thanks for the new version. You guys keep adding more gameplay features than BIS ever did :)

Would you ACE team be so kind and create an installer for the stable versions?

I am struggling to get my more "casual" friends in this mod because always a download fails, or Six-Updater / Yoma doesn't work etc. I'd really appreciate it if you guys could improve the "accesibility" part.

:-) Casual download links are available at the end of each Stable announcement;

http://ace.dev-heaven.net/wagn/ACE_1_6

But as always; in case of issues, let us know and usually that means a fix in no-time ;-)

http://ace.dev-heaven.net/wagn/Support

http://six.dev-heaven.net/wagn/Six_Updater_Suite+support

Additionally, I think to remember someone created a generic installer for it, but can't remember exactly, perhaps older ACE threads will reveal :)

Edited by Sickboy

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Thank you Sickboy, this worked like a charm, Win 7 x64

Cleaned out C:\users\username\appdata\local\VirtualStore

I've Cleaned out, moved to the end, removed other @CBA_ folders, left the @CBA solo and still I get that message.. "Include file x/cba/addons/main/script_eventhandlers.hpp not found" What to do..??

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[uGAF] ACE_Dev YAS Repo:

Use the link bellow and save to favourites:

yashttp://folders.ugaf-addons.co.uk/ACE_Dev.yas

Auto config URL:

http://folders.ugaf-addons.co.uk/ACE_Dev/modreopo.7z

The above YAS repo will be updated as ACE updates.

If in the future you wish to stick with the 1.6 stable release download from our ACE stable YAS repo, all ACE folders have _1.6 at the end including CBA and CBA_OA. You can find the links in the spoiler:

Use the link bellow and save to favourites:

yashttp://folders.ugaf-addons.co.uk/UGAF_CO_ACE_1.6.yas

Auto config URL:

http://folders.ugaf-addons.co.uk/OA_ACE/modreopo.7z

For a guide and info to use YOMA's addon sync to join our server follow this link:http://www.ugaf.co.uk/forum/viewthre...d=591#post_591

UGAF is actively using the ACE updates on its game servers.

Edited by G-Man-853

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Thank you ACE devs for all of your hard work, persistence, and a great program!

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1.6 Stable? hehe,:D no no ... Every Friday a new mandatory update through 2012 is the end of the day.:y::soldier::icon_dj:

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