manzilla 1 Posted December 19, 2010 Okay i found the problem.ACE rejects to update/install the newer version of ace. I used the Ruby Gems update and there is nothing to update. Same thing with GUI. When i use console this appears on ACEX_SM CBA_OA CBA ACE ACEX And i won't update the other ARMA 2 ACE. Message: Does not seem to be a repository! WARNING: Folder already exists but seems incompatible. Not Installing. If you want the software to install this mod, please remove the modfolder or convert it I'm pretty sure this problem has been addressed as well. Check your virtual store: http://dev-heaven.net/issues/6806 Share this post Link to post Share on other sites
maturin 12 Posted December 19, 2010 (edited) It would make flying helicopters more convenient if Hellfire K's and DAGR missiles could be launched and guided in Fire Control mode. Currently, AI gunners will not guide these missiles if the pilot launches them manually. They won't lase targets when ordered to unless they have control of the weapon. This is unique to Hellfire Ks and DAGRs. Hellfire Ls, Hind missiles and Vikhrs work just fine. Also, Hellfire L's can't be used the MELB Littlebird. Is there a technical or real-world reason for that? And is the AH-1w going to make a comeback? Edited December 19, 2010 by maturin Share this post Link to post Share on other sites
manzilla 1 Posted December 19, 2010 It would make flying helicopters more convenient if Hellfire K's and DAGR missiles could be launched and guided in Fire Control mode. Currently, AI gunners will not guide these missiles if the pilot launches them manually. They won't lase targets when ordered to unless they have control of the weapon.This is unique to Hellfire Ks and DAGRs. Hellfire Ls, Hind missiles and Vikhrs work just fine. Also, Hellfire L's can't be used the MELB Littlebird. Is there a technical or real-world reason for that? And is the AH-1w going to make a comeback? The devs wont do anything about that report here. Share this post Link to post Share on other sites
VKing 12 Posted December 19, 2010 And is the AH-1w going to make a comeback? This again? How many times must we say that the AH1Ws were never gone? Share this post Link to post Share on other sites
galzohar 31 Posted December 19, 2010 And is the AH-1w going to make a comeback? Did you forget to download ACEX_USNavy and ACEX_RU? Share this post Link to post Share on other sites
KillerP90 10 Posted December 20, 2010 (edited) But i have Windows XP Service Pack 3. AND its on steam. ---------- Post added at 11:23 AM ---------- Previous post was at 09:49 AM ---------- @CBA;@ACE;@ACEX;@ACEX_SM;@ACEX_RU;@ACEX_USNavy;@Editor ^Startup CO Steam line. Edited December 19, 2010 by KillerP90 Share this post Link to post Share on other sites
maturin 12 Posted December 20, 2010 I just disabled a T-90, killing two crew members, with an itty bitty 70mm DAGR. Was that a fluke or have you guys given this thing some serious anti-tank power? Janes' describes it as for use against light armor and small structures. Share this post Link to post Share on other sites
Flubadoo 10 Posted December 20, 2010 Not really a bug, but if you fire the M109 in night time with nightvision, the bullet is huge and it looks like a bomb. And I don't mean the impact, I mean the actual bullet. Share this post Link to post Share on other sites
kuIoodporny 45 Posted December 20, 2010 That's BIS lighting bug, same that occurs to laser target. Share this post Link to post Share on other sites
TYRAN 10 Posted December 20, 2010 Zguba plis number gg TYRAN low english. Share this post Link to post Share on other sites
manzilla 1 Posted December 20, 2010 (edited) But i have Windows XP Service Pack 3.AND its on steam. ---------- Post added at 11:23 AM ---------- Previous post was at 09:49 AM ---------- @CBA;@ACE;@ACEX;@ACEX_SM;@ACEX_RU;@ACEX_USNavy;@Editor ^Startup CO Steam line. No clue then. Can't help you. Edited December 20, 2010 by Manzilla Share this post Link to post Share on other sites
sickboy 13 Posted December 20, 2010 ACE 1.7 RC1 Hotfix1 Released! http://ace.dev-heaven.net/wagn/ACE_1_7_RC1 Addresses nearly 20 issues; http://dev-heaven.net/projects/ace-mod2/activity Hopefully no more critical problems will occur and this will become the 1.7 Stable in the next days, Merry X-mas :-) Share this post Link to post Share on other sites
roberthammer 582 Posted December 20, 2010 (edited) Have a nice xmas too mate :) Edited December 20, 2010 by RobertHammer Share this post Link to post Share on other sites
Marine123 10 Posted December 20, 2010 Merry xmas Ace team from me and UGAF Team Share this post Link to post Share on other sites
m1n1d0u 29 Posted December 20, 2010 marine merry xmas at you ;) Share this post Link to post Share on other sites
[kh]jman 49 Posted December 20, 2010 Kellys ACEOA YAS Repo updated to ACEOA b.446 (ACE 1.7-RC1) Change Log **Kelly's Heroes ACE2-OA YAS AddonSync AutoConfig URL sponsored by Nat & Whisper Note that this is only for Combined Ops & OA-Only. OA-Only clients must run the CBA_OA mod. http://www.kellys-heroes.eu/updater/ArmA2ACEOA-Repository/ArmA2ACEOA-Repo.7z **Kelly's Heroes Community YAS AddonSync AutoConfig URL sponsored by Nat & Whisper http://www.kellys-heroes.eu/updater/ArmA2Community-Repository/ArmA2Community-Repo.7z **Kelly's Heroes ACE2-ArmA2Only YAS AddonSync AutoConfig URL sponsored by Nat & Whisper If you have ArmA2 Only you must you this. ACE 1.3RC1 Stable & won't be updated anymore. http://www.kellys-heroes.eu/updater/ArmA2ACE-Repository/ArmA2ACE-Repo.7z If you have the AddonSync installed, click on this and add from there -> Kelly's YAS Repos Note that the URLs above are case-sensitive so pls make sure you entered exactly as provided above. YAS users: Do not forget to remove extra files through YAS. **Kelly's Heroes ArmA2:OA Public Ace2 Server -=Kellys Heroes=- ArmA2:OA Public Ace2 Server Share this post Link to post Share on other sites
KillerP90 10 Posted December 20, 2010 Have a ripper aussie christmas mate! Share this post Link to post Share on other sites
someguywho 12 Posted December 21, 2010 I place any unit and I get this "no entry. Model Optics" The problem goes away when I switch back to ACE 1.3 but I want to use all the new stuff. Anyone know whats going on? Share this post Link to post Share on other sites
AnimalMother92 10 Posted December 21, 2010 I place any unit and I get this "no entry. Model Optics"The problem goes away when I switch back to ACE 1.3 but I want to use all the new stuff. Anyone know whats going on? http://dev-heaven.net/issues/15639 Share this post Link to post Share on other sites
someguywho 12 Posted December 21, 2010 (edited) Thanks it works now. Which is strange cause I had it installed before. :EDIT: Spoke too soon :/ Edited December 21, 2010 by someguywho Share this post Link to post Share on other sites
lao fei mao 21 Posted December 21, 2010 I hope the 1.7 stable could be the ACE2 final release, thus much more mission makers would use the unified ACE. Share this post Link to post Share on other sites
sickboy 13 Posted December 21, 2010 (edited) I hope the 1.7 stable could be the ACE2 final release, thus much more mission makers would use the unified ACE. Sorry, 'final' release? Not sure there ever will be one, besides all our versions should be backwards compatible, and each new version adds features and new fixes and improvements, not sure why you would want a 'final' release. Roadmap is here; http://dev-heaven.net/projects/ace-mod2/roadmap Have you actually asked mission makers why they would or wouldn't make ACE missions? If there are issues, people should report them so we know and can take care about them. Edited December 21, 2010 by Sickboy Share this post Link to post Share on other sites
zio sam 77 Posted December 21, 2010 Sorry, 'final' release?Not sure there ever will be one, besides all our versions should be backwards compatible, and each new version adds features and new fixes and improvements, not sure why you would want a 'final' release. Roadmap is here; http://dev-heaven.net/projects/ace-mod2/roadmap Have you actually asked mission makers why they would or wouldn't make ACE missions? If there are issues, people should report them so we know and can take care about them. totally agree Share this post Link to post Share on other sites
g-man-853 10 Posted December 21, 2010 [uGAF] ACE_Dev YAS Repo: @ACE __________446 @ACEX_________298 @ACEX_RU______29 @ACEX_USNavy__25 Use the link bellow and save to favourites: yashttp://folders.ugaf-addons.co.uk/ACE_Dev.yas Auto config URL: http://folders.ugaf-addons.co.uk/ACE_Dev/modreopo.7z Merry Xmas to all For a guide and info to use YOMA's addon sync to join our server follow this link:http://www.ugaf.co.uk/forum/viewthre...d=591#post_591 Share this post Link to post Share on other sites
Militant1006 11 Posted December 21, 2010 (edited) Quick question, as this isn't ticket worthy, is ACE planning on supporting BAF and PMC DLC's with the ACEX_SM? EDIT: Also I'd like to say thanks to the ACE team for responding to all those changes, I know your busy so I'm done with feature requests. Edited December 21, 2010 by Militantsausage Share this post Link to post Share on other sites