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Cookieeater

The Outerra Engine

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Shameless copy of:

http://www.facepunch.com/threads/1023847-The-Outerra-Engine-The-whole-world-in-a-sandbox.-Warning-High-res-pictures.

Outerra, what is it?

Outerra is a unique 3D rendering engine, a world rendering engine capable to seamlessly render whole planets from space down to the surface. It can use arbitrary/varying resolution of elevation data that it further dynamically refines using fractal algorithms. The fractals try to mimic natural processes, generating fine, believable terrain with high resolution. The world is also being dynamically textured and populated with vegetation using predefined land type material sets and the computed terrain attributes.

Videos:

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TVjCetERjN8

Screenshots:

http://www.outerra.com/shots/k298.jpg

http://www.outerra.com/shots/k291.jpg

http://www.outerra.com/shots/k290.jpg

http://www.outerra.com/shots/k301.jpg

http://www.outerra.com/shots/l018.jpg

Website

Forum

It is not released!

It is said you will be able to destroy the whole world.

The creator said that the engine is meant for simulators and war games, can't wait for this!

:yay:

What seems bad though is that the trees are sprites, hopefully they'll be in 3D.

If you read on the forums real trees are coming:

Shadows from trees will come when we also implement seamless switching from billboard trees to model trees

Minimum requirements:

Regarding the performance, as there are few posts in other forums whether Outerra needs a super computer to run. The minimum configuration is a dual core CPU and a SM4 graphics card with at least 512MB memory and performance similar to Nvidia 8800GT. With this configuration you will get at least 30FPS. This is what we are getting in the current development version which is not optimized very well, but there is also still lot of stuff missing like the building etc.
Edited by Cookieeater

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Search is your friend

The engine may look great, but it currently has no AI and no ballistics - its pure gfx atm. Be interesting to see whether or not it falls on its knees when you add in other processing requirements.

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Looks like a very awesome start for a bigger project

Some of the 8x8 vehicle videos are cool, as are some of the other cessna videos

Just needs a few different terrain types

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... but I saw some engines come (and go) during the last years ....

Yep, like the Black Sun and Black Sun 2 engines. Truely awesome space engines.

http://vimeo.com/1156420

Nexus: The Jupiter Incident (game) using the version 1 engine was an amazing experience.

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Battle.no:

The whole world as playground - This is the idea behind the new engine called Outerra.

It promises seamless rendering, traveling from outer space and way down to the inches of grass anywhere on the planet, travel across the seas, and vast mountains to explore the whole world in this new and innovative engine. Outerra is a small independent game studio based in Slovakia, founded in 2010 and driven by developers with a common interest to create a complete, planetary scale virtual environment for future games and simulations.

Battle.no have met the makers and developers at Outerra, and got an exclusive and informative interview. With us today is Brano Kemen.

The whole article is found HERE

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I can't speculate the contemporary applications any better than the next man but I've always thought that the engine is damn impressive. Huge, procedurally seed-generated worlds with additional change data to customize locales is definitely the way to go a few years from now. It gives an impressive result with a comparatively small file size and effort.

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A few years from now? More like 7 years ago. I was very impressed with Soldner's engine back in the day. Huge-ass procedurally generated map based on a coarse satellite map, with epic view distance and dynamic destruction and land deformation. Areas of interest ("maps" if you will) would be hand-crafted to get towns, roads, lakes, rivers etc on the terrain.

It did have the same problem as Arma2 procedural terrain though: when you travel too far from the origin the physics and everything go crazy because the floating point variables used for coordinates don't have enough precision when the numbers grow large.

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A few years from now? More like 7 years ago. I was very impressed with Soldner's engine back in the day. Huge-ass procedurally generated map based on a coarse satellite map, with epic view distance and dynamic destruction and land deformation. Areas of interest ("maps" if you will) would be hand-crafted to get towns, roads, lakes, rivers etc on the terrain.

Yeah, too bad that the actual game sucked. I didn't say that nobody has done it before, the Elite games are the best example of it even. So far however the technique has been a rare and untapped curiosity.

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Maybe Bohemia can bring on board these guys?

They mention ArmA 3 in the article. Granted it was mentioned in a speculative question format and they denied being affiliated.

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I really like this engine. They have added nice looking ocean waves. I hope that they will add ballistics and other good properties to this engine so that it can be used as a military simulator. :)

Amazing and beautiful.

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This is the perfect engine for the next generation of MSFS.

Microsoft is too stubborn though. They'll keep modding their archaic engine to death.

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This is the perfect engine for the next generation of MSFS.

Microsoft is too stubborn though. They'll keep modding their archaic engine to death.

They're currently making a new Flight sim. FS is being dropped.

http://en.wikipedia.org/wiki/Microsoft_Flight

http://www.microsoft.com/games/flight/

Edited by jblackrupert

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Physics video I found:

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This blows my mind after the researching it some more can hardly imagine it, love to get my hands on this, could easily have a space based game out of the engine as well mapping earth moon mars and its moons ect.

Edited by Jeza

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The extremely promising planetary engine Outerra released a public alpha, along with the ability to purchase the full "game" at reduced price (15$, half of the final price).

There isn't a lot to do in it besides view the tech they have created, but its quite amazing none-the-less. The entire planet is rendered.

See their forum topic for download links: http://www.outerra.com/forum/index.php?topic=637.0

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Cool I'll give it a try. Pretty amazing stuff I think it has potential, would be cool for a rts sort of game.

Edited by lsp

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The extremely promising planetary engine Outerra released a public alpha, along with the ability to purchase the full "game" at reduced price (15$, half of the final price).

Note that you need to "open external browser" to get to the web payment option THEN you can go back into game, click Continue and it's only at that point where you can continue without paying. Kinda tricky and dishonest I'd say...

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Note that you need to "open external browser" to get to the web payment option THEN you can go back into game, click Continue and it's only at that point where you can continue without paying. Kinda tricky and dishonest I'd say...

Note you don't have to create an account if you want to try the demo mode. Just click on the big DEMO MODE button :)

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Welcome to the forums cameni :), may your newly developments come fruitful!

Thanks! Been lurking here occasionally for some time already :)

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