shezan74 11 Posted November 7, 2010 Hi, i'm interested in knowing how much peoples are actually working on a map project, and what stage the map is currently on. This can help understanding who is facing the same situation and maybe have more awareness of how all questions placed on this forum will actually becomes solid islands: Shezan74: Fallujah beta released, actually at final refinements / bugfixing Spritz island released, small enhancements and fixes, working on a new release New island, currently on terrain stage Share this post Link to post Share on other sites
jens198 0 Posted November 7, 2010 (edited) jens198: Ft. Benning - US Army Infantry SchoolRepresents the Malone Rifle Ranges. Forest, Roads, Buildings completed. Recently I started a custom building set for the local MOUT area. Ft. Irwin - US Army National Training Center (NTC)Basics of map complete. Awaits road network, several MOUT sites. Ft. Knox - US Army Armor SchoolBasics of map complete. Currently not in work. Edited November 7, 2010 by jens198 Share this post Link to post Share on other sites
[aps]gnat 29 Posted November 7, 2010 Good idea for a thread. Maybe roll the latest info into your first post, if this thread gets a little long. Sands: Beta released Looking to go back to L3DT and make the landscape a little more interesting. Then add a small amount of towns (OA style), some rocks, and some very very long roads Waves: Beta released (its actually "Sands", but lowered into the sea ;) ) Again, looking to go back to L3DT and make the landscape a little more interesting. Add a few ports, forests, towns and airstrips. Share this post Link to post Share on other sites
mugaben 10 Posted November 7, 2010 DampetDK / MugAben Favslev, Denmark. Started out as 5120x5120 map, now 10240x10240. 20% "done". Share this post Link to post Share on other sites
prowler.wolf 0 Posted November 7, 2010 Mana Island A small island project soon to be released. Bowen Island Currently just a 15360x15360 terrain which I am tweaking. On back burner. South Ossetia A 10240x10240 Terrain with satellite image, roads and forests complete. Is boasting to be a tough project. On back burner, for now. Masahet Island A 5120x5120 terrain with satellite image that needs to be redone. Stuffed in the freezer since my stove is too full. :P "TheIsland" I'm not going to reveal much at this point. Just an idea with a terrain partially cut out of the sea and a layout plan. Kwajamulk A project that was born of my now dead kandahar project. Terrain with satellite image that includes a river. Terrain needs to be redone. Share this post Link to post Share on other sites
TechnoTerrorist303 10 Posted November 7, 2010 As yet unnamed project: It's a 102km X 102km world... Terrain is made, sat image is being tweaked and I'm getting frustrated with the buggy unintuitive tool that is Visitor3 :) Soon to be featured in a WIP thread. Share this post Link to post Share on other sites
commander1985 10 Posted November 7, 2010 (edited) Island Cicada: a 10*10km fictional Island that is almost completed :) http://forums.bistudio.com/showthread.php?p=1747096#post1747096 Edited March 3, 2011 by Commander1985 Share this post Link to post Share on other sites
stormridersp 11 Posted November 7, 2010 Great topic Shezan, this may work as an index for other Map/Producer specific topics. I´m currently working on 2 projects: - Afghanistan Triangle of Death (Helmand Province), comprising Kajaki, Musa Qaleh, Now Zad, Sangin, Gorak and maybe Gereshk. The map is compressed into a 20x20km square. I´m currently trying to solve the "river on slope" problem. So I´m basically still on Heightmap development. I´ve already have the sat map geo cropped and ready to use. -Southeast Lebanon and Golan Heights. Thats where the latests Israel-Lebanon war took place. I´ve got some hi-res heightmaps but still looking for sat images. Share this post Link to post Share on other sites
icebreakr 3159 Posted November 7, 2010 Island Lingor - done, release very soon when final tests are complete. 5 month long project... Island Massacra - map project for Project RACS mod. A island not far away from Sahrani... status: alpha. Share this post Link to post Share on other sites
ebanks129 10 Posted November 7, 2010 In my sig:) old pics though Share this post Link to post Share on other sites
jeza 5418 Posted November 7, 2010 -Southeast Lebanon and Golan Heights. Thats where the latests Israel-Lebanon war took place. I´ve got some hi-res heightmaps but still looking for sat images. May be of use matey: http://www.science.co.il/images/satellite/f/Israel-STS040-610-68.jpg - Golan Heights to Negev http://electronicintifada.net/bytopic/maps.shtml Hope all of your guys maps come to fruition :) Share this post Link to post Share on other sites
rip31st 98 Posted November 7, 2010 Currently working on a map called normandy2 for the 31st normandy mod. It's in production 30% complete. The hang up were having is custom objects that have doors and ladders, proxies, etc do not work after being binned. All standard BIS objects that have doors and ladders, etc work. Share this post Link to post Share on other sites
bushlurker 46 Posted November 7, 2010 (edited) Scotland: LFA14 20x20km realworld-based terrain with far, far too many trees and roads! - Fortunately, they're both done now, as is my first of 3 bigger towns - that leaves the villages and the lochs, and a whole bunch of objects & texturing to do... 10 months (off and on) down - I reckon about another 4 or 5 to go... maybe... hmm... not much else really... BOB A 40km x 40km Battle of Britain terrain & masks-only - I gave this one to CSJ for The Few mod - one of his many projects. Inferno This is a concept terrain (vaguely) based on Dante Alighieri's medieval description of a journey through Hell. ...its a hole in the ground... a big one... B Edited November 8, 2010 by Bushlurker Share this post Link to post Share on other sites
gunny1987 0 Posted November 8, 2010 (edited) Val Formazza / Wallis / Ticino 20 x 20 km, based on Italian and Switzerland mountain Alpine region. Status: Beta Some Screens: http://www.flickr.com/photos/jarl_hruodbhert/sets/72157625168087247/ Larius Lacus 40 x 40 km, based on a North Italian area (Lake Como). Status: Alpha Retia 80 x 80 km, test scenery, Swiss Canton Graubünden, Valtellina North Italy province. Verbano 80km x 80 km, test scenery, based on Lombardy and Piedmont region (North Italy) Edited November 8, 2010 by Gunny1987 Share this post Link to post Share on other sites
dougboy101 0 Posted November 8, 2010 (edited) Bamian Province afghanistan. 2-3 years in future (so i can add currently nonexistant poppy feilds),Season Early Spring. intention is 80X80k scaled down to 40X40k, Main feature will be variety in textures, with snowy mountains (some unreachable by chopper) and blooming poppy fields for some colour, as opposed to Takistans look. very good source files, including shapefiles for roads etc, and textures sorted. Im currently working backwards by mastering configs before starting terrain proper. Id love to get the buddha models, a university made some, but ill the terrain to a good standard before enquiring about such things! Edited November 8, 2010 by dougboy101 Share this post Link to post Share on other sites
icebreakr 3159 Posted November 8, 2010 Nice to see so many projects being WIP! Kudos guys. Share this post Link to post Share on other sites
mankyle 422 Posted November 8, 2010 Porto Santo: A 1:1 reconstruction of the portuguese island near Madeira. http://maps.google.com/maps?hl=es&ie=UTF8&ll=33.066082,-16.341476&spn=0.066175,0.153637&t=h&z=13 I would say that now I'm at: Terrain: 90% Roads: 60% Vegetation: 30% Objects: 30% Config 40% I would say 4-5 more months Share this post Link to post Share on other sites
Robster 11 Posted November 8, 2010 Easter Island a.k.a. Isla de Pascua Tweaking textures (many thanks Bush!), airport almost finished, and then begin to place some forest and objects... Used a mask already prepared... Y porsupuesto le vamos a agregar unos cuantos Moais :) Share this post Link to post Share on other sites
geloxo 2 Posted November 8, 2010 (edited) I´m starting a map that covers the southern part of Vietnam, using the objects from the great and promissing Unsung mod: http://www.simulacion-esp.com/v3/topic/23231-vietnam-del-sur/ This is still in a very early stage (indeed I´m still testing performance and terrain now). Cheers Edited November 8, 2010 by geloxo Share this post Link to post Share on other sites
ZeroG 23 Posted November 8, 2010 (edited) Nice thread idea, Shezan! WESERBERGLAND A 20kmx20km map in north-western Germany, actually the first mountain-ridge southwards the north sea (heights up to 400m) with the Weser river flowing through the PORTA WESTFALICA Status: Heightmap done. Consecutively, I develop a kind of blog-tutorial on how to make islands from scratch, as this was my initial idea at the beginning of this year. I don't want to stop people's engagement, but there are some things that concern me when I read all these posts: 1. I think Chernarus has nice detail and this level I also want to achieve. Its 15x15km...has more than a million objects...and is very hungry on hardware. I wonder on what kind of machines people want to run 40x40km, 80x80km or even 120x120km maps?! I think even my planned 20x20km will be a lot of work until they have Cherna quality?! Nothing is more unsatisfactory when you spend like one year on a map and people do not play on it because their machines and servers are not capable of displaying it. 2. Secondly, why so many big maps at one time? I say: better finish off one first :rolleyes: Otherwise, there is the danger that in the end none of the map gets finished, because finishing only one already takes ages. That's also my experience as I worked on my heightmap for more than 2 months, on the riverbed alone more than 2 weeks. So far from my corner of view :j: Edited November 8, 2010 by ZeroG Share this post Link to post Share on other sites
prowler.wolf 0 Posted November 8, 2010 I don't want to stop people's engagement, but there are some things that concern me when I read all these posts: 1. I think Chernarus has nice detail and this level I also want to achieve. Its 15x15km...has more than a million objects...and is very hungry on hardware. I wonder on what kind of machines people want to run 40x40km, 80x80km or even 120x120km maps?! I think even my planned 20x20km will be a lot of work until they have Cherna quality?! Nothing is more unsatisfactory when you spend like one year on a map and people do not play on it because their machines and servers are not capable of displaying it. 2. Secondly, why so many big maps at one time? I say: better finish off one first :rolleyes: Otherwise, there is the danger that in the end none of the map gets finished, because finishing only one already takes ages. That's also my experience as I worked on my heightmap for more than 2 months, on the riverbed alone more than 2 weeks. So far from my corner of view :j: I couldn't agree more. My largest island is 15km x 15km with about %25 the amount of objects as Chernarus. I know from past works that anything larger is just a pain in the ass unless you sacrifice a lot to get it finished and able to run on most peoples computers. But the future is looking good so far and this might change as tools become available and the entire process of setting up, working on, and releasing islands becomes more user friendly. Especially for the newer folk. The sheer number of islands being released and the quality of work is testament to that. :cool: Share this post Link to post Share on other sites
geloxo 2 Posted November 8, 2010 (edited) After my tests, my conclussions: no matter how large the map is but how many objects the PC has to deal with within the viewdistance. This is the real factor that really impacts on performance, at least from my experience. For instance, with 2 km viewdistance a 10 km lenght forest may be worse for performance than a 1km lenght one which is higly dense. Reason: the first may have more objetcs in the viewdistance range (2km viewdistance of its 10km length is inside the forest) than the second (only 1km lenght is rendered and still 1km viewdistance is free). This range obviously depends from player to player... What I see on the maps is that people generally create very large areas with dense concentration of objects (cities or forests) and then, when you are in the middle of them an look around, your PC has to deal with lots of items during long distances (as the case of chernarus with its never ending forests). In my map for instance I get better performance than in Chernarus and it is more dense (could be also due to the objects themselves). If you do not use dense areas very next to the other (let´s say no more than 17.000 objects within 1 km viewdistance) you may have a good balance between quality and performance with standard PCs, including the performance loss when AI is on the scene. Cheers Edited November 8, 2010 by geloxo Share this post Link to post Share on other sites
soldier2390 0 Posted November 8, 2010 looking good fella's, really looking forward to all the afghanistan maps! i wish i had something to post, but im still trying to re-learn all of what i did awhile ago(so far no good)! but i plan of finding a nice place in afghanistan with large mountains and deep valleys, with very small and scattered villages. i had in mind something like the Arma1 map by Nicholes Bell(Razani N. Waziristan), cause i love that layout, but im looking for an area thats more desert...without as much plants\bushes\trees(cause im not too skilled at object placement so this is my learning)! i have already one alsome map maker helping my on this(in between all his beautiful afghan maps) but if anyone else has ideas\suggestions please let me know, cause we are still looking for good place to use. Share this post Link to post Share on other sites
bushlurker 46 Posted November 8, 2010 if anyone else has ideas\suggestions please let me know, cause we are still looking for good place to use. __________________ Does it have to be Afghanistan, soldier2390? - try googling for "Sa'ada"... big mountains, desert, just the sort of thing you're looking for... don't think anyones done a Yemeni map yet..... B Share this post Link to post Share on other sites
shezan74 11 Posted November 8, 2010 don't think anyones done a Yemeni map yet..... How do you plan to fill a yemen map? placing sand grains one by one with world tools? :D Share this post Link to post Share on other sites