UFF139821HC 10 Posted October 27, 2010 How do I configure objectives into the game, like win and lose objectives for example, I want a chinook to get from point X to point Y If the chinook gets to point Y we win. If it gets shot down we lose, I'm trying to make a realistic op Herrick mission. Share this post Link to post Share on other sites
SilverRanger 11 Posted October 28, 2010 place a simple trigger like West/Present. In the condition field put "nameOfChinook in thislist" and select trigger type End#1-6 alternatively in the activation field of the last wp of the chinook put heliHasArrived=true" or "...=1" or "...=something" and then place an End type trigger with "heliHasArrived" or "...==1" or "...==something" in the condition field. likewise place a Loose type trigger with condition "not (canMove nameOfChinook)" as for the objectives, "numberOfObjective" objStatus "done"/"failed" sets them as completed or failed. place the code in the activation fields of wps or triggers... Share this post Link to post Share on other sites
UFF139821HC 10 Posted October 28, 2010 Thanks a bunch, but it's still not working as in, when the helo gets shot down, I just see a score sheet, not a you lose or a you win thing how can I make the objectives show up on the sheet with the crosses or ticks by them? I know I'm not wording this very well Share this post Link to post Share on other sites
SilverRanger 11 Posted October 29, 2010 you need to make a briefing.html try using one of the briefing tutorials of a tool like this Share this post Link to post Share on other sites
domcho 20 Posted October 29, 2010 Also to make like 1st objective to be completed use the code in trigger activation box: "1" objStatus "DONE" If you want it to be failed the type: "1" objStatus "FAILED" Good luck :bounce3: Share this post Link to post Share on other sites