Jump to content
Sign in to follow this  
UFF139821HC

Objectives

Recommended Posts

How do I configure objectives into the game, like win and lose objectives

for example, I want a chinook to get from point X to point Y

If the chinook gets to point Y we win.

If it gets shot down we lose, I'm trying to make a realistic op Herrick mission.

Share this post


Link to post
Share on other sites

place a simple trigger like West/Present. In the condition field put "nameOfChinook in thislist" and select trigger type End#1-6

alternatively in the activation field of the last wp of the chinook put heliHasArrived=true" or "...=1" or "...=something" and then place an End type trigger with "heliHasArrived" or "...==1" or "...==something" in the condition field.

likewise place a Loose type trigger with condition "not (canMove nameOfChinook)"

as for the objectives, "numberOfObjective" objStatus "done"/"failed" sets them as completed or failed. place the code in the activation fields of wps or triggers...

Share this post


Link to post
Share on other sites

Thanks a bunch, but it's still not working

as in, when the helo gets shot down, I just see a score sheet, not a you lose or a you win thing

how can I make the objectives show up on the sheet with the crosses or ticks by them?

I know I'm not wording this very well

Share this post


Link to post
Share on other sites

Also to make like 1st objective to be completed use the code in trigger activation box:

"1" objStatus "DONE"

If you want it to be failed the type:

"1" objStatus "FAILED"

Good luck :bounce3:

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×