jasono 0 Posted October 26, 2010 Does anyone know how to fix this? I tried searching but got lumped with huge threads and couldn't find the question or answer within them. I have a glass box (Textured using #(argb,8,8,3)color(0.843137,0.858824,0.87451,1.0,co)). Inside I have a slightly smaller scale box of the outside one, this one has a different solid texture on it. The inside box is not connected to the outside box by any means. The problem I have is that the glass hides the inside box. If I drag it half out the box you can see it. What is the actuall solution to the alpha bug? Share this post Link to post Share on other sites
max power 21 Posted October 29, 2010 Reordering the alpha priority of the faces. In O2, open the Faces drop down menu. Use the move to next / previous alpha commands to sort out the faces. You'll want the inner box to be in front of the outer one, I think. Share this post Link to post Share on other sites
jasono 0 Posted November 3, 2010 Thanks for the reply! I fixed it by changing the outer translucent shell to a higher level, going to Faces > Move Top. Share this post Link to post Share on other sites