prowler.wolf 0 Posted October 20, 2010 I get an error when my map loads I wonder if someone could help me squash this one. cannot load texture "ca/buildings/misc/data/blck_sum.pac" anyone know what object might be causing this? :confused: Share this post Link to post Share on other sites
akio 10 Posted October 20, 2010 Look in your "ca/buildings/misc/data/" if your texture "blck_sum.pac" is present. Share this post Link to post Share on other sites
prowler.wolf 0 Posted October 20, 2010 (edited) Do you have a blck_sum.pac in your buildings/misc folder? I looked in my CA folder and it isn't there. I have a black_sum.paa in my ca/Data folder and I have a blck_sum_co.paa in my ca/buildings/furniture/data folder but I do not have a blck_sum.pac anywhere on my computer. If I knew what building/misc object this is associated with then perhaps I could just remove/replace it and be done with this stupid error that has plagued me for the past few months. EDIT: http://dev-heaven.net/issues/7354 Seems its on the community issue tracker and belongs to DD_pletivo_sl.p3d, will post results if this works. don't know how I missed this while searching. :/ Edited October 20, 2010 by prowler.wolf Share this post Link to post Share on other sites
shezan74 11 Posted October 20, 2010 I've had same issue with 'black.paa'. The problem was related to a warfare camo net placed on the map. I've removed the net and all was fine. By watching binarize logs it seems the program doesn't like so much /wf/ folder objects on maps. Share this post Link to post Share on other sites
prowler.wolf 0 Posted October 20, 2010 Removed the object(s) and the error is now gone. Was a crappy fence anyways but such a shame it was overlooked. Share this post Link to post Share on other sites
bushlurker 45 Posted October 20, 2010 I came across this one as well prowler.wolf... it IS a fairly crappy chainlink fence from Arma 1 - only reason I wanted to use it was because it was less rusty than the A2 one... Since it's an Arma 1 model, I dug out the mlod of it from the sample models, plus mooched the textures off the Arma 1 disc - including that black.pac one and just set it up in my islandobjects.pbo... B Share this post Link to post Share on other sites
Nephris1 10 Posted November 7, 2010 (edited) Sorry for diggin this old thread, but my problems refers to the same topic. I got everything working in my first visitor excursion. Right now i started to set forests with the visitor forest tool. Everyting worked fine, i safed my work and loaded Bulldozer. Here i got the message that texture "ca/b....../..." not found (cant post the correct term of the .rpt atm,as i am not at home).It was the texture of all trees, as all of em were white. So i guess sth went wrong when i setup the addons. I followed the tutorial of Sgt ACE but i probably missed sth. Do the addons (plants;trees ...) have to be in my project folder (e,g, p:/nep/ca ) or why couldnt the texures not be loaded? All objects (trees) i placed ,were extracted to p:/CA. So what could be the reason that the textures couldnt be loaded? All objects are default BIS, means Cherna objects, and got imported to visitor3 from th p:/ca folder. Edited November 7, 2010 by Nephris1 Share this post Link to post Share on other sites
Nephris1 10 Posted November 7, 2010 I spend the compplete afternoon in trying to figure out what i am doing wrong. i can place the objects in visitor3 , open Bulldozer but the objects texutres are not loaded Warning Message: Cannot load texture ca\plants2\bush\data\b_corylus_4_non.paa. Warning Message: Cannot load texture ca\plants2\bush\data\b_corylus_1b_ca.paa. Warning Message: Cannot load texture ca\plants2\bush\data\corylus_avellana_bark_co.paa. So this is the list that shows the CA folder of my working p:/ folder. I loaded the object from thatfolder into visitor (natural objects) http://img696.imageshack.us/img696/9672/83638312.jpg Has anyone an idea what i am doing wrong or where the error is? Share this post Link to post Share on other sites
bushlurker 45 Posted November 7, 2010 (edited) Aha! Clear now Nephris... Lets look closely at your P:\CA\Plants2... Right now - inside there you have 4 folders - Bush, Clutter, misc, Tree - then inside Bush you have another CA, and inside that another plants2 that whole "Bush" folder is wrong... Inside P:\CA\Plants2 you should have... Bush Clutter Misc Plant Tree 5 folders - and inside each - the appropriate models and a data folder with the textures - thats all... Try restructuring to that, then repathing/readding to Visitor as appropriate Do the addons (plants;trees ...) have to be in my project folder (e,g, p:/nep/ca ) NO - there doesn't even need to be a Plants2 folder inside that "little CA" folder inside your P:\NEP\ at all - that should be a duplicate of your CA folder, but only containing config.cpp files - no models or textures... Since Plants2 in the Main P:\CA folder doesn't actually contain config.cpp's (plants don't use one), the "copyconfig.bat" batchfile will just ignore it when it comes to making your P:\NEP\CA folder... And finally - notice that this "little CA" folder DOESN'T go inside your PROJECT folder - it goes inside your NAMESPACE... P:\ = lots of stuff installed by Visitor P:\CA = all the game stuff unpacked, as discussed P:\NEP = your Namespace... inside here you'll have your "configs only "little CA" folder - BESIDE all your project folders... eg:... P:\NEP\CA P:\NEP\MyIsland1 P:\NEP\MyIsland2 B Edited November 7, 2010 by Bushlurker Share this post Link to post Share on other sites
Nephris1 10 Posted November 7, 2010 Thx so far for your effort to help me and also a lot of other "noobs" trying to get through the visitor monster. Much appreciated, you take your time to help out! Will try to get it work. Share this post Link to post Share on other sites
Nephris1 10 Posted November 7, 2010 (edited) I guess it blong to all other unpboed files to follow like: p:/CA/buildings2/corresponding data stuff ? Btw it is working now. Much appreciated once again buddy. Edited November 7, 2010 by Nephris1 Share this post Link to post Share on other sites