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kurisutori

Paths LOD Qn

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Hello, looked around and found no related thread..

I have this problem, my path LOD does not work properly. I have the proper naming conventions in1, in2, pos1 pos2 etc.. but because the rooms are disconnected the path LOD is split into 3.. Does anyone know how to connect them together? The AI keeps reporting negative when it needs to move into a room that has the path LOD disconnected from in1.. Much appreciated! heres a screenshot as to how it looks like...

paths.jpg

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Here are the walls?

In the AI's way?

I think you have to instruct AI to leave the building and then give them another instruction to enter if walls are in the way between rooms.

Will AI move from Pos1 to pos2 to pos3 ... to pos6 for example ? ..... as a starting test.

You may have to include some extra paths OUT the building then back in the building to join the sections.

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Thanks for the reply :)

Okay so to illustrate better where the walls and doors are..

Red lines are the walls, green blobs are where doors are..

I have tried adding extra faces connecting the various inX together, but this does not work.. I suspect it has to do with the way the various posX are positioned, they somehow need to be connected in ascending order?

And yes AI can move from pos1 to pos6, but pos9 onwards they always reply negative.. even with the new paths outside of the geometry

paths3.jpg

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Try this:

Moving "pos1" to "pos9" does not pass by "in1", but create another path.

(Apparently, you have no doors)

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hi.. thanks for the reply..

the 3d model was built in a way such that it has 3 parts in the building which cannot be accessed by internal doors but the exterior doors..

Moving "pos1" to "pos9" does not pass by "in1", but create another path.

Could you explain this to me please? I do not quite understand.. maybe a diagram would help? sorry to be so troublesome..

i tried creating an exterior path linking pos8 to pos9 ourside of the geometry.. but the AI will stupidly start at pos1 then make a big roundabout even though he is standing near in3 to walk into the building.

paths4.jpg

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The loop around probably wont work because the loop has to go through in2, in4 and/or in3

Recreate the loop so it bypasses the "in" points.

You may (or may not) still have to name all the intersect points in the loop.

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