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teacup

"Frontlines" - combined arms tournament

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Hi everyone,

We're about to kick off a large, combined arms tournament for ArmA2+OA. If you ever played in IC-ArmA (Charlie Foxtrot these days), AToW or ATC - this might sound familiar: large weekly battles, chain of command, a variety of available roles (infantry, armor crews, pilots), balanced equipment and in general, an organised play style.

The mission itself is a mix of CTI (no AI) and C&H, and it's based on Takistan, where a network of 52 strategic zones are divided between the beligerant factions at start, with a clear frontline running through them. Battles will be fought along this line, where each side will need to defend an objective and at the same time try to capture the opponent's zone. In case a zone is captured, the retreating commander has one minute to pick from the adjacent zones under his control, where he would like to defend next. The conflict zones are selected before each battle by the previously victorious commander, and the situation is saved over from one week to the next. It's not too complicated..

The strategic zones are villages, oilfields, gas stations, army bases, etc.. and not abstract squares or circles placed on the map. Of course there are triggers underneath, but they're not displayed on the map, rather they are the size and shape of the object(s) on top of them. The idea behind our capture system is not to have abstract shapes on the map but rather something intuitive, immersive and simple - at the risk of being a bit vague.

There are lots more details i'm not going to go into, like forward bases, parachuting, vehicles and weapons, repair/rearm, etc.. but we have considered and detailed many aspects of the game - notably balance. We tried to equip both sides with comparable gear and even made a mini-mod for this purpose. It removes FLIR from US armor for instance, adds the OA rangefinder/zeroing mechanic to T90/BMP3, removes "radar" from all ground vehicles and prohibits MBT/APC/Aicraft guns and rocket pods from locking onto targets. Hopefully it's a good mix of PvP balance and realism. It also requires more skill and collaboration between players.

We have been play-testing this past month (40-50 people) and are at a stage where we feel comfortable inviting more people to try it. We do want to gradually expand it to 80 players, perhaps more - so if you're interested, join our Tuesday night games (21:00 CET). Please let me know in advance since we don't have limitless slots. Server details, passwords, will be sent to you. The tournament language is English, although the bulk of the players are currently Hungarians, Poles, Ukrainians, Lithuanians, Germans, etc. So far only Europeans, mostly experienced OFP/ArmA players and squads, and khmm.. way past adolescence.. :)

You can check out the video below, for some gameplay footage we cut together in a hurry:



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Or you can visit the tournament forum for more info:

http://frontlines.arma2.hu/

Will be keeping this post updated with further battle details and availability of slots.

Edited by teaCup

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Our first campaign is starting in earnest this upcoming Tuesday from 21:00 CET, with the 40-50 core players who have been with us these past weeks. Anyone still interested in joining or trying it out can do so, but they will not be entrusted with vehicles or specialist gear. They would have to start out as regular infantry and work their way up to better gear.

Anyone interested can find us on TS most evenings:

81.0.119.99: 9987

..or the website/forum:

http://frontlines.arma2.hu/

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