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frosties

I need some help with a trigger

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Im using this trigger in my mission, but would like to change it.

Would like to know what the stuff means

Condition:

{alive _x &&  (_x in rescue1)} count VIPS == {alive _x} count VIPS

OnAct:

hint "VIP is rescued!";{[_x] joinSilent grpNull} forEach VIPS

It checks if the VIP is alive and in the chopper.

But when he gets killed, the hint shows anyway.

And what does the count do?

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Sorry but in this area we are only dealing with terrains/maps building ... no mission edition here please.

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