frosties 10 Posted October 17, 2010 Im using this trigger in my mission, but would like to change it. Would like to know what the stuff means Condition: {alive _x && (_x in rescue1)} count VIPS == {alive _x} count VIPS OnAct: hint "VIP is rescued!";{[_x] joinSilent grpNull} forEach VIPS It checks if the VIP is alive and in the chopper. But when he gets killed, the hint shows anyway. And what does the count do? Share this post Link to post Share on other sites
oldbear 390 Posted October 17, 2010 Sorry but in this area we are only dealing with terrains/maps building ... no mission edition here please. Share this post Link to post Share on other sites