kevbaz 0 Posted November 17, 2010 Looking promising mate Share this post Link to post Share on other sites
dlang 24 Posted December 17, 2010 Hi CBFASI, Can we have news on this ? :) Share this post Link to post Share on other sites
cbfasi 4 Posted December 18, 2010 (edited) Ok bit of an update, although its all words at this point. The ship it self has not changed yet but will Loading system for vehicles has been re-written by UNN and is now even more flexible than the first attempts, although has yet to have MP testing. The forward cranes are about 75% through a model rebuild and now allow the user to get in the crane cab and operate the jib, and line through a rather easy control method. Rear crane has yet to be rebuilt, but will not need much more since it can use the same scripts as the other cranes. Once the cranes are rebuilt to satisfactory condition I will head back to the main model and get the rebuild on the way. For those wondering why I am speaking of the cranes as seperate entitiies, they actually are. This has meant that some crane testing has been done by attaching them to trucks (which has led to other developments). I cannot say when I will release, quite simply because there is a large number of external factors that I do not have full control off, and also the fact that I do work for a living elsewhere. Edited December 18, 2010 by CBFASI Share this post Link to post Share on other sites
Kristian 47 Posted December 19, 2010 What about players? Are there some places where player can sit down, so when ship moves he wont slide off? :p I so wish ArmA2 handled physics differently... Share this post Link to post Share on other sites
cbfasi 4 Posted December 19, 2010 I am sure that before release I will have found a suitable solution Share this post Link to post Share on other sites
Mr. Charles 22 Posted December 19, 2010 The only solution would be to attachto them, or give them cargo seats. If you manage to find another solution, you would be the hero of all those "i-want-to-shoot-out-of-vehicles" guys. Share this post Link to post Share on other sites
Kristian 47 Posted December 19, 2010 The only solution would be to attachto them, or give them cargo seats. If you manage to find another solution, you would be the hero of all those "i-want-to-shoot-out-of-vehicles" guys. I am one of "those" guys :( Share this post Link to post Share on other sites
UNN 0 Posted December 19, 2010 There shouldn't be any reason why you can't move round a vehicle to get from A to B to perform a useful function. But as appealing as it is to be the transient hero of ADS sufferers. Five minutes after you realize you can't hit anything, you will be crowing after a another AC130 or something as equally impractical as this Share this post Link to post Share on other sites
Tankieboy2 10 Posted December 29, 2010 Great work guys. I am looking forward to this beauty! Any chance of a Type 42? haha Share this post Link to post Share on other sites
cbfasi 4 Posted December 30, 2010 Well a Type 42/1 would need me to build the underwater portion of the hull, the rest is done, but its nowhere near the level of detail that the new LSL is at. Share this post Link to post Share on other sites
major_shepard 82 Posted December 30, 2010 Great stuff! Great work! :) However I think a smaller variant would be much easier to deploy in mission like assaulting a beach under heavy fire. Have a look at this VBS2 video: ! Share this post Link to post Share on other sites
cbfasi 4 Posted December 31, 2010 Looks like a LCU 2000, US Army watercraft. I think if I had a choice, an open deck like the LCU-2000 or a covered up deck of the LSL, I would go for the covered up deck... Both are designed to beach, athought niether are designed to be beached under fire, although that does not stop it happening as was found in the Falklands where the UK lost one and had another heavily damaged. Other smaller craft are likely to be worked on in future. I do have plans of the LCU-1600 but not the LCU-2000 Share this post Link to post Share on other sites
Spartan 163 0 Posted December 31, 2010 CBFASI any chance I can get the ok to port some of the aircraft from the FLK mod? There are some cool aircraft that would fit very well in Arma2. If not it's cool. Thanks in advance. Share this post Link to post Share on other sites
cbfasi 4 Posted December 31, 2010 Please ask directly via a pm, this topic is not the place. Share this post Link to post Share on other sites
Spartan 163 0 Posted January 1, 2011 Sorry about that. Was just reading your sig. On topic: Will all the crane stuff be modular so it can be used in other addons? Share this post Link to post Share on other sites
cbfasi 4 Posted January 1, 2011 The cranes are indeed modular, in fact its one of the core principals of my method of construction. Same will be for the various weapons systems. (In fact some of the crane testing has been done off the back of Urals) This method is rather simliar to that used in the OFP Falklands Warships that I built a few years ago. This will allow for variations without having to build completely new models. Share this post Link to post Share on other sites
Killy_McMurder 10 Posted May 19, 2011 Just out of interest.. Is this project still alive? Been excited to see it ever since i heard about it... which was quite a while ago now Share this post Link to post Share on other sites
rksl-rock 1301 Posted May 19, 2011 Just out of interest.. Is this project still alive? Been excited to see it ever since i heard about it... which was quite a while ago now CBFASI is currently offline. I spoke to him a couple of weeks ago. He's moving house and rather busy in real life so its best to give him some time. Share this post Link to post Share on other sites
Killy_McMurder 10 Posted May 19, 2011 CBFASI is currently offline. I spoke to him a couple of weeks ago. He's moving house and rather busy in real life so its best to give him some time. Appreciate the reply, thanks man. Hope we get this eventually it'll make a great addon. Share this post Link to post Share on other sites
R0adki11 3949 Posted May 19, 2011 Appreciate the reply, thanks man. Hope we get this eventually it'll make a great addon. Going off that CBFASI was one of the main contributors to the OFP Falklands Mod, we can expect a great addon Share this post Link to post Share on other sites
cbfasi 4 Posted May 19, 2011 Its very active, and work is progressing, I rebuilt most of the model in the end to allow for interior movement, its in very very basic texture form at the moment, and the cranes need rebuilding, particulary the control rooms. It IS useable in its current form but it is not at a state I would consider even for beta release. I will try and get some pictures up. Share this post Link to post Share on other sites
goose4291 11 Posted May 20, 2011 It's good to hear your still active CBFASI! I remember coming to the Falklands mod page and drooling at the screenshots week in, week out... Share this post Link to post Share on other sites
cbfasi 4 Posted May 20, 2011 There are currently 6 WIP vessels so far, with at least another 27 planned to be built from new or converted/updated from the old OFP ships. There is already a core system built which gives some similar functionallity, this is primarily to do with the deck loading system, cranes and vessel builds. Each ships is of course sections, which although does not seem like a good idea, actually gives a degree of flexibility that is not possible with the single item ships. If the vessels are placed as whole units then they are floating AND moveable ships with all the kit, BUT the users can also place these as the subsections which will lie according to the contours, this can be used to show sunk vessels, which do not always have to be fully submersed, so thus can actually be used as bases.. The ships under WIP. LSL Sir Tristram HMS Plymouth 16m Armed Patrol boat LCT Mk 5 'Cleave Express' (based on http://www.shipspotting.com/gallery/photo.php?lid=1011498 ) MV Atlantic Causeway/Conveyor Share this post Link to post Share on other sites
hellfire257 3 Posted May 21, 2011 That's great news! Ships are something that are missing at the moment. Sahrani allowed for a good degree of flexibility and ships were fairly popular in ARMA1. Hopefully, this will reignite the interest! Share this post Link to post Share on other sites