Jump to content
Sign in to follow this  
Xerxes-17

Games On net Gameplay Mod

Recommended Posts

http://dev-heaven.net/attachments/8408/_GoNGameplayModv1.2.rar

Games On Net Gameplay Mod V1.2

------------------------------

Changelog

---------

V1.2

-Wraith's fixed the missile detection on A10 and Su25. Incoming missiles, missile locks and

such will now be displayed on the RWR.

v1.1

-Falanga on Mi24-D can now hit stuff. Oh joy.

-Zeroing on L115 rifle now possilbe out to 2000m.

-Zeroing on Mk17 Sniper SD possible out to 600m

-Shturm on Mi24-V now does a little bit more damage.

v1.0

-Cannon on t55 now displays name as D10, can tab lock>

-SGMT can now tab lock like other tank MG's

-The 2TOW launcher on the stryker/bradley can tab lock

-The Konkurs launcher on the BMP2/BTR90 can tab lock

-RPK mags can be used in AK74(SU) and AK107

-SPG9 AT round range increased.

-2A42 on BMP2/BTR90/Vodnik-BPPU/Ka52 and 2A72 on BMP3 can now lock air targets with AP ammo

in their 30mm's rather than just with HE loaded.

-Partial inclusion of wraith's zeroing mod, Zeroing for M107,AS50,KSVS now possible out to

2000m.

-Wheeled APC's like BTR90 and stryker now have a "radar range" of 3km.

-MGS stryker's main gun is now zero-able.

-CRV7-PG on AH11 can now always lock laser targets. However, you CANNOT tab lock irtargets

like tanks. So you'll need a human co-pilot.

-Stryker now more resistant against HMG's.

-Arkan/Releks ATGM on BMP3/T90 is now a different ammo type for the main cannon rather than

a seperate weapon system.

Authors

-------

Xerxes17

Wraith

Credits

-------

Thanks to Imperator_pete, VKing and Sickboy for helping me out with my configs and showing

me how to do stuff with examples.

Permissions

-----------

Feel free to use or build upon this mod as you see fit. Please accredit me and those I

accredit should you relelease a mod built from this mod.

Feedback and ideas would be appreciated!

Edited by Xerxes-17

Share this post


Link to post
Share on other sites

"-RPK mags can be used in AK74(SU) and AK107"

What exactly is this supposed to accomplish?

-k

Share this post


Link to post
Share on other sites
"-RPK mags can be used in AK74(SU) and AK107"

What exactly is this supposed to accomplish?

-k

Well for pretty much all blufor assault rifles can mount the MG36 magazine. So this is intended primarily to balance this out. RPK is still useful as it is more accurate than the AK's and has near zero recoil when prone.

Share this post


Link to post
Share on other sites

I'm not trying to be confrontational-- but why would you want to encourage random (and certainly unrealistic) spamming? If anything from a PvP 'balance mod' I'd expect the opposite.

-k

Share this post


Link to post
Share on other sites
I'm not trying to be confrontational-- but why would you want to encourage random (and certainly unrealistic) spamming? If anything from a PvP 'balance mod' I'd expect the opposite.

-k

I wasn't getting a confrontational vibe at all, I hope i'm not giving one off :P

Unrealistic? Afaik, RPK and AK-74 magazines are interchangeable and "spamming" is down to the individual using the weapon. I usually fire in single shots or burst. By your logic, any PvP mod would remove the MG36 mag capability on 5.56 assault rifles. I can't remember seeing any mods that do this.

Share this post


Link to post
Share on other sites

I REALLY find that mod "PvP as-it-should-be"

The main problem here (as always) its: "how much PvP servers will promote it?"

I would be very happy if the Basecamp server with AAS will use that mod.

Good work m8

Share this post


Link to post
Share on other sites

A small glitch when I start the game and gets to main menu I get this message, I am sure its a small fix and no biggie. :)

No entry 'bin\config.bin/CfgAmmo/CA_Magazine.model'.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×