TacKLed 10 Posted October 3, 2010 What do i have to put on the waypoint to force a disembark? I already have the troops in the place by putting them in there manually with the C130J "Flying" and the troops "In Cargo" so what do I have to put on the script to make them paradrop over the target because the regular "Unload" waypoint isnt doing anything. Share this post Link to post Share on other sites
mostly 0 Posted October 4, 2010 I haven't tried this but I think this might help. unassignVehicle name of unit; Name of unit action ["getout", name of vehicle]; Share this post Link to post Share on other sites
kylania 546 Posted October 4, 2010 http://www.kylania.com/ex/?p=1 - group based, but contains the unit action["eject", vehicle unit]; command you want. Share this post Link to post Share on other sites
AZCoder 675 Posted October 4, 2010 Close. getOut will cause them to commit suicide :( "eject" will cause them to use their chutes. You can put something like this in your trigger or however you are setting it off: { _x action ["eject", p1] } forEach units group t1; where p1 is the plane, t1 is the leader of the group of crazy troops. ---------- Post added at 05:26 PM ---------- Previous post was at 05:25 PM ---------- Ah beat me again. I must say, I like your paradrop pic. Share this post Link to post Share on other sites
kylania 546 Posted October 4, 2010 I must say, I like your paradrop pic. You should download the mission, seconds after that all the C-130s explode. :) Share this post Link to post Share on other sites
AZCoder 675 Posted October 4, 2010 Did the girl use her mind powers to blow them out of the sky? Good fun, thanks. Share this post Link to post Share on other sites