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TacKLed

Force Disembark

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What do i have to put on the waypoint to force a disembark? I already have the troops in the place by putting them in there manually with the C130J "Flying" and the troops "In Cargo" so what do I have to put on the script to make them paradrop over the target because the regular "Unload" waypoint isnt doing anything.

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I haven't tried this but I think this might help.

unassignVehicle name of unit; Name of unit action ["getout", name of vehicle];

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Close. getOut will cause them to commit suicide :( "eject" will cause them to use their chutes. You can put something like this in your trigger or however you are setting it off:

{ _x action ["eject", p1] } forEach units group t1;

where p1 is the plane, t1 is the leader of the group of crazy troops.

---------- Post added at 05:26 PM ---------- Previous post was at 05:25 PM ----------

Ah beat me again. I must say, I like your paradrop pic.

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I must say, I like your paradrop pic.

You should download the mission, seconds after that all the C-130s explode. :)

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Did the girl use her mind powers to blow them out of the sky? Good fun, thanks.

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