nodunit 397 Posted June 12, 2013 (edited) Not too much in the way for public updates at the moment, most changes are unseen behind the scenes with bug fixes, a few model tweaks and a change to the unwrap to make some things easier elsewhere, though it has made lots of room for future expansion on a single texture including ASPI, also fixed a few niggling innacuracies, probably not going to be too visible but they were driving me up a wall. Also lowered polycount a smidgen but mostly its about optimizing the UV's...fun little fact for those of you early in making the unwrap process, say you have an eight sided cylinder and you unwrap the sides and then the top, despite maybe not having different shading groups the program is still calculating them as split edges. So if you have a lot of split edges you artificially raise the polycount (discovered in an experiment wherein I was able to load a 17K object into bulldozer without problem but very simple UV's) Needless to say, with all the bits and bobs this created a LOT of tiny UV islands and as such a lot of splits, poor planning to further detail items that would not be in the players eye much at all...lessons learned. So remember, if you have duplicate parts that share UV space, be sure to weld them otherwise the problem is duplicating the polycount due to that even if it doesn't directly mirror the count on a visual number....O_o EDIT: New UV's layed out, now in the process of baking the AO and its fixes, then going to move as much as I can of the normal and diffuse map over to save time instead of repainting everything. Edited June 14, 2013 by NodUnit Share this post Link to post Share on other sites
ESheppard 10 Posted June 24, 2013 The answer we're going to get to a question of 'When' is, of course, going to be 'When it's done.' Still, do you think that at this stage we're looking at a timeframe of months or years? Share this post Link to post Share on other sites
R0adki11 3949 Posted June 24, 2013 The answer we're going to get to a question of 'When' is, of course, going to be 'When it's done.' Still, do you think that at this stage we're looking at a timeframe of months or years? I believe you answered your own question, please don't ask for updates. I am sure soon as Franze has some information he will post it. Share this post Link to post Share on other sites
nodunit 397 Posted August 31, 2013 You want an answer? Well you can have it now. http://forums.bistudio.com/showthread.php?162767-AH-64D-Apache-Longbow-for-ArmA2-by-Nodunit-and-Franze Could a moderator please close this thread now :) Share this post Link to post Share on other sites
max power 21 Posted August 31, 2013 I've been itching to close this one. Wish granted! Share this post Link to post Share on other sites