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nodunit

AH-64 Pack

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...and 40-60 thousand per flight hour and tens of thousands in replacement parts...that is a loooot of money. Oh yes and let us not forget the cost to train pilots over several years.

Do you have a reference on the flight hour cost? I have no doubt it costs more per hour than a xHawk, but that's on the order of 10 to 20x the amount of a SUW/ASW-equipped Seahawk (which is more expensive than an Army Blackhawk). I'm just curious for knowledge's sake, not because I'm trying to argue with you.

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nodunit the ah-64d looks like its almost done does it need more work or is it almost done great work also by the way

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Do you have a reference on the flight hour cost? I have no doubt it costs more per hour than a xHawk, but that's on the order of 10 to 20x the amount of a SUW/ASW-equipped Seahawk (which is more expensive than an Army Blackhawk). I'm just curious for knowledge's sake, not because I'm trying to argue with you.

Well when you add in the $300 hammer and $500 toilet plunger...

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It would be cool if you guys did a oh-58d as well! Could make a lovely yet deadly couple ;) both for arma2 and tkoh!

Also if you made working window wipers like konyos mh47 would be quite a nice addition to your outstanding addon.

Dave,

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It would be cool if you guys did a oh-58d as well! Could make a lovely yet deadly couple ;) both for arma2 and tkoh!

Also if you made working window wipers like konyos mh47 would be quite a nice addition to your outstanding addon.

Dave,

Perhaps a OH-58F as the delta was already done by Franze

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Do you have a reference on the flight hour cost? I have no doubt it costs more per hour than a xHawk, but that's on the order of 10 to 20x the amount of a SUW/ASW-equipped Seahawk (which is more expensive than an Army Blackhawk). I'm just curious for knowledge's sake, not because I'm trying to argue with you.

Ed Macey's book Apache, he mentioned that flight costs were around 36 thousand pounds so that was a generous rounding, of course the westland apache is more costly in general so it may also cost more for them to fly than it does us. Although that has me wondering if the block III or AH-64E will be as costly since it will have MORE upgrades than theirs.

nodunit the ah-64d looks like its almost done does it need more work or is it almost done great work also by the way

Suppose I could level..the model itself is done but we're both still in the process of experimentation, Franze is experimenting with how to push the edge envelope on instruments and discovering a few new tricks, the TSD Map for example was originally never intended to be a fully rotating, scaling or moving map, it was originally going to be static with information below. http://i229.photobucket.com/albums/ee200/NodUnit/MAP3.jpg

Fleshing out the damage system so that we can have light to sever damage, a few other things I can't tell you about right now, the finishing touch with sound.. oh and pilots with IHADSS.

Oh yes and the texturing especially on the outside needs work but depending on time constraints that may just come in a later update.

It would be cool if you guys did a oh-58d as well! Could make a lovely yet deadly couple ;) both for arma2 and tkoh!

Also if you made working window wipers like konyos mh47 would be quite a nice addition to your outstanding addon.

Dave,

OH-58 is certainly on our minds but I don't know if it will be in Arma 2, after the apache we'll be working on an opposing helicopter with similar capabilities, but after that we might jump into TKOH Rearmed since it is more in line with our goals. And with Rearmed offering the ability to play TKOH and Arma 2 together it doesn't make too much sense to stay otherwise. The only reason I haven't jumped with the apache is because I said we wouldn't until Arma 2's was done.

As for the wipers, they're on the list, just further down.

Perhaps a OH-58F as the delta was already done by Franze

Franze also made the apache but that didn't stop us from remaking her ;) (miss old emotes..:( ) http://forums.bistudio.com/showthread.php?43368-Franze-amp-NodUnit-Present

Seeing that brings back a funny memory in retrospect, the apache was when we first spoke, the texture he used for the TADS optics were from a photo I took at an airshow, when I saw it and him I inquired and partially chewed on him for it)

Edited by NodUnit

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Ed Macey's book Apache

Great book, if anyone here hasn't read it i suggest you wait out the time for this addon by reading it.

Franze also made the apache but that didn't stop us from remaking her ;) (miss old emotes..:( ) http://forums.bistudio.com/showthread.php?43368-Franze-amp-NodUnit-Present

Seeing that brings back a funny memory in retrospect, the apache was when we first spoke, the texture he used for the TADS optics were from a photo I took at an airshow, when I saw it and him I inquired and partially chewed on him for it)

You have a combined 4300 posts over both accounts :|

get some sunlight! :D

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Aheh...I 'may' be a little chatty? And no sunlight right now I'm afraid, overcast and cold weather, the only thing you'll get out there is sick.

Edited by NodUnit

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Aheh...I 'may' be a little chatty? And no sunlight right now I'm afraid, overcast and cold weather, the only thing you'll get out there is sick.

Haha, i'll switch you the 40c degree summers for the cold winters :D

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I'll have you know I went out to the range today despite the cold! :p

Sorry, nothing new and exciting to report; just finishing up implementation of the FCR pages in air and ground modes. Will be moving on to ASE next and finalize things with TADS page.

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Awesome, simply awesome. Have you considered making custom helmets for the pilots? (apologies if the question has been asked before).

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Looks fantastic, sensational work.

I figure it'd probably be one of the last things you guys would do and is simply aesthetic, just interested if is there going to be a version which is abit dusty/dirty like it's been in use for abit?

http://fc08.deviantart.net/fs70/i/2012/091/3/a/dirty_ah64_apache_by_skerwish-d4uloh3.jpg

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Looks fantastic, sensational work.

I figure it'd probably be one of the last things you guys would do and is simply aesthetic, just interested if is there going to be a version which is abit dusty/dirty like it's been in use for abit?

http://fc08.deviantart.net/fs70/i/2012/091/3/a/dirty_ah64_apache_by_skerwish-d4uloh3.jpg

Hmm, Good point, at the moment it looks like it just came out of the washing bay.

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Awesome, simply awesome. Have you considered making custom helmets for the pilots? (apologies if the question has been asked before).

A custom pilot was planned but priority on that is low until the aircraft is finished.

Looks fantastic, sensational work.

I figure it'd probably be one of the last things you guys would do and is simply aesthetic, just interested if is there going to be a version which is abit dusty/dirty like it's been in use for abit?

http://fc08.deviantart.net/fs70/i/2012/091/3/a/dirty_ah64_apache_by_skerwish-d4uloh3.jpg

We decided for the default texture to be a mostly new/unused aircraft; a custom skin system will allow different variations if desired.

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Hello all.

- Is there a AH64D version with 4 rocket pods (76 Hydra) planned ?

- An ACE Version of the pack would be nice :

https://dev-heaven.net/issues/25412

the request is currently pending because of No MLODs for the BIS AH64D model.

So don't hesitate to reply on the ACE ticket If you are interested.

Edited by cychou

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Hello all.

- Is there a AH64D version with 4 rocket pods (76 Hydra) planned ?

- An ACE Version of the pack would be nice :

https://dev-heaven.net/issues/25412

the request is currently pending because of No MLODs for the BIS AH64D model.

So don't hesitate to reply on the ACE ticket If you are interested. :)

AFAIK/Have seen you can switch to 4 pods if you want through the load outs.

And as sickboy would say "Whats wrong with running it separately"

Seeing most of the featues pretty much outdo all of ACE's added features to the AH-64 (or any mod really) it seems like just being compatible (i.e not crashing and still retaining its features) is good enough...

---------- Post added at 11:34 ---------- Previous post was at 11:33 ----------

We decided for the default texture to be a mostly new/unused aircraft; a custom skin system will allow different variations if desired.

Hidden selections or do you have something else planned?

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the fact to include it directly in ACE would avoid to all the ACE servers/clients to individually install another 3rd party add-on pack.

they would all get the AH64D pack automatically via Six Updater when updating ACE.

and it's a very good system to spread this Apache pack to a lots of players/servers.

Edited by cychou

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Hello all.

- Is there a AH64D version with 4 rocket pods (76 Hydra) planned ?

- An ACE Version of the pack would be nice :

https://dev-heaven.net/issues/25412

the request is currently pending because of No MLODs for the BIS AH64D model.

So don't hesitate to reply on the ACE ticket If you are interested.

76 rockets are possible along with 16 HELLFIREs, see the pics posted earlier (some are 16xAGM-114K, some are 38xM255 with 8xAGM-114L + 4xFIM-92). Loadout can be changed on the fly.

Any particular mod like ACE is too far in the future at the moment; our primary goal is to get this done and working with vanilla, then work on any compatibility later on. No offense to a lot of the mods out there, they do some awesome work, but we've had our hands full getting the basics we want to do in place first.

Hidden selections or do you have something else planned?

Hidden selections will be the method, likely tied to an array.

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Wow, the amount of detail in this addon is amazing... Simply stunning!

Awesome work. :cool:

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Another weapon that could be added is the Lockeed Martin DAGR, laser guided rockets.

DAGR-Missile-2.jpg

each pod contain 4 rockets and can be installed on a rail of the M299 launcher.

------

BAE Systems also have his own model of laser guided rocket (who awarded contracts with US Forces in 2012) : the APKWS II, that can be installed on existing M261 Hydra pod without any modifications.

1zckg14.jpg

ord_apkws_diagram_labeled_lg.jpg

Edited by cychou

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Looks really good! the fresnel values and amount of specularity look well tuned.

I think there might be something up with your as map under the helicopter. It looks like it might be a little intense with a very short falloff, which gives the occluded ambient light a marker-like character... Even in the image above, posted by cychou, the ambient occlusion is fairly broad.

But that one shot of the thing doing a loop-the-loop looks fairly photo realistic. That's a very difficult thing to do and a tremendous achievement.

Edited by Max Power

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http://www.mechmodels.com/mas/screenshots/a2/ah64d_102812_7.jpg Yes your recommendation worked quite nicely, and this one right?

I baked the AO map only to realize later that the EFABs had been moved, ditto doppler so now they have this ugly black line, will be gone later however. I need to remake the shadow as well, it's out of place in a few areas.

We talked about DAGR earlier in' date=' I don't think it will be in this release, it may however make an appearance later down the road. Chances are if it did then the rocket segment would be it's addable bit of kit [url']http://media.defenseindustrydaily.com/images/ORD_DAGR_Mounted_w_Hellfires_Concept_lg.jpg[/url]

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I really can't wait to play the final version of the addon, looks really amazing!

By the way, I have a question:

Would you consider (maybe in the future) creating other models of the AH-64 that are used by military forces around the world? For example: The AH-64A "Peten" and AH-64D "Saraph" used by the Israeli Air Force.

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