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AH-64 Pack

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Will there be AIM9X-Sidewinder or FIM92-Stinger Loadouts for Apache?? Partially can be use as self defense against Su-25s or other enemy aircrafts

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First thought to cloning. OH that would definately (one day I will spell it right from the start) make things quicker in research!

second thought: Oh my poor family..

third: I can open a company called NodUnit & CO, and freak out all the customers when they see we all look and talk the same :D

But seriously that was a good laugh.

@Altimeter: Glad you gave me a chance to win you over :) and you're right though, all of this comes from over thousands of images compiled together from various sources which I'll be adding in a special thanks for on release.

Needless to say if you contributed a video or picture of the apache, especially the cockpit to the internet..I'm likely using it and couldn't have gotten the details I have and am getting without you.

I did want to try my hand at the Chayenne and may yet try my hand at the commanche with what resources there are out there in combination with older simulators.

AH-64A and D just seemed too perfect being that it was the first helicopter Franze and I worked together on, over the course I've always wanted to see his birds reborn and now that the engine allows even more diversity to what he can do it's simply too good to pass up.

On the update side of things, I should have something soon..right now I'm working a bit on the delta CPG cockpit (must please digital display fetish)

@ avengerzx: the quad stinger setup will be optional for the delta and maybe AH-64A modern.

EDIT: Question for yous all, first question, can anyone recognize the uniforms worn by these pilots? they don't quite look like US pilots. And secondly does anyone by any chance know anything about the small screen sitting to the left on the dash? It's on both pilot and CPG.

http://www.flickr.com/photos/glyndavies/1009169548/in/set-72157601448088535/

http://www.flickr.com/photos/glyndavies/1009169580/in/set-72157601448088535/

Edited by NodUnit

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Question for yous all, first question, can anyone recognize the uniforms worn by these pilots? they don't quite look like US pilots. And secondly does anyone by any chance know anything about the small screen sitting to the left on the dash? It's on both pilot and CPG.

Well, can't tell it with 100% but I think they are from the Netherlands. Can't see the camo pattern correctly, but it looks like german or something. Especially with the white strips around their arms. In combination with an AH64 I would say they're from the Netherlands.

The small CFT might be a country-specific one (AH-64A/D+/Block XX who knows [NL]) for the counter measures. Please don't pin me on that, but that's what I would guess. It just comes in my mind when I look at it without any further knowledge.

Back to the soldiers (they are ground crew, no pilots) in the picture: As relaxed as they seem to be they must be our northwestern neighbours.^^

Anyways, this is what I would guess on the first look.

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The guys in camo could well be German Feldjägers (German Army MP). Not sure though why they'd loiter on an airfield.

Regarding the MFD in those pictures: Seems those are the front-ends of the AN/ALQ-213 EWMS the Dutch upgraded their Longbows with as part of the ASE/AMASE program: http://www.terma.com/multimedia/1409_update_0704.pdf

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Ah excellent, big thanks goes out to you three, you've just ensured that when the time rolls around the Netherlands apache will get a proper cockpit.

Quad, any mixed? like 2x FIM-92F Stinger and 2x Hydra 70/AGM-114

Do you mean on the wing stubs? If so then not likely, all Hydra and Hellfire weaponry will be kept on the pylons, any AA (enabled by re-arming unless included in init field) will be on the wing stubs.

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Quad, any mixed? like 2x FIM-92F Stinger and 2x Hydra 70/AGM-114

The AH-64 has provisions for 2xATAS mounts, which is basically a pair of stingers on each wingtip. So far only JSDF AH-64Ds have ever used this setup operationally.

Sidewinder was never cleared for AH-64 although they did test Sidearm.

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The AH-64 has provisions for 2xATAS mounts, which is basically a pair of stingers on each wingtip. So far only JSDF AH-64Ds have ever used this setup operationally.

Sidewinder was never cleared for AH-64 although they did test Sidearm.

Thanks for the great info.

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Supposedly the US Army once took a look at Starstreak for the Apache too.

---------- Post added at 10:27 PM ---------- Previous post was at 10:24 PM ----------

I got my really complex Su-17/22 into the game so it's not an impossible task. When we get down to brass tacks it's not that far removed from the base game content in terms of resource usage or overall detail. See the Mi-171Sh, MH-60M, etc.

I don't think I've ever seen this Su-17 addon of yours, or this Mi-171Sh or MH-60M you mention? Do you happen to have links to these?

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The Su-17/22 was originally released in beta state for Arma1 as Franze moved to Arma2. Due to his time constraints it wasn't finished to level he really wanted for a beta, for example several parts internally are missing textures or not how he wanted.

http://www.armaholic.com/page.php?id=11838

http://www.mechmodels.com/mas/downloads/fitterk/su17_alpha_acbg.html

However just about everything is 3D, panels, knobs, switches, buttons, gauges, all of it and everything that has a needle does something ingame.

There are also a number things tested on the Su-17/22's, for those of you wishing to see examples of some of these things, visual damage system, HSI steerpoint and the re-arming example (not necessarily how it will depicted on the apache's) click the spoilers button.

(Example)

Here you can see the arrow is pointing straight, no steerpoint has been placed yet, when the steerpoint control is opened several options drop down.

http://i229.photobucket.com/albums/ee200/NodUnit/misc/STp1.jpg

By clicking "Create Steerpoint" the script tells me to click on the map, by clicking I can place dots, each dot is recorded so that as one is reached the HSI will then switch to the next steerpoint, once all steerpoints are placed they are saved, then the "close" function used to get rid of the extra options.

http://i229.photobucket.com/albums/ee200/NodUnit/misc/sp2.jpg

http://i229.photobucket.com/albums/ee200/NodUnit/misc/stp3.jpg

The arrow is now facing the direction of my next steerpoint..to your view the steerpoints unlike waypoints, are invisible, the only indication of direction is the arrow and KM reading, this steerpoint however is within a KM so the reading remains 00.

http://i229.photobucket.com/albums/ee200/NodUnit/misc/stp4.jpg

Once the first is reached the arrow twists to the next, this time the steerpoint is one kilometer away to the end of the runway (note the arrow pointing down) http://i229.photobucket.com/albums/ee200/NodUnit/misc/stp5.jpg Now facing the end of the runway, I've passed into 1Km and am about to pass my steerpoint. http://i229.photobucket.com/albums/ee200/NodUnit/misc/stp6.jpg

In short, a VERY handy and also very fun feature.

Those of you familiar with Franze previous aircraft will know he always uses damage systems, well we wanted to further that and the Su-17/22 provided him a perfect test bed...

These pictures will show some of the damage states from light to heavy, and the critical 'dart mode'.

http://i229.photobucket.com/albums/ee200/NodUnit/misc/Wdamage.jpg

http://i229.photobucket.com/albums/ee200/NodUnit/misc/damage7.jpg

http://i229.photobucket.com/albums/ee200/NodUnit/misc/damage2.jpg

http://i229.photobucket.com/albums/ee200/NodUnit/misc/damage6.jpg

http://i229.photobucket.com/albums/ee200/NodUnit/misc/damage5.jpg

http://i229.photobucket.com/albums/ee200/NodUnit/misc/damage4.jpg

http://i229.photobucket.com/albums/ee200/NodUnit/misc/damage3.jpg

But this damage isn't simply for looks, the more damage taken the more handling is effected, the aircraft will list towards the damaged side and even droop if there is enough damage. The aircraft will also shake and jitter, making control that much more difficult.

And of course, that which would be a sin not to include on a Fz labeled aircraft now..dynamic re-arming, and just like the F-18 the Su-17/22's get a vast array of weaponry. http://i229.photobucket.com/albums/ee200/NodUnit/misc/rearm.jpg each arrow opens a tab to a list of useable weapons on each pylon including a tab to tell what you what these weapons are and what they do.

Edited by NodUnit

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Supposedly the US Army once took a look at Starstreak for the Apache too.

I don't think I've ever seen this Su-17 addon of yours, or this Mi-171Sh or MH-60M you mention? Do you happen to have links to these?

Yes, Starstreak was considered but never used operationally. Supposedly the WAH-64 has a capability to mount them.

The Mi-171Sh is the Mi-8/17 that the CZ/ACR faction uses in OA and the MH-60M is the MH/UH-60M under the US faction.

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Those uniforms in the picture were definitely dutch. They were wearing smartcards high on their left shoulder and had reflecting armbands.

Also the man with the too tight shirt taking a picture has a blue cap on, the logo on that blue cap is from the dutch PMT. somesort of military restaurant.

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Thanks for the info on that Su-17. Judging from the screenshots a ArmA2 version is in the works? I hope so.

And nuclear launch codes? I look forward to destroying my mortal enemy (vegetation) in ArmA 2 with nuclear fire.

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Both variants will have TEDAC and ORT, I thought the alpha wouldn't use it until I saw this. http://www.flickr.com/photos/36801121@N06/3531021189/ though what the difference in useage will b..well there probably won't be unless TEDAC can in some way be treated as an MFD as well.

Progress has taken a bit of a hit, trying to get the deltas cpg cockpit as right as I can before showing anything so it might be awhile, whereas the alpha was mostly flat and thus simple the delta not quite so much (though I may be lookign too far into it). I also think my ORT was somewhat offscale and now I'm looking into one of my panels being a tad bit too thick.

Edited by NodUnit

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Time to finally post something other than yacking and to address some things.

With the holiday coming up I probably won't be working on the bird much so I'm just going to toss out what ther eis, for the most part the CPG cockpit is finished minus the hand grips for both A and D models (yeah I'm amazingly lazy about it), the delta's cyclic and collective. There is also a bit more work that needs to be done to the console for the area below the armament panel and AC but that's later.

Welp that's enough talk on to the pictures, shame we can't have 6DOF.



D-1-1.jpg

D-3.jpg

D-2.jpg

And a 2048x1536 top down/forward comparison of A and D.

http://i229.photobucket.com/albums/ee200/NodUnit/Model%20work/AH-64D/Work%20In%20Progress/A-1.jpg

http://i229.photobucket.com/albums/ee200/NodUnit/Model%20work/AH-64D/Work%20In%20Progress/D-4.jpg

http://i229.photobucket.com/albums/ee200/NodUnit/Model%20work/AH-64D/Work%20In%20Progress/Ac-2.jpg

http://i229.photobucket.com/albums/ee200/NodUnit/Model%20work/AH-64D/Work%20In%20Progress/Dc-2.jpg

Happy Holiday.

Edited by NodUnit

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....shame we can't have 6DOF.

Only a workaround but maybe still interesting for you:



t23qEflD30A

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this cockpit, wooow, so much time spent on it, i would never had so much patience

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Myke;1817631']Only a workaround but maybe still interesting for you:

That GREATLY interests me' date=' does it need a kit and does it require track IR or can it work with freetrack or a mouse configuration?

this cockpit, wooow, so much time spent on it, i would never had so much patience

I find music helps a lot, one moment without it I can be very 'bleh' and uninspired to work on it, pop on some music and suddenly the drive jumps several notches.

Edited by NodUnit

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Mykes approach works with lean left and right just as well afaik.

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Oh yes reading the MFD's would be quite important for both roles with what we're hoping to cram in, delta will have a few major additions compared to the A and clarity of information is key. The ability to lean would help with more than just that though...

EDIT: Render tests of possible night light to bring some life to the cockpit as night comes in.

light1.jpg

light2.jpg

Edited by NodUnit

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