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fighterman

How do i make a plane land

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hi i was wondering how do i make a plane land by turning landing auto pilot on or just landing at a specific point.

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thanks for the info this helps a lot. Does anyone have a way to get the "once landed" airplane to taxi to a marker and get out?

Like Mando Land use to do in ARMA1, but does not work in A2.

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thanks for the info this helps a lot. Does anyone have a way to get the "once landed" airplane to taxi to a marker and get out?

Like Mando Land use to do in ARMA1, but does not work in A2.

I place a trigger with setfuel 0, then unload or getout commands.

I will then have another condition to setfuel 1 once I am finished with what ever the plane is doing on the ground.

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The main problem with this is that while taxiing the slightest conceivable obstacle will make them veer off into the wilderness. They also will try to take right back off again. They also take forever to taxi. I have a demo mission where a C-130 lands. Takes 1:10 seconds to land and 1:25 seconds to taxi once at the end of the runway. As long to turn the corner as it took to fly 10km.

Also to get them to land smoothly you have to find just the right place to start them on, or else they'll circle around stupidly.

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what do type into a trigger then

---------- Post added at 10:27 PM ---------- Previous post was at 10:20 PM ----------

btw do ant of you guys know how to make a f35 or v22 land vertically

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What trigger? :) Can you more exactly describe what you're trying to do because that'll affect how to craft a solution for it. If you're wanting air cover that lands and refuels and takes off and starts patrolling again, reevaluate your mission plan. :)

btw do ant of you guys know how to make a f35 or v22 land vertically

Sure, pilot it yourself. :)

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I place a trigger with setfuel 0, then unload or getout commands.

I will then have another condition to setfuel 1 once I am finished with what ever the plane is doing on the ground.

this

Sure, pilot it yourself.

how do i make AI land it vertically

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Here are a few QUICK methods:

_plane engineon false;

_plane setVelocity [0,0,-1000];

_plane setpos [ (getPos _plane select 0),(getPos _plane select 1),0];

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