langgis08 10 Posted October 8, 2010 Just read the first sentence of the changelog :) thx, did so :) or better :o Share this post Link to post Share on other sites
Birdy890 0 Posted October 8, 2010 (edited) Has the M136 multiplayer bug (where you can reload it and fire it over and over again) been fixed? I need to know if it's worth the extra 80$ to get OA... apologies if this has already come up. Disregard, It turns out it's just the collection of maps I was playing... Edited October 8, 2010 by Birdy890 Share this post Link to post Share on other sites
stephsen 79 Posted October 8, 2010 Hello Ace-team, wich Pbo from Ace2 core is responsible for the annoying beep after a explosion or over 3 seconds MG firing ? Thx Stephsen Share this post Link to post Share on other sites
Guest Posted October 8, 2010 (edited) disregard Edited October 8, 2010 by Guest wrong thread Share this post Link to post Share on other sites
themaster303 22 Posted October 8, 2010 Hello Ace-team,wich Pbo from Ace2 core is responsible for the annoying beep after a explosion or over 3 seconds MG firing ? Thx Stephsen take the earplugs. and all is good ;) Share this post Link to post Share on other sites
stephsen 79 Posted October 8, 2010 take the earplugs. and all is good ;) yes i know;) Could you not tell me what this is for a PBO ...:ooh please Share this post Link to post Share on other sites
themaster303 22 Posted October 8, 2010 yes i know;) Could you not tell me what this is for a PBO ...:ooh please no ;) there is no pbo for that. its there for a reason. you have this also in real-life. so the only thing is to use the earplugs. Share this post Link to post Share on other sites
Smurf 12 Posted October 8, 2010 yes i know;) Could you not tell me what this is for a PBO ...:ooh please Maybe ace_sys_combatdeaf at ACE\Addons? Dunno if breaks something thought. Share this post Link to post Share on other sites
Q1184 0 Posted October 8, 2010 In ACE we encode the names of the pbos so that noone can find out which pbo is responsible for what feature by just reading its name... Share this post Link to post Share on other sites
Smurf 12 Posted October 8, 2010 In ACE we encode the names of the pbos so that noone can find out which pbo is responsible for what feature by just reading its name... Im h4x0r dude.... Share this post Link to post Share on other sites
sparks50 0 Posted October 8, 2010 (edited) According to earlier comments, the mod is not made to be customized in this way. You may experience strange happenings or an unstable game. Edited October 8, 2010 by sparks50 Share this post Link to post Share on other sites
Guest Posted October 8, 2010 In ACE we encode the names of the pbos so that noone can find out which pbo is responsible for what feature by just reading its name... Ha. :D Have to remember it next time I add stuff. ace_sys_uhgporjfiowe.pbo ace_sys_ojwedhg.pbo :rolleyes: Share this post Link to post Share on other sites
xeno 234 Posted October 9, 2010 Ha. :D Have to remember it next time I add stuff. And I thought you are away for the weekend :D Xeno Share this post Link to post Share on other sites
ray243 11 Posted October 9, 2010 No entry '.modelOptics' Anyone have any info regarding the above error? I moved all my addons from arma 2 to CO and that happens. Please help me. Bump, because I need some goddamn help please! Share this post Link to post Share on other sites
cross 1 Posted October 9, 2010 Kellys ACE2-OA YAS Repo Updated to b402 ACE2 1.5 Stable Update-3 **Kelly's Heroes ACE2-OA YAS AddonSync AutoConfig URL sponsored by Nat & Whisper Combined Ops & OA-Only. ACE 1.5Betas http://www.kellys-heroes.eu/updater/ArmA2ACEOA-Repository/ArmA2ACEOA-Repo.7z **Kelly's Heroes ACE2-ArmA2Only YAS AddonSync AutoConfig URL sponsored by Nat & Whisper ArmA2-Only. ACE 1.3RC1 Stable & won't be updated anymore. http://www.kellys-heroes.eu/updater/ArmA2ACE-Repository/ArmA2ACE-Repo.7z **Kelly's Heroes Community YAS AddonSync AutoConfig URL sponsored by Nat & Whisper http://www.kellys-heroes.eu/updater/ArmA2Community-Repository/ArmA2Community-Repo.7z If you have the AddonSync installed, click on this and add from there -> Kelly's YAS Repos Note that the URLs above are case-sensitive so pls make sure you entered exactly as provided above. YAS users: Do not forget to remove extra files through YAS. . Share this post Link to post Share on other sites
PuFu 4600 Posted October 9, 2010 Ha. :D Have to remember it next time I add stuff. ace_sys_uhgporjfiowe.pbo ace_sys_ojwedhg.pbo :rolleyes: :eek: rocko is posting on BIF! that is news Share this post Link to post Share on other sites
sickboy 13 Posted October 9, 2010 Let's make it full circle then ;-) I'll take the opportunity to say big thanks to all supporters, hosters and players.. Hope you are enjoying! Otherwise you know where to let us know your feedback, suggestions and bug reports :D Share this post Link to post Share on other sites
-Snafu- 78 Posted October 9, 2010 Not sure if I should post in the mission editing topic or not. I am making an MP mission that is a night time airborne drop over Cherno. All players start in a C130 (ch1) which moves to a waypoint 1 and then waypoint 2 where this is in the activation field: nul = [s1,s2,s3,s4,s5,s6] execVM "x\ace\addons\sys_eject\jumpout.sqf"; s1, s2 etc. are the players. The units are equipped with a parachute. The problem is that it just doesn't work. nul = [ch1] execVM "x\ace\addons\sys_eject\eject.sqf"; The above works fine for having the pilots of ch1 eject though. It's probably something obvious I'm missing. Any help appreciated. :) Share this post Link to post Share on other sites
VKing 12 Posted October 9, 2010 The syntax is [_vehicle, _unit] execVM "x\ace\addons\sys_eject\jumpout.sqf"; Don't know if this will work, but you can try something like {jumped = [ch1, _x] execVM "x\ace\addons\sys_eject\jumpout.sqf"} forEach [s1,s2,s3,s4,s5,s6] Share this post Link to post Share on other sites
-Snafu- 78 Posted October 9, 2010 Works perfectly, thank you. Share this post Link to post Share on other sites
stevedrumsdw 10 Posted October 9, 2010 Let's make it full circle then ;-)I'll take the opportunity to say big thanks to all supporters, hosters and players.. Hope you are enjoying! Otherwise you know where to let us know your feedback, suggestions and bug reports :D Thanks, you guys are the best. :D Share this post Link to post Share on other sites
Evil_Echo 11 Posted October 9, 2010 Welcome back Sickboy, Rocko, Xeno. Share this post Link to post Share on other sites
langgis08 10 Posted October 9, 2010 (edited) having recently (since last friday's update) following problems with texture loading: Warning Message: Cannot load texture x\acex\addons\t_wep_m16\m3_3pp_ti_ca.paa. excerpt of .rpt -> ===================================================================== == E:\Program Files\Bohemia Interactive\ArmA 2\Expansion\beta\arma2oa.exe == "E:\Program Files\Bohemia Interactive\ArmA 2\Expansion\beta\arma2oa.exe" -noSplash -world=empty -noFilePatching -mod=Expansion\beta;Expansion\beta\Expansion;@CBA;@ACE;@ACEX;@ACEX_SM;@ACEX_RU;@ACEX_USNavy;@zeu_AI;@zcommon_ace ===================================================================== Exe timestamp: 2010/10/08 19:36:09 Current time: 2010/10/09 21:59:23 Version 1.54.73968 Item str_disp_server_control listed twice Updating base class SCAR_H_FullAuto->SCAR_H_FullAuto, by x\zeu\addons\OA_c_wep_dispersion\config.bin/cfgWeapons/SCAR_H_CQC_CCO_SD/SCAR_H_SD_FullAuto/ String STR_BAF_CFGMAGAZINES_BAF_PUTIED_V10 not found String STR_BAF_CFGMAGAZINES_BAF_PUTIED_V20 not found String STR_BAF_CFGMAGAZINES_BAF_PUTIED_V30 not found String STR_BAF_CFGMAGAZINES_BAF_PUTIED_V40 not found Error in expression <255:> Error position: <> Error Ungültige Zahl in Ausdruck Unsupported language German in stringtable Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 0)! MoveName: kia_uaz_cargo02 Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 1)! MoveName: uaz_cargo02 Warning Message: Cannot load texture x\acex\addons\t_wep_m16\m3_3pp_ti_ca.paa. Warning Message: Cannot load texture x\acex\addons\t_wep_m16\m3_3pp_ti_ca.paa. Id Veh-1075295 not found Id Veh-1075296 not found Id Veh-1075297 not found Id Veh-1075298 not found Id Veh-1075299 not found Id Veh-1075437 not found Id Veh-1075438 not found Id Veh-1075439 not found Id Veh-1075440 not found Id Veh-1075441 not found Id Veh-1075467 not found Id Veh-1075468 not found Id Veh-1075469 not found Id Veh-1075470 not found Id Veh-1075471 not found Id Veh-1075488 not found Id Veh-1075489 not found Id Veh-1075490 not found Id Veh-1075491 not found Id Veh-1075492 not found Id Veh-1075513 not found Id Veh-1075514 not found Id Veh-1075515 not found Id Veh-1075516 not found Id Veh-1075517 not found Id Veh-1075540 not found Id Veh-1075541 not found Id Veh-1075542 not found Id Veh-1075543 not found Id Veh-1075544 not found Id Veh-1075560 not found Id Veh-1075561 not found Id Veh-1075562 not found Id Veh-1075563 not found Id Veh-1075564 not found Id Veh-1075584 not found Id Veh-1075585 not found Id Veh-1075586 not found Id Veh-1075587 not found Id Veh-1075588 not found 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<setdropinterval _interval*3; _x setParti> Error Allgemeiner Fehler in Ausdruck playing with complete ACE update (v402, other parts actual, too, all "green" when resetting skip status in six updater) from friday, 8th 2010 and with latest beta (v73968) -mod=Expansion\beta;Expansion\beta\Expansion;@CBA;@ACE;@ACEX;@ACEX_SM;@ACEX_RU;@ACEX_USNavy;@zeu_AI;@ zcommon_ace if there may appear any [blank] above: ignore it, all mods are being loaded correctly ;-) Edited October 9, 2010 by langgis08 Share this post Link to post Share on other sites
jblack9 10 Posted October 9, 2010 (edited) does anybody know where I can find the ACE class names? There was that link that had them all the wiki which was very helpful, but I cant find it anymore. Edited October 9, 2010 by Jblack9 Share this post Link to post Share on other sites
Strikor 10 Posted October 9, 2010 does anybody know where I can find the ACE class names? There was that link that had them all the wiki which was very helpful, but I cant find it anymore. http://ace.dev-heaven.net/card/open/344 Share this post Link to post Share on other sites