Jump to content
Sign in to follow this  
panda123

bis_fnc_configviewer & bis_fnc_help

Recommended Posts

Hi,

Need help for calling these two functions.

I have created triggers like that :

trigger1 //////////// trigger2

condition : //////////// condition :

!isnil "bis_fnc_int" //////////// !isnil "bis_fnc_int"

activation : //////////////////////// activation :

test = [] call bis_fnc_configviewer //////////// test = [] call bis_fnc_help

Don't work, any ideas ?

Share this post


Link to post
Share on other sites
Hi,

Need help for calling these two functions.

I have created triggers like that :

trigger1 //////////// trigger2

condition : //////////// condition :

!isnil "bis_fnc_int" //////////// !isnil "bis_fnc_int"

activation : //////////////////////// activation :

test = [] call bis_fnc_configviewer //////////// test = [] call bis_fnc_help

Don't work, any ideas ?

Make sure you have placed the functions module on the map using the editor.

Also, I set it up as a repeatable radio trigger so I could escape out and then get back in if I needed to.

[] call BIS_fnc_configviewer

Share this post


Link to post
Share on other sites

thanks for your help but still don't work, strange

never mind it was just by curiosity

:)

Share this post


Link to post
Share on other sites

What can we actually use BIS_fnc_configviewer for anyway? I still have to resort to good old Arma1 configexplorer if I actually want to find information without de-pbo'ing and unrap'ing absolutely everything in the game.

Share this post


Link to post
Share on other sites

I most recently used it to check what factions were included in cfgFactions. Also used it to see the format of things in cfgWeapons to make a script to cycle through weapons. It's basically just a quick method of viewing all config files.

Share this post


Link to post
Share on other sites

I would like to add HeliJunkie's config explorer to the list: http://www.armaholic.com/page.php?id=11827&highlight=HELIJUNKIE

To illustrate it's utility, Carl mentioned in another post that Mil_Barracks_i uses "Door_01" for the animation call. It was easy to find with this tool in CfgVehicles, Land_Mil_Barracks_i, double clicked on UserActions class which shows a list of open and close door classes, double click one of those and it show this info:

class OpenDoors1 { 
 displayNameDefault = "<img image='\ca\ui\data\ui_action_open_ca.paa' size='4' />"; 
 displayName = "Open door"; 
 position = "Door_01_klika"; 
 radius = 1.5; 
 onlyForPlayer = 0; 
 condition = "this animationPhase "Door_01" < 0.5"; 
 statement = "this animate ["Door_01", 1]"; 
}

And I can see there are 6 doors for this building. Anyway, just wanted to share because it's made my life easier.

Oh and you can find it with the BIS tool, just whatever suits your personal preferences.

Edited by AZCoder

Share this post


Link to post
Share on other sites
What can we actually use BIS_fnc_configviewer for anyway? I still have to resort to good old Arma1 configexplorer if I actually want to find information without de-pbo'ing and unrap'ing absolutely everything in the game.

@CarlGustaffa

There is a good new ConfigExplorer :rolleyes:...

As AZCoder linked allready: http://www.armaholic.com/page.php?id=11827&highlight=HELIJUNKIE

Good to know that are some fans outside.... :)

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×