decap 10 Posted September 13, 2010 (edited) [10-78]MinceMeat on Takistan an Operation Arrowhead Mission Armaholic Download Mince Meat Co-08 Filefront Download Mince Meat Co-8 No Add Ons 1-8 Players Your base is under attack, but this is just a distraction to try and keep you from a major meeting between the Takistan Militia and the Takistan Army. Your mission is to get to the meeting and observe and identify the leader of the Takistan Militia. Be careful not to be seen during the meeting as you must track the Militia Leader back to his base where you can then eliminate the Militia and interrogate the Leader. It is vital that learn the location of a suspected bombing to take place later in the day. Your must stop this bombing at all costs. KwsPUEx65w4 Edited September 15, 2010 by decap Share this post Link to post Share on other sites
bigshot 64 Posted September 14, 2010 hi and thanks for this, looks interesting! is friendly ai enabled in this one? Share this post Link to post Share on other sites
decap 10 Posted September 15, 2010 hi and thanks for this, looks interesting!is friendly ai enabled in this one? No, in all my missions the friendly AI are disabled Share this post Link to post Share on other sites
TheScar 0 Posted September 18, 2010 (edited) hey,played it and i m a bit disappointed about it ... First off,when you got a arty raid on a base as setup,i would of expect to spawn @ base,easy mode,walking around/equipping/etc - then BOOM! first shell explosion,BOOM 2nd shell,thinking WHAT THE HELL - then boarding car and speed off while explosions raid your base (abit) Instead of this i find myself on a desert street,hearing the explosions,no gear selection (of course,in the desert lol) and rdy to go Then i m heading to the meeting (does it get triggered by distance or time?) because once i reach a certain point the info MEETING STARTED comes up and prob. 3min later the meeting ends ... Why not make the meeting a)longer (8-10min) and b)why not identify the Militia Leader by a LD and therefor activating the "satellite" to trigger his travel route Fine,turning my jeep moving around hilltops to keep view on the car and be safe of detection - bummer,got shot from villages twice but it had no effect on the ML movement or his guards Imo detection should penalize you,maybe by activating local resistance in nearby towns (5-10men groups) going to search you/patrol for you It was pretty easy to take down resistance using the 0.50cal of the car (no RPG soldiers for enemy?) and wasnt a challenge at all as they keep in formation even when being shot,therefor making easy to spot targets okay,took em down and drove for the ML which did get capped pretty easily (raised hands) got INTEL on Bomber and moved out quickly Noticed the roadblocks on main roads you used (nice) but they wasnt guarded/boarded - maybe think about that,1-2 each roadblock might keep the pressure up Also,a time limit in general would make a nice addition (when capping the ML,the Bomber should get activated to do his job asap or get killed,adding more pressure to be there in time Atm i can easily setup a ambush for him or just drive full speed and light him up with the 0.50cal Well,solved and moving to base which is imho very underrepresented,at least put a few guys and a officer to report to,make up a good outro talk conversation "blablabla savedtheday,tremendouseffort blablabla" and i m happy And while we r on it,where s the whole guys in the mosque stuff,didnt saw any of that while playing and i expected judging by pics that this would be a stealth insertion in a hvly civ filled city,sneaking in a observation point and praying to not get detected lol The pics are a tarp! Cheers,good fun none of the less Oh yea,it doesnt make sense to use backpacks that feature Mk17 mags when u got a Mk16 weapon :D Edited September 18, 2010 by TheScar Share this post Link to post Share on other sites
decap 10 Posted September 19, 2010 hey,played it and i m a bit disappointed about it ... First off,when you got a arty raid on a base as setup,i would of expect to spawn @ base,easy mode,walking around/equipping/etc - then BOOM! first shell explosion,BOOM 2nd shell,thinking WHAT THE HELL - then boarding car and speed off while explosions raid your base (abit) Instead of this i find myself on a desert street,hearing the explosions,no gear selection (of course,in the desert lol) and rdy to go Then i m heading to the meeting (does it get triggered by distance or time?) because once i reach a certain point the info MEETING STARTED comes up and prob. 3min later the meeting ends ... Why not make the meeting a)longer (8-10min) and b)why not identify the Militia Leader by a LD and therefor activating the "satellite" to trigger his travel route Fine,turning my jeep moving around hilltops to keep view on the car and be safe of detection - bummer,got shot from villages twice but it had no effect on the ML movement or his guards Imo detection should penalize you,maybe by activating local resistance in nearby towns (5-10men groups) going to search you/patrol for you It was pretty easy to take down resistance using the 0.50cal of the car (no RPG soldiers for enemy?) and wasnt a challenge at all as they keep in formation even when being shot,therefor making easy to spot targets okay,took em down and drove for the ML which did get capped pretty easily (raised hands) got INTEL on Bomber and moved out quickly Noticed the roadblocks on main roads you used (nice) but they wasnt guarded/boarded - maybe think about that,1-2 each roadblock might keep the pressure up Also,a time limit in general would make a nice addition (when capping the ML,the Bomber should get activated to do his job asap or get killed,adding more pressure to be there in time Atm i can easily setup a ambush for him or just drive full speed and light him up with the 0.50cal Well,solved and moving to base which is imho very underrepresented,at least put a few guys and a officer to report to,make up a good outro talk conversation "blablabla savedtheday,tremendouseffort blablabla" and i m happy And while we r on it,where s the whole guys in the mosque stuff,didnt saw any of that while playing and i expected judging by pics that this would be a stealth insertion in a hvly civ filled city,sneaking in a observation point and praying to not get detected lol The pics are a tarp! Cheers,good fun none of the less Oh yea,it doesnt make sense to use backpacks that feature Mk17 mags when u got a Mk16 weapon :D The mission was dumbed down heavily due to idiots we were playing with, and I never went back to the original before release. Share this post Link to post Share on other sites