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Disabling Simluation on individual units

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Did they ever get round to this yet? I always wanted to write AI takeoff scripts and stuff and maybe try out some collison detection and some physics but if I recall whenever using the command the disables simulation it knocked everything out, killed the engine, made some weird camera stuff happen and all kinds.

All we really need is something to just knock out automatic engine core collision detection and physics simulation. Everything else being left in would open up scope for a community made flight simulator and other stuff.

I'm heavily into C++ game coding right now and it would help alot on the future to have an easy platform I'm familiar with to use as a stage for some physics code and stuff rather than have to use my own engine, which will not have an easy to use editor like this game does.

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