00dc15 0 Posted September 10, 2010 Hi, I've had a search & couldn't find an answer, what I'd like to know is, is it possible to make/adapt the laser designators to pass through glass. Currently the dot stops when it hits the glass but I need it to hit the land or object the other side of the window. I'm not sure if this sort of data is coded into the weapon or into the game engine. I have no experiance in addon making & hope it may be a quick question for a skilled person. Thanks for your help. Regards James Share this post Link to post Share on other sites
Max255 59 Posted September 10, 2010 Hardcoded in game engine i think. Nothing we can do... Share this post Link to post Share on other sites
00dc15 0 Posted September 11, 2010 @ Max255[PL], Thanks for your answer, it was as I thought. Regards James Share this post Link to post Share on other sites
UNN 0 Posted September 11, 2010 Not sure what your trying to do, but to get the land intersect (ignores any object) along side your laser desigantor position. You can use: screenToWorld [0.5,0.5]; But this only works for either the players view or the current camera view. Perhaps between the two you can work something out. Share this post Link to post Share on other sites
gopherman 10 Posted September 11, 2010 Whats the score with laser designation through glass in reality..? Just out of interest... Using a laser pointer through glass you get the usual dot on the glass with a lot of light obiously passing through and creating another point of light on whatevers on the otherside, but logically, this could confuse a munitions laser guidance system? Share this post Link to post Share on other sites
Stagler 39 Posted September 11, 2010 Laser guided munitions work on the principle of the reciever picking up the strongest point of the laser reflecting upward, and riding the cone of reflected laser down onto the strongest point. ie. the target. One would assume when the laser passes through glass, glass acting as a prism would disperse the laser's focus making it less focused on the target. This may not be visible by the naked eye looking at the laser. It would therefore weaken the strength of the focus that the guided munition is built to pick up on as the cone of reflection would be larger therefore making the munitions, less accurate than normal. Cloudy weather, mist and rain also have similar effects on laser designation. As the water droplets disperse the laser's focus. Thats why laser designation isnt as useful in bad weather. Hope that helped. Share this post Link to post Share on other sites
00dc15 0 Posted September 11, 2010 Hi all, Thanks for your responses, what I was trying to do was have an AI use it to determine if when looking at an object he had line of sight to it. What I would have asked in my script is, is there a laserdot within so many meters of the object, therefore telling me yes he could see it (knowsabout doesn't work well enough), but it needed to be used through windows. What I have found since is that a non player controlled AI can't even turn a laser designator on in the first place, rendering the whole idea useless, but thanks for the replys. Please let me know if anyone knows a way to have the AI turn one on, thanks. Regards James Share this post Link to post Share on other sites