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callihn

ArmA in 3D

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I just found this searching for somthing else and I have never seen it mentioned before, as I do not fully understand it I was wondering if anyone has tried it and if it is indeed something that can be done on standard hardware, that appears to be the case, but again I am not sure.

http://www.armedassault-turkiye.net/forum/genel-sohbet/arma-2'yi-uc-boyutlu-oynamak/

http://www.iz3d.com/driver

Apprrently something simular is available in the Nvidia drivers?

Though I have no ideal how that works either.

I'm thinking this should be possible with just the right drivers and 3D glasses, after all we can do it on our CRT TVs, and seem like it could be interesting. I noticed some links to glasses in the first link, apparently Nvidia also has some overly priced kit which apparently is not actually available for sale anywhere, at least not from their link.

Edited by callihn

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Been a few topics about it already, tried it myself as well with both iz3d and the 3D discover with NVIDIA drivers.

Using the anaglyph glasses causes colour washout, but the 3D effect is impressive in game, especially when flying aircraft.

More topics on the subject:

http://forums.bistudio.com/showthread.php?t=106445&highlight=anaglyph

http://forums.bistudio.com/showthread.php?t=103868&highlight=anaglyph

http://forums.bistudio.com/showthread.php?t=102528&highlight=anaglyph

http://forums.bistudio.com/showthread.php?t=99610&highlight=anaglyph

Searching for 3D would result in hundreds of matches, which it does.

However knowing that the two colour method and glasses is called anaglyph helped. ;)

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Even though the effect is impressive indeed, with iz3D your frames will drop really heavily :(

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The inbuild 2D->3D converter of my Samsung TV do the job here.

Truely said,it's awesome.

:D

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I tried it with the anaglyph nvidia thingy. Pretty cool, but your eyes tire because they're constantly refocussing on distances that aren't there. That's why I won't spend a penny on a 3d kit for now.

The best use of a 3d tv with polarised glasses will probably be co-op console gaming. No more split screen but 2 images in one.

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Even though the effect is impressive indeed, with iz3D your frames will drop really heavily :(

Mathematically it will half your FPS. Remember, each frame has to be rendered for each eye seperately instead of once for both eyes.

Indeed, in 3D i see a possible strong point for SLI/CrossFire as there each GPU could render frames dedicatedly for each eye.

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The best use of a 3d tv with polarised glasses will probably be co-op console gaming. No more split screen but 2 images in one.

:eek:

Pure genius!

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Myke;1744885']Mathematically it will half your FPS. Remember' date=' each frame has to be rendered for each eye seperately instead of once for both eyes.

Indeed, in 3D i see a possible strong point for SLI/CrossFire as there each GPU could render frames dedicatedly for each eye.[/quote']

I run SLi 285s and it is pretty heavy on the system, the advantage is that you can switch off AA as it isn't required thanks to the blurry nature of using anaglyph glasses. On proper NVIDIA 3D and iz3D you would probably still need it though as they don't blur the picture the way they are implemented.

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Apprrently something simular is available in the Nvidia drivers?

Yes, you just have to enable it in the driver's options. (update to latest if the option isn't there, be sure to be on Win Vista/7)

find help/review here

http://news.bigdownload.com/2009/09/15/hardware-nvidia-3d-vision-discover/

A mere red+blue (anaglyph) glasses will do but as has been mentioned it washes out colors, but works!! :)

Also, Arma II is not quite optimized for it you have to disable shadows and post-processing effects completely for it to work. The drivers do mention this when o first launch the game with the option enabled.

check this video I made using it...

1F7oSySFWS8

it appears Crosseye view due to capture in fraps, in-game is anaglyph though.

Mathematically it will half your FPS. Remember, each frame has to be rendered for each eye seperately instead of once for both eyes.

it does not have to be! since most of the 3D scene is already created only the rendering part has to be duplicated. I am sure some kind of optimization occurs here. Having said that I am getting 48fps (normal) and 26fps (anaglyph) on the youtube scene I posted above.

depends a lot on the game itself and the way it communicates with the driver, from the top of my head, Live For Speed and Bad Company 2 the impact is in the order of 25%-35%.

The best use of a 3d tv with polarised glasses will probably be co-op console gaming. No more split screen but 2 images in one.

+1 (not very fond on consoles here but the idea is indeed "pure genious", you should actually had sold it ;))

Happy 3D! it's fun... but you might turn back if you're multiplaying.

Edited by gammadust

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Even though the effect is impressive indeed, with iz3D your frames will drop really heavily

Well, make sure they're fastened correctly, mate. Just kidding. :D

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A mere red+blue (anaglyph) glasses will do but as has been mentioned it washes out colors, but works!! :)

Good quality lenses in the glasses make a difference too, the actual NVIDIA cardboard ones are pretty good. You can get them off eBay nice and cheap usually.

Crap glasses tend to leave the red and blue outlines which the higher quality lenses don't. ;)

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Myke;1744885']Mathematically it will half your FPS.

Impossible!

You can not halve nothing. :rolleyes:

Funny when I searched for 3D nothing came up, weird.

So what is the best method for using JPOH ( Just plain ol' hardware )?

I see Nvidia only works with Vista and Windows 7, well that stinks, what about ATI?

Edited by callihn

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Impossible!

You can not halve nothing. :rolleyes:

Surely you can and even weirder: half of nothing are millions. CM is on the way to prove it. FPDR

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I have iZ3D monitor and played both Arma and Arma2 in 3D. The monitor has two polarized screens, one behind the other, and requires passive glasses when in stereo mode. The pros of this solution are full resolution, real colors, not tiresome for the eyes. It's still not perfect though and there's some ghosting present.

Performance hit is heavy. While Arma still runs smooth on my machine, Arma2 becomes almost unplayable (unless I use medium-low settings). Anyway visually the effect is awesome, also you need to close one eye when using weapons sights ;)

In combination with TrackIR and voice recognition software to command your team, it becomes so immersive, you practically feel like being out there.

I did some screenshots and converted them to anaglyph:

Arma2

http://soundscapes.cozywebhost.com/stuff/3d/arma2_01.jpg

http://soundscapes.cozywebhost.com/stuff/3d/arma2_02.jpg

http://soundscapes.cozywebhost.com/stuff/3d/arma2_03.jpg

Arma

http://soundscapes.cozywebhost.com/stuff/3d/arma1.jpg

http://soundscapes.cozywebhost.com/stuff/3d/arma4.jpg

http://soundscapes.cozywebhost.com/stuff/3d/arma6.jpg

iZ3D driver supports multiple outputs, such as: HMDs, dual projectors setup, etc. You can hook it up to pretty much any 3D setup you have (paid).

Anaglyph mode is also supported and completely free, so it's a nice thing for a demo, to see performance impact, etc.

Edited by Suchy_

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I have iZ3D monitor and played both Arma and Arma2 in 3D. The monitor has two polarized screens, one behind the other, and requires passive glasses when in stereo mode. The pros of this solution are full resolution, real colors, not tiresome for the eyes. It's still not perfect though and there's some ghosting present.

Performance hit is heavy. While Arma still runs smooth on my machine, Arma2 becomes almost unplayable (unless I use medium-low settings). Anyway visually the effect is awesome, also you need to close one eye when using weapons sights ;)

I did some screenshots and converted them to anaglyph:

Arma2

http://soundscapes.cozywebhost.com/stuff/3d/arma2_01.jpg

http://soundscapes.cozywebhost.com/stuff/3d/arma2_02.jpg

http://soundscapes.cozywebhost.com/stuff/3d/arma2_03.jpg

Arma

http://soundscapes.cozywebhost.com/stuff/3d/arma1.jpg

http://soundscapes.cozywebhost.com/stuff/3d/arma4.jpg

http://soundscapes.cozywebhost.com/stuff/3d/arma6.jpg

iZ3D driver supports multiple outputs, such as: HMDs, dual projectors setup, etc. You can hook it up to pretty much any 3D setup you have (paid).

Anaglyph mode is also supported and completely free, so it's a nice thing for a demo, to see performance impact, etc.

Truly awesome :) if I could afford a new PC and one of those monitors, that's exactly what I would do. How do scoped weapons fare?

How does the monitor perform in normal monitor mode, i.e just Windows and apps?

Edited by DMarkwick

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If you set too high convergence, it can affect scoped weapons. But with the right separation/convergence settings there are no problems. Check the driver yourself in anaglyph mode, if you're interested.

In 2D it works like just any other LCD. Nothing perfect, but not bad either. Colors are OK and the image is sharp.

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If you set too high convergence, it can affect scoped weapons. But with the right separation/convergence settings there are no problems. Check the driver yourself in anaglyph mode, if you're interested.

My current PC uses XP, so no go there :)

In 2D it works like just any other LCD. Nothing perfect, but not bad either. Colors are OK and the image is sharp.

Hmm. Well I suppose it would work good as a primary monitor with a higher quality secondary monitor for other work :)

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My current PC uses XP, so no go there

I'm on XP too, the driver works perfectly.

Hmm. Well I suppose it would work good as a primary monitor with a higher quality secondary monitor for other work

That might be a problem, you have to connect the iZ3D monitor to two slots. Each panel works as a separate screen.

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The reason 3D takes such a big performance hit is it effectively doubles your rendering requirements, as rather than just viewing through one 'camera', as in 2D, you're rendering through two slightly offset cameras instead, effectively halving your frame rate in most cases

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The performance hit with iZ3D driver is about 20 - 30%, doesn't really half the frame rate. It's because even if there are two views being shown, it's still the same amount of textures and the same objects. No more AI to calculate either. So if you're playing 3D in 1680x1050, it's pretty much the same performance as if you were playing 2D in 3360x1050 resolution.

Edited by Suchy_

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If you set too high convergence, it can affect scoped weapons. But with the right separation/convergence settings there are no problems. Check the driver yourself in anaglyph mode, if you're interested.
I'm on XP too, the driver works perfectly.

I can't find anything that looks like an anaglyph enabled driver for XP, is it simply the latest drivers?

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I can't find anything that looks like an anaglyph enabled driver for XP, is it simply the latest drivers?

Yup.

h7HE2.jpg

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