ArmAIIholic 10 Posted September 10, 2010 (edited) @ RunForrest thanx for such a feedback. You see that is the beauty of WICT. Zapat reported that getting the airport was different, many friendly troops etc. Nevertheless I will try to balance that. Starting again and again at the beach --- it is not the problem when HALO works. Since it didn't work --- yes it is annoying. I will check that and radio calls. Revive timer is that short because I thought it will stimulate players to use mobile respawn and to cover each other. Again, these are tweakable parts. This is free roam and only goal is to capture OPFOR HQ and there are occasional tasks with SOM and some HVT, so I didn't bother with description, but many people argued about that, so I will make some. Support stuff? Like SOM support or something else? Now we are coming to the part that SOM doen't work on Dedi and possibly (?!) triggers are also local (and not global as I expected). The thing with triggers is something that is easy solvable I think, but SOM worries me. I see you had some success with HALO on LAN. I will think about how to get it to work on Dedi. I don't have opportunity to test my work on Dedi, only testing as a LAN Host :( What I want now is something more advanced than giving you just a permission. You can always unPBO my mission and edit it without my knowledge. But you asked for permission. Which I respect very much. And I need people, and I don't want to do it alone : 1) I want better ArmA and WICT and I am aware I am not the only one 2) I am not greedy 3) I respect people with idea And you also mentioned scripter. And you already shown yourself and people working with you worth enough by posting such feedback and asking for permission. So take a look at this post, there is what I am up to now. I really want to make something bigger and better and I want you to participate too. Best regards, A2H Edited September 10, 2010 by ArmAIIholic Share this post Link to post Share on other sites
runforrest 10 Posted September 11, 2010 (edited) i dont know if i can participate in your project, im already spending to much time in arma editing(missions), addon testing etc... and my knowledge of scripting is 0.000 :o what u have in mind is a very big project and bringing this to mp dedi server is a very difficult task. thats why i asked if it is mp dedi server compatible. i thought u were aware of the fact that self hosting and dedi server is a big difference editing wise, especially in a mission like this one. if u wanna make a mp dedi server version u have to take in to concideration that u might have to rework the whole thing. think about the progress of Domination, DAC or norrins revive over the last years.... many projects in that scale were reworked completely from scratch because of code optimization and to have a lagfree experience for as much players as possible. so basicaly u have to decide first what is your goal? dedi server version or self hosted games? makes a big difference alone because of the fact because u cant host a game for 20 players (well... a few might, but most players wont have the required upstream for that). less players means the whole mission plays different and need to be balanced for that case. as i already mentioned them, DAC and Domination might be good examples for u to make stuff dedi-server-rdy. Domination has many stuff that might be suitable for ur mission too(HALO,backpack,team status menu etc...). DAC should be also very interesting because the newest DAC recognizes how many players r connected to the server and can automatically in- or decrease the number of units in enemy groups to have a balanced gameplay- works like a charm :). with DAC it should also be possible to bring ur mission- idea to life on a dedi server environment. just a few thoughts... :) greez RF *edit oh and testing on dedi server is no problem, u might use ours for that ( we r still running A2 1.07 - but might upgrade sooner or later to OA) Edited September 11, 2010 by RunForrest Share this post Link to post Share on other sites
zapat 56 Posted September 12, 2010 A2H: what did you use for supply drop in this mission? (Osprey dropping ammo boxes) I love it!! Share this post Link to post Share on other sites
ArmAIIholic 10 Posted September 12, 2010 (edited) @ RunForrest, you got one thing wrong and I want to correct you at the very beginning: WICT IS Dedi compatible! And I don't have to rework the whole thing. I built the WICT very carefully and I already had situations when I changed the code completely in order to make it work. You can track my progress up to 2 years back. And I assure you, as a scripter, it is not that difficult to tweak it once you have clear idea what you are doing. In this particular situation it is the small problem with triggers and radio calls especially because I assumed wrongly that they are global. Since I dropped that assumption as wrong, I now how to fix that, but I have two international symposiums to attend in 10 days. You missed these things: Sandboxing ArmAII and 360ISM, because you would know that I already know my goal :) but thanx for reminding me. The WICT is neither Domination nor DAC and you got, unfortunately, very wrong what in fact it is. However, my offer still stands if you want to participate and it is your very own choice in the amount of work. You can ask people around that I appreciate every comment and participation. I really hope that I will see you around since I really like and respect rich and useful comments like yours. Once again thank you for that. @ zapat it is just a SOM = SecOp, but I see from some testimonials it is not working on Dedi. I will check it. I also noticed that supply drop can be either ammo or even ammo + humvee. Cheers Edited September 12, 2010 by ArmAIIholic Share this post Link to post Share on other sites
TacKLed 10 Posted September 12, 2010 So how will I know when the major scripted battles will happen? Aren't there various other major battles happening randomly with alot of infantry? Share this post Link to post Share on other sites
ArmAIIholic 10 Posted September 13, 2010 They are marked: Battle for Grishino, When the rock breaks and Until the sun is dimmed. Yes the various battles are happening randomly, but these battles are scripted and they will have always the same scenario and they trigger a little "break/pause" in random spawning. Share this post Link to post Share on other sites
runforrest 10 Posted September 15, 2010 (edited) hey sry for the late reply, im busy with our server right now... (damn cheaters :banghead:) and sry i made some wrong conclusions there. but im aware that wict is not dac or domi! i just wanted to point out that dac and domi has very suitable stuff that might fit in ur concept. domination imo has all the scripts that should be in all large scale missions no matter how it is designed or what the goal of the mission is e.g. : -team status menu (u can arrange/change/create new squads any time ingame without leaving the game back to the lobby) - imo a must have for missions with big players numbers -backpack system (u can carry two primary guns) -players markers with different settings and playerchoice -halo jump -Mobile HQ (also with different settings and chooseable mission paramteres) -parajumpflag in cleared towns -many more stuff.... how all that stuff is implemented and how the player can use it ( e.g. halo jump only at flag at the base and not any time anywhere on the battlefield or the use of mhq and the functions(ammobox deploy/undeploy etc...) or even choose to turn it of in mission parameters is very well sophisticated and makes sense in any way. if u add that stuff to ur mission (i dont know if u might borrow it from xeno - thats another question) it doesnt mean ur mission turns into domination, its just the very basic stuff that gives the server admin and players the opportunity to adjust the mission to their gameplay style. but as i already said, many of that details is a matter of taste, so alot of discussion/testing about that is needed... :) so what i will do now is i will only test the mission on dedicated server and report back what i am /my buddys r missing to have a fluent and satisfying gameplay. the tests on selfhosted game showed no good performance in the special events, like the fight for grishino, and i wanna see how this works on dedi server performancewise. as already mentioned, to have the opportunity to HALO any time anywhere felt a bit to arcadish to us, the same for the transport option. however to have a request for transport wouldnt be a bad thing at all (the way how its done in SOM is quite nice- we already have scripts that do the same but they r dedi-server-rdy, however they r not that easy to add to the mission by just adding the module icon in the editor- in fact i wasnt able to add the mission framework from our scripter to other missions yet :o ) *edit another thing that i just remembered: only the groupleader should have option to access the radio, + maybe a radio operator in the group would be needed to call support at all (our scripts already support that kind of stuff) ok thats it so far... more to come :) greez RF *edit oh and 2 questions, if some1 connects to the mission without WICT addon, how would that turn out for that player and most important for the other players on the server? how easy would it be to bring that mission to another island (e.g. sahrani within caa1 mod - i really miss sahrani AND performance is so much better... :D) Edited September 15, 2010 by RunForrest Share this post Link to post Share on other sites
ArmAIIholic 10 Posted September 20, 2010 Ok, I see the point. I will search the way to import some of these stuff or to merge it with WICT as you suggested >> it doesnt mean ur mission turns into domination, its just the very basic stuff that gives the server admin and players the opportunity to adjust the mission to their gameplay style I will start working on the new version of WICT and I hope it would be completely server oriented, since in current version all players need WICT addon :( Bringing this to Sahrani would be peace of cake --- just putting bases on different positions and making some scripted battles. I am waiting your further testing reports. Thanx, Cheers Share this post Link to post Share on other sites
ArmAIIholic 10 Posted October 2, 2010 New features v2.0: * addon free mission * powered by improved WICT version --- WICT v4.0 * improved Dedi compatibility * more teams and slots -- 55 slots for you to choose, 5 teams, 5 starting locations * increased revive time to 90 sec * added automatic reinforcements for SP (GM = first slot only) * decreased frequency of SecOp missions * added "backpacks" marker for HVTs * added more scripted parts -- added base at Krasnostav airport (after capture) and added Chernogorsk defenses * added battlefront marker to improve players' awareness of battlefront position Share this post Link to post Share on other sites
kremator 1065 Posted October 2, 2010 Nice work ArmaIIholic ! Will check it out later on. Share this post Link to post Share on other sites
ArmAIIholic 10 Posted October 3, 2010 I still didn't write the story, I truly didn't have time to do it while working on WICT v4.0, this mission and website. Share this post Link to post Share on other sites
domokun 515 Posted October 6, 2010 ArmAIIholic: thanks for your latest version, you've marked "addon free" but it still requires WICT right? Share this post Link to post Share on other sites
ArmAIIholic 10 Posted October 6, 2010 No, it doesn't require WICT. It has WICT embedded. It should say "powered by WICT v4.0". If not, please remove old WICT addon form @WICT or/and from shortcut -mod=@WICT. Sorry for that, but this change was necessary for further development. Share this post Link to post Share on other sites
domokun 515 Posted October 8, 2010 Excellent news. I play with a group who are too lazy to install mods :j: So any mission that has no requirements is a big plus. I 've just downloaded your mission and look forward to testing it over the next 10 days. BTW will you be updating your "Into the hills - Panthera" mission to have WICT embedded? Share this post Link to post Share on other sites
ArmAIIholic 10 Posted October 8, 2010 Maybe when I finish the new mission for Isla Duala. Let me know if you have any comments about Hornet's nest. Cheers Share this post Link to post Share on other sites
ArmAIIholic 10 Posted October 8, 2010 (edited) P.S. I am also working on new WICT. Hornet's nest is powered by WICT v4.0 BETA, not because I intended to make it beta, but because I am constantly working on improvements, so the version I have now is already different then WICT in Hornet's nest. I cannot say whether it will be Sisyphus work to make all missions compatible with new WICT. I will see when I finish some other stuff first. Edited October 8, 2010 by ArmAIIholic Share this post Link to post Share on other sites
subroc 4 Posted November 2, 2010 is there any tutorial for making "powered by wict" missions without addondependency for the addon Share this post Link to post Share on other sites
ArmAIIholic 10 Posted November 3, 2010 new release of WICT (v4.5) won't be an addon Share this post Link to post Share on other sites
subroc 4 Posted November 3, 2010 nice to hear! will check it out when released Share this post Link to post Share on other sites
Zapstar 10 Posted November 23, 2010 Great mission and addon. Some quick questions though. How do I disable the other teams AI for singleplayer? I'm only able to select blufor on the slot select screen, so I am unaware if the other teams AI are disabled properly. Also, any update on the singleplayer version and fixes outlined on the previous page? One last thing, would running this alongside ACE cause any obvious comparability issues? Thanks for all the great work on this and WICT, both I see growing into greatness. Share this post Link to post Share on other sites
mugaben 10 Posted January 12, 2011 Now we just need it reversed so west side rules most, and you can play as opfor. <3 Share this post Link to post Share on other sites
kremator 1065 Posted January 12, 2011 Placed the new WICT and WICT_data folders into this mission and it seems to work great ..... the ONLY annoying thing is the speeded up time ! Grrrrr. Everything else seems to be great. Share this post Link to post Share on other sites
mrcash2009 0 Posted January 12, 2011 Yes whats the deal with the speed up time? I was waiting for the mission to settle at start and the clock just keeps forwarding fast until it gets to 6pm (no matter what time I set) and then causes lots of stutter and obvious sky cloud movement? Is that supposed to happen, it lasts for me about 15 mins until clock gets to 6. Share this post Link to post Share on other sites
ArmAIIholic 10 Posted January 12, 2011 Yes guys :) that is time shift :) Several points on the map have time shifts so the atmosphere is the same :D For example, there is one mission where you need to capture a HVT at night, so the time shifts toward full night, 2 am. Kremator those are great news. Hornet's nest is powered by v4.0 BETA that has similar features as v5.0, so maybe that's why they are compatible. Share this post Link to post Share on other sites
Velocity 10 Posted January 14, 2011 Will there be an update which includes the new WICT5.3b update? I'm asking this as currently there's no "wict-up-to-date" mission available (except the utes mission included in the WICT download, but this isn't really a mission :>) Share this post Link to post Share on other sites