Mudkip 0 Posted August 31, 2010 I want to let every gun have tracers, so: class B_556x45_Ball : BulletBase { nvgOnly = 0; model = "????"; }; What should I put in "????"? Share this post Link to post Share on other sites
pez2k 10 Posted August 31, 2010 tracersEvery = 4; lastRoundsTracer = 4; Fairly self-explanatory, the first one is how frequently a tracer is fired, in this case after every four bullets, and the latter is how many bullets at the end of a magazine are tracers, in this case the last four. Note that these go in the magazine definition rather than the ammo. However, more pertinently for your question, this is the ammo definition for the PKM: class B_762x54_Ball : BulletBase { hit = 12; indirectHit = 0; indirectHitRange = 0; cartridge = "FxCartridge_762"; visibleFire = 22; audibleFire = 18; visibleFireTime = 3; cost = 1.2; airLock = 1; model = "\ca\Weapons\Data\bullettracer\tracer_green"; tracerScale = 1.2; tracerStartTime = 0.075; tracerEndTime = 1; airFriction = -0.00096; }; Share this post Link to post Share on other sites