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reyhard

WWII MP Released!

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some missions simply not contained objects or end triggers... was weird.

neverending missions eh...

which ones?

added spectate v1.4 - well, either you done something wrong when instaling pack (corrupted file?) or.. I don't know. Specating script 1.4 is included in pack as default for all missions (like in FDF)

anyway, update is almost ready. I just need find enough time to pack & upload it (it takes about 5h with my computer & internet), and then see if everything is working.

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hi,

nice to hear u still working!

hmm. lets see (just look in 12 from 52)

@ww2_co1-10 Uboot.Avignon -missing script (some blow), missing object triggers (not tick obj and not ending)

@ww2_co1-4 abbevilleboys.HC1_Enfilade42 -no spectate

@ww2_co1-4 BedTimeStory.i44_abel -no spectate

@ww2_co1-4 EightyEight.HC1_Onslaught45 -no spectate

@ww2_co1-4 WonderWeapon.HC1_Spearhead45 -no spectate

@ww2_co1-7 Katyna v.F.i44_abel -no spectate

its only first dozen what unpacked. its only the peak of iceberg.

i dont blame you just wanna really help.

i bet u have tons of job with this great mod!!

im a ww2 nut and wanna play with u on our server in close future so keep goin and let me help if u need with missions.

regards

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well, I undestand, you want to help but just saying something is not working is pretty useless without some background info. I'm working at that project alone and it's very time consuming to fix some errors with marginal input from users. Anyway, I checked all those missions and specating script works in all of them. If you plane alone of coure, specating mode won't start because of group respawn.

Can you check if scripts.pbo is inside your @WW2_MP/Dta folder? A

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ah ok thanks.

and are there a missing triggers and scripts too? lol

well ok, i dont wanna make u nervous just kiddin.

im gone til final release.

greets

PS: i made some promo screenshots and small ads (for signatures etc.) to pay my clanmates and regular players attention for this mod esp. like this:

wydanie_cr_1_cr_400.jpg

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@Incubus - thanks a lot :) Concerning missing script/triggers - yeap, mine fault. I don't know how, but somehow I lost version of this missions with all scripts/thing. Anyway, I fixed it.

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Anyway, I fixed it.

hehe... me too

i made a dozen of screenshots of bugs, do u wanna send to you in e-mail?

greets

Edited by Incubus

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yes, if you can send it on my email (I pm'ed it to you).

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Hallo, WW2 in OFP fans !!!

MB , next week, wie started dediserv on this mod .

Reyhard ? need you mainung.

& need mp-hardcor-players...

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Hallo, WW2 in OFP fans !!!

MB , next week, wie started dediserv on this mod .

Reyhard ? need you mainung.

& need mp-hardcor-players...

take me to your mail list

please mail me the time and server IP

regards

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Hey Inc;

I still have some missions that I was going to send to you for your WW2Mod server. Maybe they can be converted for Reyhards Mod. I'll try to do some work on them.

@RED_OCTOBER

I'd be interested also.

Edited by Zulu1

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Som need mpm-missions&last version mod.

This time we testing, MPM-LIBmod. If, you have LIBmod, pls comin....

http://www.youtube.com/watch?v=OilidVQGhno&feature=mfu_in_order&playnext=1&videos=2gFsgsRhoPU

---------- Post added at 02:37 PM ---------- Previous post was at 02:31 PM ----------

& screen from mpm-fight...

83667358.jpg

IMG]http://img838.imageshack.us/img838/6586/31073006.jpg[/img]>100kb

[iM]http://img338.imageshack.us/img338/9074/98658696.jpg[/img]>100kb

[iM]http://img715.imageshack.us/img715/3153/10050374.jpg[/img]>100kb

server version http://narod.ru/disk/22108548000/LM.rar.html

LibXpert-(client) http://narod.ru/disk/20100603000/LIBXP.7z.html

http://www.flashpoint.ru/forum/forumdisplay.php?f=74

Edited by Placebo

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Hey Inc;

I still have some missions that I was going to send to you for your WW2Mod server. Maybe they can be converted for Reyhards Mod. I'll to do some work on them.

well i wanna conver mine oldies too, but still haventgot list of classes, any of u have?

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My little suggestion RED October. Change filesize of pictures ;)

It's good advice.

Incubus when You finish convert mission You will release is on BIF ?

Or need to have registration like Rexxenexx?

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Incubus when You finish convert mission You will release is on BIF ?

Or need to have registration like Rexxenexx?

sure ill share somehow without registration, no problem i made a quick site for our future ww2 mp server u can see here:

www.ofpww2mp.webs.com

ill upload to here.

but i/we still need units names classes to make conversions easier

website_small.jpg

Edited by Incubus

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Nice work Incubus. It will be permanet server after starting?

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sure, if players interests

sadly i closed my old WW2 server in last year coz lack of interest.

thats worked with unique ww2mod.

i hope this one will be much popular.

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First mission for Reyhard's WWIIMP mod by me:

@ww2_co1-8 operation double cross.avignon

small "raid-the-town-blow-up-and-kill-reinforcement" style night mission but in well lighted town. based on oldie mission.

mission download here: http://www.mediafire.com/?scamsdt8tbs319c

u can found more info on our webpage: www.ofpww2mp.webs.com

2.JPG

3.JPG

4.JPG

5.JPG

Edited by Incubus
grumphhl...

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ww2_co1-6 v1_site_raid.anjou

Mission made by Incubus

Story:

Raid the V1 site in North France. Reprogram the V1 rocket and shoot it to Hamburg.

Also blow up some armors and new V2 rocket.

Download from here:

http://www.mediafire.com/?i71blgbsevzzbe1

more info on websire: www.ofpww2mp.webs.com

Intro:

1.JPG

On route to V1 site:

3.JPG

V1 launch:

6.JPG

Mission Complete:

5.JPG

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I made some tests on ded server with missions...

Some missions CTD on server and some interactives make CTD too.

Reyhard, u noticed germans can grab but cant use russian grenades or im a noob and cant use? I seen is Lothars Mountainwars conversion.

Some supply crates (esp. british) makin ammobug when takin' weapon from it (and no Brenmag in it...). Not help if i empty it manually and add custom loadout, still making ammobug.

!IMPORTANT!: I need a translator for Reyhards missions from polish to english, coz i like to start server on next week. PLS HELP.

regards

Edited by Incubus

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Thank a lot for mission! I played a bit with it recently and they pretty funny :)

Reyhard, u noticed germans can grab but cant use russian grenades or im a noob and cant use? I seen is Lothars Mountainwars conversion.

hmm, use reload thing? Was it grenade specific or something?

re.jpg

Some supply crates (esp. british) makin ammobug when takin' weapon from it (and no Brenmag in it...). Not help if i empty it manually and add custom loadout, still making ammobug.

Thanks for remanding about it, I fixed ammo crates capacity so they shouldn't create ammo bug (capacity of crate before was something about 100 magazins...)

Some missions CTD on server and some interactives make CTD too.

can you say which missions created ctd or was it something random?

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Some of those WW2 grenades use a special throw weapon.

Example: UP_Throw

If the unit does not have the proper throw for the grenade he will not be able to use it.

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@Zulu1 - not in my mod? All grenades are definined in main config "Throw" weapon

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Thank a lot for mission!

my pleasure, im still working on 2 news...

hmm, use reload thing? Was it grenade specific or something?

oops. no. its my fault than. ill try tonite.

Thanks for remanding about it, I fixed ammo crates capacity...)

ok, great thanks

can you say which missions created ctd or was it something random?

sh*t... i dont remember the first; ill spot it again on this week when server startin'.

second is the wonder weapon mission on spearhead.

it crash when players pick maps from enemy officers (5-6 sec later)

i dont know its on all map or only on that... will try on server this too.

when can i grab the new version? i like to upload tomorrow and better upload the new version like old.

the translation from polish to english will be ready tomorrow. tx goes to krzychuzokecia.

oh, and one more important question:

the all time availble CTI stuff is one of the best idea in your mod but,

15-20 min TOO LONG to make anything useful in mission.

total length of an average coop mission is less than 20 min on servers.

is it possible to set this build period much shorter?

1-3 min maximum. yes, its not realistic i know but its useless in missions without this change.

nobody will build a small cover in full time of gameplay.

and some small sandbag MG nests can be ready 1 min in real time (i was soldier in '80-s, so believe me). ;) its a question of sargent only :) :torture:

regards

Edited by Incubus

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