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Lexen

Jet holding at waypoints doesn't work.

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I've done countless waypoints with triggers that make units stay until the trigger is activated. Literally every mission i've done has a setup somewhere like that.

For the first time last night, i tried it with an OPFOR pilot in a jet. I put him on the runway, in multiple positions with a waypoint to move ONLY when someone crosses the trigger.

It doesn't work. The pilot does not hold until the trigger is crossed. He moves no matter what. I've tried it as a "hold" and as a "move" and the $#!@#^ keeps going.

Is there something special for pilots in jets that makes them different from every other unit in the game? I did notice that the way I wanted him to take off was NOT the way he lined up. I assume that each airfield has a specific runway/takeoff point that they will go to. This probably has something to do with the auto landing feature.

Do I have to put a pilot down, then put a jet down, and make the pilot get in nearest when the trigger is crossed? I didn't try that, but I know that works. I just walked someone through it recently.

Just wondering if i'm going crazy or not.

Edited by Lexen
clarity of title.

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I think that manned planes will want to go up in the air before following waypoint.

I'm thinking that too. I just want to make sure i'm not losing part of my mind.

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Great title. Very useful if others want to search for the same problem. :mad:

You need to set the jet's fuel to zero then in the trigger have the fuel set to full when it's activated.

Or you can set up an empty plane and have the pilot get in when the trigger is activated, as you stated above.

That's what I've seen as work arounds to this.

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It's always something.

Title changed to reflect post a little more accurately. Now with added "whine-factor".

Thanks for the reply. I'm just going to put a pilot on the map and make him get in nearest when a trigger is crossed. That should work well enough for what i'm attempting.

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Or you can set up an empty plane and have the pilot get in when the trigger is activated, as you stated above.

That's what I've seen as work arounds to this.

Yes thats what I do too. Or I use an air unit and let the men get out of the jet and hold him next to the jet until it is triggered to get in and to take off.

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It's always something.

Title changed to reflect post a little more accurately. Now with added "whine-factor".

Thanks for the reply. I'm just going to put a pilot on the map and make him get in nearest when a trigger is crossed. That should work well enough for what i'm attempting.

No whine factor here. You should try saying that to the Moderators. Change it back and see what they say.

§22) Use descriptive thread titles

If you start a new thread, please make sure your thread title explains what you want without forcing people to read through your post first. Thread titles such as "How in the world do I...", "Need help!" or "Will we ever see..." are anything but descriptive. We do not allow these kind of titles and threads with such titles are subject to be closed.

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Just set the jet with zero fuel in it's init and then have the same trigger that activates set the fuel at 100%. I have had to do similar to make C-130s sit still while unloading and loading on runways.

In the planes init box: PLANENAME setfuel 0

In the trigger: PLANENAME setfuel 1

That will do it.

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No whine factor here. You should try saying that to the Moderators. Change it back and see what they say.

I merely stated that my post title sounds like i'm whining now, not that you are whining about my title. If I was seriously suggesting that, I wouldn't have changed the title when you pointed it out. You are right. My post title did not follow the forum rules and I changed it. Thank you for pointing out the problem. I'm sorry that you didn't get my self-directed sarcasm. Please note I also thanked you for the reply and help.

Text doesn't always come across as it is meant to. Can we all go back to playing nice now?

:yay:

---------- Post added at 01:42 PM ---------- Previous post was at 12:02 PM ----------

Just set the jet with zero fuel in it's init and then have the same trigger that activates set the fuel at 100%. I have had to do similar to make C-130s sit still while unloading and loading on runways.

In the planes init box: PLANENAME setfuel 0

In the trigger: PLANENAME setfuel 1

That will do it.

I like the idea. I know it was suggested in an earlier post by Manzilla, but I think the "get in nearest" will give it a more realistic 'feel' to scrambling a bunch of pilots under attack.

It would be a lot easier this way though.

Players might not even be around when the pilots scramble, so that get in nearest waypoint might not be needed for the feel of urgency anyway.

I'm going to play around with it but I think you and manzilla have it nailed.

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