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AnimalMother92

setGlasses command

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Similar to defining a unit's eye-wear through the description.ext but without the need for CfgIdentities.

This would be like the current setFace command except that it would make a unit wear a certain type of glasses.

example:

Unit1 setGlasses "BlackSun";

This would avoid the need to go through setting an entirely unique identity, for something so simple. Also, it would allow mission makers to override the cases where units are given random glasses that may not fit the scenario (eg soldier with aviator sunglasses during a night mission). Essentially an extension of the setFace ability.

Vote on the DH ticket here.

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No thanks to a new command. Yes thanks to a general expansion of the setIdentity command, as explained in my post in the ticket. Similar to how setSkill works today; Instead of making new commands for every type of skill (setSkillCourage, setSkillAccuracy, setSkillAimingspeed etc), you put them in array as strings. The old setFace could probably eventually be phased out as well if setIdentity was upgraded like this.

And, doesn't this really belong to the scripting thread?

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