Jump to content
miles teg

The Lost Brothers Mod Official Release thread for ArmA2/OA

Recommended Posts

Hi miles, your PM box is full so I can't write you back. What kind of problem are you having with the F16?, is it Myke's model?

Share this post


Link to post
Share on other sites

Yeah sorry about that goldenfiver. Yeah it has to do with BI limitations on the aircraft classes as far as proxy weapons are concerned. There is a way around it as our mod did it successfully in OFP (creative scripting done by Calm Terror), but I just haven't gotten to researching it yet. Still trying to fix a bug on the D-9 bulldozer this morning and putting hidden selections on the CH-53. There is also a problem with the FLIR turret not rotating on the CH-53.

Share this post


Link to post
Share on other sites

what problem are you haveing exactly Chris? The proxy system is actually quite simpel for arma2. If i can help you know where to find me

Share this post


Link to post
Share on other sites

hey miles let me no what you think of this texture for the lobo ah-1s tzefa and let me no when i can send u the file coz i no ur busy finishing the idf mod

img]<img src=[/img]<a  href=dsc06287a.th.jpg' alt='dsc06287a.th.jpg'

Edited by Raafatah64

Share this post


Link to post
Share on other sites

As long as its based on the old model, just email it to me to my hotmail account. Thanks.

Share this post


Link to post
Share on other sites

@Raafatah64 are you taking screenshots with a camera? why not try using fraps?

Share this post


Link to post
Share on other sites

roadki11 yea i was using my cam ill download fraps and use the program next time. miles iam updating the snake texture now ill send u the final model 2nyt to ur mail dont use the one i already sent u yesterday iam finishing it now and ill send it ryt away when iam done

Share this post


Link to post
Share on other sites

miles i also fixed something in the idf special forces they had only black helmet so i added the camo net and painted the lower to look like the black stripe coz those units wer missing camo on thier helmets if u like it better than to have a simple black helmet ill send u the file let me no mils here are some pics of what iam talking about img]<img src=[/img]<a  href=dsc06288gg.th.jpg' alt='dsc06288gg.th.jp

Share this post


Link to post
Share on other sites

No, the IDF don't have helmet covers that only cover the top part of the helmet. For now they will only have black helmets. There are multiple hidden selections that can be change around as you discovered, but I need to document it in a readme and also work with a script writer to see if it can be done via an action menu of some type that would also let you take the mitznefit on and off. But that's for later.

Share this post


Link to post
Share on other sites

Oh wait...I take that back...the black section could be simulating the black rubber helmet cover holders commonly used by the IDF...but I'll probably save that for other SF units or make that as a player customizable option later.

Share this post


Link to post
Share on other sites

yes miles its the black rubber stripe they put and besides in a future update if u have that config for the mitznefet to make them take it of and put it on it will be amazing to do that and to do the customizable option that would be great keep it up miles and how are things goin with the mod

Share this post


Link to post
Share on other sites

Raafatah64, the way you made the stripe of black elastic material (it's not exactly rubber), is not exactly right. Usually it reaches higher up on the helmet, and it usually doesn't cover all of the bottom of the helmet but there is a little space left. Also it has nothing to do with special forces units.

Share this post


Link to post
Share on other sites

Yeah I know that almost all IDF units use those black helmet bands. At any rate, it's not a huge deal. For the first release they'll just stay with the black helmets for now and later on in updates, if I can get a good script writer who can make a MP compatible script, I'll make these things user configurable.

Update: Progress on Merkava Mk4 is coming along smoothly. Just lots of tedious issues like moving around proxies and such. The Namer APC needs a bit more work but so far everything looks doable by myself and Namman2 did a great job on the interior. I just need to stick the rear door in as right now you can see outside where the door should be. lol! The new Achzarit actually needs the most work...not sure if that'll make this pack. But we'll see. The Namer replaces it so it's not a big deal. However it does look cooler in my opinion and it has that cool animated ramp door.

Share this post


Link to post
Share on other sites

New update... ok Merkava Mk4 is pretty much done with the only bug I can find being a weird one where the damage textures aren't showing up for some reason which sucks (even though I worked hard getting everything properly scripted so that it should have worked). But aside from that everything seems to be working and I tested all crew positions, LOD's, and tested it in combat. I just have to update the ACE config for it but that's it. At any rate I'm now making steady progress on Namer APC fixing things up and trying to get all weapons and crew proxies working properly. I may even attempt to animate the rear door just for the hell of it.... that or I'll wait for an update to add a working MG on the rear door gun port. Anyways...the past several days have been very productive as I want to get this thing out the door and worry about the little bugs later during updates. I'll try to make some screenshots tomorrow if I have time.

Share this post


Link to post
Share on other sites
the damage textures aren't showing up for some reason which sucks (even though I worked hard getting everything properly scripted so that it should have worked).

Are your corresponding named selections properly declared in the sections[] array of your model.cfg?

Share this post


Link to post
Share on other sites

Oooooh..... nooooo.... that's probably why. Thanks Max Power!!! I'll look into that!

(note to self: I probably had this issue before but forgot to make a note about how to fix it...I will do that this time so I don't forget later on when I run into this problem again).

Share this post


Link to post
Share on other sites

631.jpg

If we have those 2 for helmet options that's more than enough. Those 2 are the most "standard", at least for infantry units that have some self-respect. :)

Any chance to maybe get *something* working on Six Updater? Even "just" soldiers with on backpack support will be much better than what we currently have. Or are they still too buggy to be usable?

Share this post


Link to post
Share on other sites

Actually, the infantry all work fine. However I don't have my own server to effectively keep everything updated using SIX. But hopefully I'll find someone willing to volunteer server space for that.

Share this post


Link to post
Share on other sites

Have you tried contacting Sickboy? If I'm not mistaken, he's able to take anything you put anywhere and get it on Six Updater. Dropbox, mediafire, armaholic, etc...

Basically, as long as you have a mod folder uploaded to any free hosting service Sickboy can make it available on Six Updater as well. When you have updates, upload them and post an updated link, it's usually pretty quick until Six Updater gets updated too.

You can even just talk to Sickboy and get access to upload the mod directly to Six Updater...

Edited by galzohar

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×