Jump to content
Sign in to follow this  
arthur666

Can we please stop AI from attacking empty vehicles etc.?

Recommended Posts

So... Enemy UAZ drives up, my AI SL tells my sniper to attack. Driver is killed and Sniper just sits there firing his rifle into the vehicle until he's out of ammo. Same thing happens with Warfare-style MG nests. Can we change it so empty vehicles aren't targeted?

Share this post


Link to post
Share on other sites

Yeah, reminds me of the problem where Apaches keep on firing at destroyed targets until they're out of ammo. Obviously, it's a bug that needs to be addressed.

Share this post


Link to post
Share on other sites

You do have to admit not only is it annoying but its also pretty humorous to see an Apache light up a dead pickup with insurgents around it :)

Share this post


Link to post
Share on other sites

Yeah this definitely makes it hell on salvaging OPFOR armor, AI isn't happy until it blows up.

Share this post


Link to post
Share on other sites

agree, in warfare i took a opfor pickup and my ai unloaded on me because i had told them to attack it earlyer.

Share this post


Link to post
Share on other sites

I think it should still be the default behavior. If they knowsAbout no enemies, then they should stop, otherwise that gun or vehicle is still to be considered hostile. They should react to no target and ceasefire commands though from a human leader, but that thinking stuff is obviously hard to achieve on AI level.

Salvaging opfor equipment? Wtf? Other than cars I doubt US personnel is trained on handling it, and most likely wouldn't get into them for the obvious other reason - blue on blue. It's supposed to be a realistic game, let's start playing it like one...

Share this post


Link to post
Share on other sites

Realistic game, there's a nice oxymoron. Worry about yourself.

For the record I'm referring to Warfare, you know that ultra realistic game mode where I'm awarded $75 for killing an enemy rifleman so I can purchase team mates. Just like in the military.

Edited by HyperU2

Share this post


Link to post
Share on other sites

Lol, say what? For the record I don't play Warfare, for a reason. Some kind of solution, no problem. But don't "fix" something for the unrealistic game modes if that affects the more realistic game modes in a bad way.

Anything with a working gun on it should be considered hostile, that's how it is in the real world, and that's how it should be in the game. Setcaptive on the vehicle, or disengage target - no problem. But not vanilla behavior.

Share this post


Link to post
Share on other sites

CarlGustaffa -take a break or get some (moar) sleep! :p

Imho its the same or very similar bug/issue that doesnt stop the AI shooting at already destroyed/dead vehicles/units. Its very annoying if there are still enemies around...

Or would you say its realistic to shoot on vehicles even if driver/crew is not alive/heavily wounded and there are higher threats around?

Share this post


Link to post
Share on other sites
Realistic game, there's a nice oxymoron. Worry about yourself.

For the record I'm referring to Warfare, you know that ultra realistic game mode where I'm awarded $75 for killing an enemy rifleman so I can purchase team mates. Just like in the military.

Yeah, you would rather sit there whining why you don't get equipment or gather teams to fight, won't you? :p

But i get your point. The whole awarding thing sucks a bit.

Share this post


Link to post
Share on other sites

No it should be low priority. I guess if you were at the vehicle/weapon and was starting to be overrun, rendering it useless should become a priority, but I don't see that coming any day soon to Arma. Ages ago I tried some fsm approach to overcome the problem, at least on a conceptual level, but I found the "AIs thought process" to be a bit more than I could handle at the time.

Basically, a scripted/fsm method to "handle threats" became quite complex, with all those buts and ifs interfering. So if it can be done at a realistic level, without too much cost then I agree - fix it. But not handling empty vehicles/guns as a threat at all is too simplistic and not where I want it to go.

I don't know. I'm starting to turn a bit. Maybe the best approach is to script it for the realistic way instead, because that way we can at least control how destruction is accomplished. I mean, you wouldn't let a machinegunner go amok on a car until it explodes if you have some explosives around.

So for now, if anything, I'd prefer it to be something we could control in some ways. Maybe it's wanted for Warfare, but I want automatic desire for destruction on enemy AI at least in my own missions. Even if it's not the best kind of destruction. At least they will be a pain in the ass for us :)

Share this post


Link to post
Share on other sites

I think I'm with CarlGustaffa on this one, with some reservations. I agree that empty vehicles provide a threat if the AI does not perceive a bigger threat, I'm betting it's realistic behavior to to destroy a vehicle unless you are 100% sure that it's empty and not likely to become a threat. As Carl said, order to disengage is probably the best way to handle this situation.

On a related note, I wish I could get a Javelin carrier to attack a vehicle without using up his precious Javelin. Like, if I order him to engage a truck I should be able to specify what he attacks with. Maybe that sounds a little niggly but I'm often annoyed when the javelin carrier, who's job is to engage the Shilka, takes out a UAZ instead :D It might also stop snipers using up rounds on BMPs etc too :)

Share this post


Link to post
Share on other sites

Sorry dont understand how an empty vehicle/(static) gun in A2AO should be a threat or should be handled as one? Care to elaborate - without IFs? :)

"Disengage" doesnt work in this situation for AI in players group.

AI in non-player groups keeps shooting on empty vehicles/guns too...

AI and their use of weapons + tactics - only AI developers do understand.

Share this post


Link to post
Share on other sites

An empty vehicle/gun can be reoccupied. It just makes sense to disable enemy equipment. Also, it's reasonable to assume that a vehicle that looks empty may not be empty, I mean, in a RL situation I'm sure suspicious vehicles would be targeted as a precaution.

Edited by DMarkwick

Share this post


Link to post
Share on other sites
Yeah, you would rather sit there whining why you don't get equipment or gather teams to fight, won't you? :p

But i get your point. The whole awarding thing sucks a bit.

I'm pretty new to Warfare and I'm glad I've waited, it's given new life to the game. I don't hate the system, I just don't treat that game mode with the same realism as the rest. It's fun though. :)

Share this post


Link to post
Share on other sites

It could be simple, AI detects taht that vehicle doesnt have any unit alive on it, and then stop firing at that. Doesnt look complicated. Also when the AI attacks an armor vehicle with a machinegun instead the canon of the tank, the computer doesnt have even to see that unit, because its a computar, all the data is just there

Share this post


Link to post
Share on other sites

It's like this. You don't shoot at empty vehicles when there are other enemies around. Furthermore, you don't shoot at empty vehicles with small arms, for the love of god. Lay a charge or use grenades or an AT weapon if you can spare the ammunition. But don't shoot it with bullets, that's stupid. BI should stop AI doing that.

Share this post


Link to post
Share on other sites

And for the record carl, although i agree that people in the real world wouldnt steal a t90 if the crew bailed,

1) its a game

2)its a game, you cant tell other people how they should and shouldn't play it

3) I'm pretty sure that its also pretty unrealistic that US troops in the mountains of afghanistan, not knowing what awaits them on the ride home, would unload every last ounce of their ammunition on a pickup truck that stopped shooting at them after the first 20 rounds were fired.

the bug should obviously be fixed, but i'm sure that BIS or a brilliant modder is aware of it, and working on a solution

Share this post


Link to post
Share on other sites
An empty vehicle/gun can be reoccupied. It just makes sense to disable enemy equipment.

True, but in RL you wouldn't sit there and fire single shots into an empty pickup-truck while your squad moved over the next ridge to their evac point, would you? You might shoot the tires at least, but I don't think the AI could handle targeting vehicle components. Better to keep them from trying such nonsense.

Also, it's reasonable to assume that a vehicle that looks empty may not be empty, I mean, in a RL situation I'm sure suspicious vehicles would be targeted as a precaution.

Fair enough, but after you put 50 or so rounds thru a soft vehicle like a UAZ, you should assume you're done and move on. And even then, only an auto-rifleman or machinegunner should do this, not a sniper or rifleman.

Edited by arthur666

Share this post


Link to post
Share on other sites

The UAZ isn't the problem, the MG on top of it is. So shooting out the tires doesn't make it safe, only non drivable. AI crew will bail such a vehicle automatically. But players know better - that gun is still operational and highly lethal. Make it burn, and the gun can no longer cause problems.

But yeah, only machinegunners or scripted satchels. Give units satchels and they will try to blow up things. Unfortunately they have a bad tendency of blowing up half the squad in the process :(

Share this post


Link to post
Share on other sites

This bug has been reported on the CIT: 5183

Share this post


Link to post
Share on other sites

CarlGustaffa and DMarkwick you are both a bit wrong - any empty vehicle is basically no high threat unless other informations received.

In A2OA the AI should shoot only IF enemies in close range are getting in and using vehicles/guns >> changing threat priority to high.

It doesnt make any sense to open fire on destroyed or abandoned vehicles/static guns unless its ordered by team/group leader.

Share this post


Link to post
Share on other sites
...Unfortunately (the AIs) have a bad tendency of blowing up half the squad in the process :(

Yeah, I've just started to get used to those fools tossing grenades everywhere. Lord help us if we let them use satchels too. :D

This bug has been reported on the CIT: 5183

Thanks!

Edited by arthur666

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×