craig.turner 10 Posted September 15, 2010 The whole "Leak" incident has been taken care of, I spent most of yesterday on the phone etc - and there has been a good result, with no Legal Action required in this case. Big thanks to the BIS Community for the support. It has not affected the workflow though at all, and we are still on track. . Share this post Link to post Share on other sites
LEEROY_UK 10 Posted September 15, 2010 ''It has not affected the workflow though at all, and we are still on track.'' Few ! im so glad to hear that, roll on the new videos :) Share this post Link to post Share on other sites
maddogx 13 Posted September 16, 2010 This is good to hear. :) It would have been very unfortunate if a single ignorant *INSERT EXPLETIVE* had significantly delayed the project. Very much looking forward to the September showcase. Share this post Link to post Share on other sites
Lucan946 10 Posted September 23, 2010 (edited) Not many tanks are fitted with Arena or similar active protection systems however, Arena may also not cover Javelin's top-attack mode, due to it's kill mechanism. The T-90 and T-80UM1 are. Both are present in large numbers in the Russian Federation's armed forces. There are also plenty of tanks with the old Shtora system. Whilst on that topic, a question, actually: In future versions of PR, once more conventional forces (The Russian Federation's army in particular, considering the extreme interest they take in APS and ERA) are in, will things like Kontakt-5 and ARENA actually be simulated in the game? Edited September 25, 2010 by Lucan946 Share this post Link to post Share on other sites
LEEROY_UK 10 Posted September 24, 2010 Could today be video day ? I hope so :) Share this post Link to post Share on other sites
craig.turner 10 Posted September 24, 2010 Not quite .... a few days to go Share this post Link to post Share on other sites
LEEROY_UK 10 Posted September 24, 2010 Awww nevermind... back to being a patient bear Share this post Link to post Share on other sites
DenisRUS 10 Posted September 25, 2010 Lucan946 egh.. there are only 50-60 tanks with arena or drozd system and there are secretly served near the main strategic objects like Nuke Power Plants etc. And BTW Shtora and Arena are completely different systems. Normal tank should have both. Share this post Link to post Share on other sites
Lucan946 10 Posted September 25, 2010 Lucan946 egh.. there are only 50-60 tanks with arena or drozd system and there are secretly served near the main strategic objects like Nuke Power Plants etc. And BTW Shtora and Arena are completely different systems. Normal tank should have both. I know that Shtora and Arena are different and fulfill different purposes, but I'd imagine there are some (older) tanks that have Shtora but not ARENA or Drozd? Also, all T-90s are outfitted with ARENA, and there are a few hundred of them in service. Share this post Link to post Share on other sites
Guest Posted September 27, 2010 Could today be video day ? I hope so :) Maybe today? I hope Share this post Link to post Share on other sites
sommergemuese 0 Posted September 27, 2010 Or Yesterday or in 3 Weeks? Omg Peoples just wait when they are ready we will see them. Share this post Link to post Share on other sites
craig.turner 10 Posted September 28, 2010 Slight hicup in the Media Department ....... should be out midweek all going well. . Share this post Link to post Share on other sites
Sgt Mack 10 Posted September 28, 2010 Nice, looking forward to it! Share this post Link to post Share on other sites
craig.turner 10 Posted September 28, 2010 UK_Force;1758630']Slight hicup in the Media Department ....... should be out midweek all going well.. As in I screwed up getting the media to the lead web admin in time to get things embedded etc :o Share this post Link to post Share on other sites
LEEROY_UK 10 Posted September 28, 2010 UK_Force;1758747']As in I screwed up getting the media to the lead web admin in time to get things embedded etc :o Ooops :eek: ! lol Itll be worth the wait im sure Share this post Link to post Share on other sites
gazzthompson 10 Posted September 29, 2010 Not PR:ArmA specific, but for those who dont read the PR forums all the time: http://www.realitymod.com/forum/f380-project-reality-news/88000-initial-results-pr-soundtrip-2010-a.html [R-Dev]Twisted Helix has been experimenting with Arma2 sound implementation to get suitable sounds for vehicles in PR:ARMA2 Share this post Link to post Share on other sites
galzohar 31 Posted September 29, 2010 Sounds nice, but the real test is seeing it in-game, since as far as I understand the actual resulting sound you get in-game will usually be quite different than what was recorded. Share this post Link to post Share on other sites
Deadfast 43 Posted September 29, 2010 Indeed, that is why there are 2 in-game videos under that link ;) Share this post Link to post Share on other sites
galzohar 31 Posted September 29, 2010 NM just noticed at the end of the video you have it also driving away and stuff, nice ;) Share this post Link to post Share on other sites
das attorney 857 Posted September 29, 2010 I randomly bumped into one of the PR guys a while ago in Chichester down the pub. His name was Mark (I think) and he was out and about with some mutual friends having a few drinks. Seemed like a really sound fella - he was very enthusiastic about the stuff you're all doing. All the best for PR Arma chaps! Share this post Link to post Share on other sites
Pvt.mcdonald 10 Posted September 30, 2010 will the israeli defense force make it to the arma2:OA version? Share this post Link to post Share on other sites
ebanks129 10 Posted September 30, 2010 will the israeli defense force make it to the arma2:OA version? there is a possibility. Like said before there is a chance for community factions to contribute to the mod. I'd keep my eye out for those community factions who'd be interested;) Share this post Link to post Share on other sites
craig.turner 10 Posted September 30, 2010 (edited) Welcome to the September Edition of the PR: ArmA2 Highlights Reel. This month has once again been a busy time for the team, with a lot of outside influences affecting development. Within the Project Reality team we have a lot of serving British Army soldiers, and although we demand realism where possible, we have to realise that this needs to be balanced with the fact that it is also a game that is intended to be enjoyable. We are not a Hardcore Mil Sim and do not claim to be, but we do like to get that balance correct. As you can see we have however made a lot of progress since our last update, some of which is not mentioned here but can be found on our forums. As promised we are featuring gameplay this month, so here is an introduction to our current gameplay modes: - Project Reality Gameplay In PR:ArmaA2 we will be introducing some of the proven modes from PR:BF2, however they will not be exact replications. The ArmA2 engine allows us far more freedoms than the BF2 engine, and this is something we are taking advantage of. Firstly we find the strategy level a lot more intense as this is all based on the real life players decisions. We currently have the following modes: Assault and Secure (AAS) Advance and Defend (AAD) Counter Insurgency (CI) Command & Control (C&C) Skirmish Assault and Secure Overview AAS is a linked objective mode. The ArmA2 engine now gives us the possibility to design complex and varied size missions. This engine theoretically gives us the possibility of 200 objectives in one mission. For the player it's simple; you just have to follow the attack and defend markers on the map as is currently seen within PR:BF2. Once one side lose or capture objectives, they are switched automatically to the next possible objectives in sequence. Objectives are sometimes just simple single locations, while others consist of a group of objectives. For your team to advance, you'll have to capture this group of objectives. The size of these objectives can be set up individually and will strongly depend on map design, therefore the size of it will not be predefined as it technically could be 30m, 100m or 300m. Of course, this is all dependent on what the mission designer sets out to achieve. cTsJ_sWVxXs Advance and Defend OverviewAAD is very similar to AAS. The main gameplay difference is that in AAS, all sides move from a similar starting position and could attack and defend at the same time, fighting to establish dominance over the opposition. However AAD is one way directional gameplay. One team defends specific points. Once a flag has been taken by the attacking team, they cannot recapture that point and have to fall back to the next defensive location.Counter Insurgency OverviewCI is based on the PR:BF2 Insurgency mode, where BLUFOR have to find and destroy the enemy's ammo caches. However in PR:ArmA2 we have added some new features, like gathering information from dead or captured insurgents to reveal ammo cache positions. Insurgents will know also know all the ammo cache locations but they will not know which one has been revealed to BLUFOR. This opens a battle up to strategic chase play and will be an even more deadly game of cat and mouse.Command & Control OverviewC&C brings new features too. Again as in PR:BF2 you first build your FO (Forward Outpost). But now FO's are flexible, and can be redeployed so as you advance you'll get closer to the enemy main base. As your FO gets closer to the enemy main base, the enemy's ticket count will start to bleed at a higher rate. At the same time you will constantly be attempting to push the enemy back to keep their FO as far from your main base. This gives the player unique situations where the same C&C mission will never play out the same, due to everything being based on Human decisions where each side decide their own frontline by use of the FO's.In the near future we intend to record a PR Dev Q&A podcast, so stay tuned for details of how to pose your questions to the team. Edited September 30, 2010 by Craig.Turner Share this post Link to post Share on other sites
craig.turner 10 Posted September 30, 2010 0jdTX_CKhfI Share this post Link to post Share on other sites
craig.turner 10 Posted September 30, 2010 (edited) - Other WIP Work - FOB (Forward Operating Base) A lot of time has been spent on creating our own Large scale FOB for the British Army, this will be a main feature on our Map, and almost its own town. The pictures show the sheer size of it, and we are trying to keep it as realisitic as possible, but still in perspective. As you can see however, there is still a lot of the detail to add: Edited September 30, 2010 by Craig.Turner Share this post Link to post Share on other sites