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craig.turner

Project Reality - WIP Discussion

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If insurgents will be hiding in dense towns and inside buildings, and if 7.62 weapons have appropriate recoil, snipers/marksmen won't be all that great anyway. The main reason everyone and their mom want to be a sniper in Arma 2 is that the terrain in most places (especially before arrowhead) is so wide-open that the average engagement range is 500m or more, which is optimal for snipers and other 7.62 weapons (which is not very realistic - wouldn't happen if terrain was more detailed and better designed).

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Helps to prevent "everyone wanting to be a so-called sniper", which is a common problem in other game modes if allowed.

In the BF2 mod sniper kits are limited to prevent that, I assume a similar restriction will be in place for the Arma2 mod.

Different spawn times for different kits is an interesting idea though.

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UK_Force;1727635']There will be no "sniper fests" in PR: ArmA2' date=' we have a few things to stop this.[/quote']

I just hope the things to "stop this" won't end with just limiting sniper kits, but actually creating scenarios and terrains where snipers aren't the end-all-be-all?

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I'm curious regarding the "kits".

How will the dropping and possible picking up of gear be handled in PR:Arma2? It's been a while since I last played a Battlefield game (2142 btw., never played BF2 or PR), but I remember that it was possible to take the kit of fallen soldiers - although that meant taking the entire gear, not just a single weapon.

Arma2 is obviously different in that respect - you can normally drop and pick up individual weapons and pieces of equipment, unless it is restricted via scripting. So I guess what I am asking is: how exactly will gear limitations be handled in PR:Arma2?

What will happen, for example, if I'm a dude with a normal rifle and an AT launcher on my back, I find the recently downed body of a sniper and decide I want to take his sniper rifle?

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Then it drops your current kit and you take the sniper..........

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Then it drops your current kit and you take the sniper..........

Does it really? Are you a PR:Arma2 dev/tester or are you just saying that because that's the way it works in BF2/PR?

EDIT:

Ah, okay, I see you are a tester.

Still, I would like to know what limitations have been built into the system. A few more examples:

- What if I just take the secondary weapon from a body? Say he has a PDW and I just have an M9? Do I need to exchange my entire kit to get it, or can I take it individually?

- Can I stock up on individual mags? The normal BF system I remember was a bit different in this respect. Don't know about PR.

- What about grenades?

- When I take the kit off a fallen soldier, I assume he gets mine. How are round counts in magazines handled, seeing as mags can't be directly transferred between units?

Edited by MadDogX

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i dont really like taht kit stuff better is that the player can choose what he want to pick up

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Let's wait and see what Craig or the lead dev have to say about it, so we can discuss facts instead of "assumptions" :) (or how you may want to call it).

Edited by AfterDune

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I think it would be a waste to lose the ability (that already exists in Arma 2) to pick up individual items such as extra magazines or a weapon without losing important stuff that your kit had if it isn't necessary.

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i dont really like taht kit stuff better is that the player can choose what he want to pick up

we dont want everyone running around with snipers and javelins do we :P

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we dont want everyone running around with snipers and javelins do we :P

Nope, but then again when the Sniper is dead it would be nice if the spotter can, say, pick up the sniper rifle, without, say, losing his laser range finder. Or that the demolition man can pick up the ACOG rifle from dead squad advanced marksman without losing his bombs. Same if a downed pilot wants to pick up a rifle (even if he doesn't have enough slots to carry a lot of magazines, he should at the very least be able to pick up the rifle with at least 1 magazine).

I really hope that while you guys limit kit selection, that it will be realistic and won't be something too silly like the current system in PR:BF2 where you can either pick up everything or nothing.

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Nope, but then again when the Sniper is dead it would be nice if the spotter can, say, pick up the sniper rifle, without, say, losing his laser range finder. Or that the demolition man can pick up the ACOG rifle from dead squad advanced marksman without losing his bombs. Same if a downed pilot wants to pick up a rifle (even if he doesn't have enough slots to carry a lot of magazines, he should at the very least be able to pick up the rifle with at least 1 magazine).

I really hope that while you guys limit kit selection, that it will be realistic and won't be something too silly like the current system in PR:BF2 where you can either pick up everything or nothing.

well im not sure about the DEVs ideas on picking up stuff. but im sure you are aware that picking up all or nothing in bf2 is an engine limitation, as far as i know anyways.

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well im not sure about the DEVs ideas on picking up stuff. but im sure you are aware that picking up all or nothing in bf2 is an engine limitation, as far as i know anyways.

Yes, but it isn't a limitation in ArmA2, so I don't see any reason to devalue the Real Virtuality engine by introducing unnecessary limitations from another engine, other than for the purpose of preserving the type of gameplay you're trying to achieve.

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Hence I said, let's wait for UK Force to comment on that, before we discuss things that may not even be in PR ;).

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Yes, but it isn't a limitation in ArmA2, so I don't see any reason to devalue the Real Virtuality engine by introducing unnecessary limitations from another engine, other than for the purpose of preserving the type of gameplay you're trying to achieve.

No one has confirmed or denied whether or not the DEVs are going to implement a "bf2 style" pick up system where you pick up the whole kit (and tbh, its very unlikely they will)

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You could select diffrent models instead of kits (player gets ghillie suit when selected sniper for example).

Then you could limit the weapons to the models.

example: just make the ghillie suit can use sniper rifles (and all normal assault rifles of course)

normal assault rifles without gl should be avaiable for all classes

sniper gets acces to sniper guns

mg gunner to machine guns

grenadier to all kind of grenade launchers

and so on

This would work i think. (only an idea, im no tester. but i know how arma mechanics work)

So you have the weapons depends on classes, but you have the ability to select between some types of guns depends on how you want solve the mission

You could select your class and then you need to get equip at somes boxes or via menue in which the restrictions are scripted in...

Edited by Pain0815

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You could select diffrent models instead of kits (player gets ghillie suit when selected sniper for example).

Then you could limit the weapons to the models.

I like this idea, have the regular soldier be effective with an assault rifle, but ineffective with a sniper rifle. Have demolitions more or less limited to demolitions specialists and special forces. Make it hard/impossible for grunts to pilot aircraft etc. Not just lock them out, but instead make it almost impossible for you to control the movement of the helicopter unless you're the right class. Not sure if this would be technically possible.

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just a message

youre no pilot you cant operate this chopper/plane. you need to get a pilot kit

or something like that would be enough.

Then you need to switch to pilot class, and youre restricted to personal defence weapons only (pistols, smgs) after selecting. but you can fly choppers.

Edited by Pain0815

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Since its Project Reality i think it will implement a system that is likely to the PR:BF2 style.I didn't say that they'll do the same.I am just pointing out if they are going to make something like that it will be a bit like PR :)

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It will not be like BF2 ... as said that is a limitation, ArmA2 has a far superior one.

There will be a limitation when you come into the game, ie only so much kit available to select as your player for example. Maybe only 5 Sniper Kits, 5 medic kits etc, etc etc.

However if your squad sniper dies, then sure - as its an important asset you will want to pick it up and keep a hold of it ........ still means there are only 5 snipers running around regardless.

This whole set up will stop everyone having elite weapons and what ruins a game.

Also there are a few other things we are testing to reduce the long range shoots at the moment, and make it more realistic.

.

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Rezza;1728514']Since its Project Reality i think it will implement a system that is likely to the PR:BF2 style.I didn't say that they'll do the same.I am just pointing out if they are going to make something like that it will be a bit like PR :)

I know the bf2 pr system, and

i know arma.

I know arma could handle it much better than bf2.

I know we played pr together.

I know you but

i know that you dont know who i am, hehe.

muhahaha

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UK_Force;1728518'

However if your squad sniper dies' date=' then sure - as its an important asset you will want to pick it up and keep a hold of it ........ still means there are only 5 snipers running around regardless.[/quote']

Oh goodie...can TK sniper and grab his kit..wohoooo :p ;)

Seriously , hope there is some kind of serious spawning/death penalty for blue on blue incidents.

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Oh goodie...can TK sniper and grab his kit..wohoooo :p ;)

Seriously , hope there is some kind of serious spawning/death penalty for blue on blue incidents.

in pr:bf2 you could not pick up a kit from a guy you tked and you got punished and could not select any kit for a long time.

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