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tyler4171

[OA] SP Humanitarian Aid (BETA)

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This is a beta version of my very first mission I have ever released.

Description: The British 3rd Rifles have been deployed to Zargabad to destroy a Militia camp intercepting UN Food and Relief Convoys going to Zargabad. Destroy the camp and if possible Warlord Ferrah Abul.

th_ArmA2OA2010-08-1311-27-40-89.jpg

Features:

-Use of ACE2

-crB House patrol Scripts

-Novice voice acting (me)

-Briefing and Debriefing

*Any positive and supporting feedback is accepted!*

Changelog:

Version 1.4

<----------------------------------------->

-Removed Chinook extraction completely as it was completely bugged

Version 1.3

<----------------------------------------->

-Fixed End Trigger again (Chinook didnt want to take off)

-Added Hints to tell when a Task was completed

-Increased difficulty some more

-Incorporated ACE Injury System

Version 1.2

<----------------------------------------->

-Fixed the end trigger activating before reaching EVAC point

-Added Delay for "Baseplate" Radion transmission (response to Victor transmission regarding HVT)

-Increased Difficulty around HVT house

-Improved Ambience in Militia Base

Armaholic Mirror:

Humanitarian Aid (@)

Addons Required:

ACE2

Community Based Addons

MTP 3 Rifles by STALKERGB

UKF Weapons (OA Version)

L115A3 Rifle

ArmA 2

Edited by tyler4171

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Updated to v1.3

-Fixed extraction (Chinook didnt want to leave)

-Added Hints for completing Objectives

-Included ACE wounding system

-Increased difficulty some more

*refer to armaholic link, first post*

Edited by tyler4171

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I tried this 4 times earlier and imho it needs some more work. The Chinook dropping us off didn't leave 3 out of the 4 times and most of the squad didn't move after getting out. When the chinook did leave it hovered away in the distance but could still be seen, can you make it go away a bit further so it looks like it's completly gone.

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I tried this 4 times earlier and imho it needs some more work. The Chinook dropping us off didn't leave 3 out of the 4 times and most of the squad didn't move after getting out. When the chinook did leave it hovered away in the distance but could still be seen, can you make it go away a bit further so it looks like it's completly gone.

What other mod are you using if any others, they work just fine for me (aside from the chinook that was my fault)

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Great little mission. Thank you for making an ACE2 SP mission with it's Wound System. Not many around but I have a bunch in the WIP mode.

A few things I noticed:

1.) I got this error in game and in the .rpt file.

 Error Generic error in expression
Suspending not allowed in this context
Error in expression <gn of the warlord, he must have fled."; sleep 5; HQ sideChat "Roger that Victor,>
 Error position: <sleep 5; HQ sideChat "Roger that Victor,>
 Error Generic error in expression

It happened right when I cleared a small house beyond the village. It was right at the end.

2.) Which brings me to my next point. The mission didn't end. I'm not sure if it has to do with the error mentioned above but I'm guessing so.

It was a nice quick mission but I'd like to see a few more objectives added. Just a personal preference but it could be a little longer. I completed it in about 10 minutes.

Besides this it was enjoyable.

Thank you for taking the time to make a mission for us.

Hopefully I can release some of mine soon.

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Sounds as if "sleep" command doesnt work in triggers, I will look into this. As for the Chinook I will look into it some more aswell, I may have set my end trigger up incorrectly. Thanks you for the positive (and supporting) review Manzilla!

---------- Post added at 02:03 AM ---------- Previous post was at 01:01 AM ----------

v1.4 released link in first post!

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