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roberthammer

RH Mk18 pack 1.1 for OA / CO

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* RH Mk18 pack 1.11 *

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Hi ALL ,

This is the update of the Mk18 pack 1.11 for ArmA 2 OA / CO

seal2q.th.jpgseal1.th.jpg

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Description

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In this pack are these types :

Mk18s

and Mk14s

mk181.th.jpgmk182.th.jpg

class names:

"RH_m39emr"

"RH_mk14ebr"

"RH_mk14ebrsp"

"RH_mk14ebrgc"

"RH_mk14ebr_sd"

"RH_mk14ebrsp_sd"

"RH_mk14ebrgc_sd"

"RH_mk14t"

"RH_mk14taim"

"RH_mk14tacog"

"RH_mk14teot"

"RH_mk14tsd"

"RH_mk14tsdaim"

"RH_mk14tsdacog"

"RH_mk14tsdeot"

"RH_mk18"

"RH_mk18t"

"RH_Mk18aim"

"RH_Mk18acog"

"RH_Mk18eot"

"RH_Mk18sd"

"RH_Mk18sdaim"

"RH_Mk18sdacog"

"RH_Mk18sdeot"

"RH_Mk18gl"

"RH_Mk18glaim"

"RH_Mk18glacog"

"RH_Mk18glaeot"

"RH_mk18d"

"RH_Mk18daim"

"RH_Mk18dacog"

"RH_Mk18deot"

"RH_Mk18dsd"

"RH_Mk18dsdaim"

"RH_Mk18dsdacog"

"RH_Mk18dsdeot"

"RH_Mk18dgl"

"RH_Mk18dglaim"

"RH_Mk18dglacog"

"RH_Mk18dglaeot"

"RH_mk18dc"

"RH_mk18dcaim"

"RH_mk18dcacog"

"RH_mk18dceot"

"RH_mk18dcsd"

"RH_mk18dcsdaim"

"RH_mk18dcsdacog"

"RH_mk18dcsdeot"

"RH_mk18dcgl"

"RH_mk18dcglaim"

"RH_mk18dcglacog"

"RH_mk18dcglaeot"

Ammo:

uses BIS 30Rnd_556x45_Stanag or for sd versions 30Rnd_556x45_StanagSD and for gl 1Rnd_HE_M203,

FlareWhite_M203 , FlareGreen_M203 , FlareRed_M203 ,FlareYellow_M203

Mk14 EBR uses - 20Rnd_762x51_DMR or sd RH_20Rnd_762x51_SD_mk14

*****Credits & Weapons and Skin made*****

Mk18s:

base and M203 : Twinkie Masta

RIS Model / RIS covers: SoulSlayer

Pmag: B0T and El Maestro De Graffiti

Vertgrip: Thanez

Eotech model and skin: Likon

Desert reskins: Sabre (big thx mate) and RobertHammer

Mk14 EBR/Mk14's:

Models and skin: Patrick Svensson (big thx mate) and Yossarian

Magpul: Syncing and Boba Fett

Eotech 553: TheLama and flamshmizer

config work: Robalo_AS and RobertHammer

Sounds: RobertHammer and The Noid's M16 bolt sound

Animations : Solus , Norrin and Rocko (thx)

Cool Real optics: NonWonderDog and Fincuan

THX ALL you are the BEST

*****REQUIREMENTS*******

Working installation of Armed Assault 2 OA/CO: Version 1.04 or higher

- fixed alot things and added better config by Robalo_AS

Download RH Mk18 pack 1.11

There's also ammo box for these weapons and ENjoy those weapons !! :-D

Edited by RobertHammer

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Rob,

I had a M4 CQBR (Mk18) when I was doing convoys for a PSC in Iraq that had the HK style sights, are there any plans to make those?

I also had it painted up desert style and was fitted with an aimpoint , I can send pics for reference if you like.....

great mod by the way ...........

dsc02985verpixeltmitunuv5d.jpg

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Robert,

I had a low profile gas block as opposed to the normal Foresight front end and I got a good deal on the HK Diopter ones ;)

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This is a great addon, thanks a lot for this :)

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Cool you made amazing addon's please give to your projects my favorite rifle G36 Commando and e.c.t you make it for Arma 1 and after relese of Arma 2 you close that project so if you want (this is i want) create G36 pack for OA / CO - Arma 2 please)) If you want ill help you with sounds....

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Any interest in adding the new Mk. 18s and M4A1s with Daniel Defense rails?

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Any interest in adding the new Mk. 18s and M4A1s with Daniel Defense rails?

I like to ,but theres no 3D model of Daniel Defense rails yet

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Thank you kindly for this. Quality work as always! I love your weapon packs man :)

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Yes, but those are not the mil ones (RIS II).

The HK416 used the RIS2, or ?

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The HK416 used the RIS2, or ?

No, HK416 rails are made by HK.

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Good one RH, they are really good, the lasers are nice as well. Hopefully something to be seen as well on your other weapons packs?

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Great work, i use all of your weapons pack, but i must say i enjoy the MK.14 EBRs the most : )

Any plans to put nightscopes on your weapons ?

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I love your addons. Quality of this one is very good as always. Thanks a lot.

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Thanks a lot RH, great job as always. Got a few bugs and suggestions:

- There's an IR light going 90 degrees right from the Mk18 on the iron sight model which has no attachments. Guess it can be fixed in the config.

- The flashlights on the Mk18s are not working. Have you considered making weapons with either lasers or functional flashlights ? Since OA they're not just eye candy anymore and are expected to work but it seems you can't have them both on a weapon.

- Make a CQB mode for the ShortDot looking through the 3D model not above it.

- Remove magazine declarations from the config for the Mk18. Too much config hurts more than does good. They are already defined on the parent class and overriding them like you did prevents using custom mags (like the Mk262 mags from ACE for example).

Plus you should not be able to load G36 mags in them anyway.

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