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Tophe's Arma Dedicated Server Tool (TADST)

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Hello Arma3  TADST users. I have an issue running TADST with mods on a dedicated server.

I would like to authorize the server for only three mods: JRS Sound Mod, War FX blast and Virtual Projectile Sound mod

 

Thus far i can launch the server fine with TADST in Vanilla mode no mods

If I put the mods on.... in order from them to work.... i have to take Verify Signatures Off.... which leads to hackers.  So i don't want to do that.

 

1. What I have done thus far is copied each of the @<mod name> folders into the root Arma directory along with the server exe and TADST

2. I also copied the server key for each mod and the optional/allowed mods keys into the keys folder and turned on signing, in TADST.

 

When i launch the game with TADST, with Verify Signatures on,  the server launches fine,  but no one can connect if you have the three mods selected in your Arma game.

Its says these mods are not authorized and signed

Any ideas or suggestions appreciated.

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Hello, 

I am running a Dedicated self hosted server from home. I recently setup TADST again but my internet came with 5 static IP's and would like to dedicate one to the ArmA 3 server i'm hosting. 

How can this be done with TADST ?.

 

My Router i am using if this information would help is a TP-LINK ARCHER C7 - V5. 

anyone that could help guide me with the setup would be awesome.

 

Thanks, Mike.

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On 9/5/2019 at 8:18 AM, Antman2o1o said:

Hello Arma3  TADST users. I have an issue running TADST with mods on a dedicated server.

I would like to authorize the server for only three mods: JRS Sound Mod, War FX blast and Virtual Projectile Sound mod

 

Thus far i can launch the server fine with TADST in Vanilla mode no mods

If I put the mods on.... in order from them to work.... i have to take Verify Signatures Off.... which leads to hackers.  So i don't want to do that.

 

1. What I have done thus far is copied each of the @<mod name> folders into the root Arma directory along with the server exe and TADST

2. I also copied the server key for each mod and the optional/allowed mods keys into the keys folder and turned on signing, in TADST.

 

When i launch the game with TADST, with Verify Signatures on,  the server launches fine,  but no one can connect if you have the three mods selected in your Arma game.

Its says these mods are not authorized and signed

Any ideas or suggestions appreciated.

It should work without issue, I haven't had any issues to be honest. This might be a dumb question but do you have the Server keys in the appropriate folders?

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Hey Rock thanks for responding. I have the @mod folders in the root server directory and the keys copied and pasted in the keys folder in the root directory. So not sure what i am doing wrong.

The server is on 24/7 as well

 

Ant

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Do sound and blood mist type mods have to be run on the tophe dedicated server side or just client side or both ?

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