kripto202 10 Posted July 1, 2016 One thing I have noticed, there isn't a option to make waypoints permanent. AFAIK you have it fade out after a few seconds right now for the waypoints option. Share this post Link to post Share on other sites
tophe 69 Posted July 3, 2016 Hey, tophe, or anyone else that wants to help, i have a problem with the group indicators disappearing at 50 meters, is there any fix to this? It might be connected to the fact that some of the difficulty settings now have three settings (0,1,2) and TADST so far only supports on/off (0,1). So it might be that the indicator setting can be off/fade after 50 meters/show always. Haven't looked into it but that's my guess. Will fix that in a future release. 2 Share this post Link to post Share on other sites
gavc 28 Posted July 5, 2016 Just a quite note to say Thanks to Tophe, great program. Keep up the good work. So handy. Gav 2 Share this post Link to post Share on other sites
cb65 86 Posted July 8, 2016 Great program tophe, setup was a breeze. Only thing I can't work out how to do is set the in-mission parameters to how I want them before creating the server. I'm use to hosting a mission where the host has access to set the mission parameters up before you start. Could anyone who knows how post how to do it. CB. Share this post Link to post Share on other sites
KevsNoTrev 44 Posted July 8, 2016 CB you either need to be logged into game onthe server as admin before game start or edit the description.ext then upload edited version is mission to the server Share this post Link to post Share on other sites
cb65 86 Posted July 9, 2016 CB you either need to be logged into game onthe server as admin before game start or edit the description.ext then upload edited version is mission to the server Thanks KevsNoTrev. CB. Share this post Link to post Share on other sites
AstroRetro 10 Posted July 11, 2016 It might be connected to the fact that some of the difficulty settings now have three settings (0,1,2) and TADST so far only supports on/off (0,1). So it might be that the indicator setting can be off/fade after 50 meters/show always. Haven't looked into it but that's my guess. Will fix that in a future release. Yes, that's exactly the issue for disappearing Group Indicators. We need a new way of selecting between the three new custom difficulty states (never,limited,always), perhaps with radio buttons. This also applies to other new situational and personal awareness options in server.Arma3Profile including: /* Situational awareness */ groupIndicators = 0; // Group indicators (0 = never, 1 = limited distance, 2 = always) friendlyTags = 0; // Friendly name tags (0 = never, 1 = limited distance, 2 = always) enemyTags = 0; // Enemy name tags (0 = never, 1 = limited distance, 2 = always) detectedMines = 0; // Detected mines (0 = never, 1 = limited distance, 2 = always) commands = 1; // Commands (0 = never, 1 = fade out, 2 = always) waypoints = 1; // Waypoints (0 = never, 1 = fade out, 2 = always) /* Personal awareness */ weaponInfo = 2; // Weapon info (0 = never, 1 = fade out, 2 = always) stanceIndicator = 2; // Stance indicator (0 = never, 1 = fade out, 2 = always) (snipped from BI's server.ArmaProfile page) My players keep shooting each other and spend too much time asking "where are you?" without groupIndicators = 2. :) I have tried manually editing a few 2's into server.Arma3Profile and setting it to read-only, but TADST throws an unhandled exception error when trying to launch the server. It obviously needs to save changes to server.Arma3Profile and cannot continue. For now, I simply use TADST to set up everything, then paste the Parameters line from it into a batch file to launch my server. That way, my write-protected server.Arma3Profile is read happily and all the other time-sucking trickiness is done in TADST. Many thanks for your hard work on this awesome utility and I look forward to any future updates. Share this post Link to post Share on other sites
INF_MIke64 53 Posted July 11, 2016 Love this thing but one thing bugs me especially since I had to delete my profiles can we have a thing to add mods on mass? Share this post Link to post Share on other sites
Tankbuster 1746 Posted July 11, 2016 Love this thing but one thing bugs me especially since I had to delete my profiles can we have a thing to add mods on mass? Multi select your mod folders and then drag and drop them into the TADST mods tab. Share this post Link to post Share on other sites
Not_Oliver 16 Posted July 12, 2016 After the Steam workshop mod overhaul, where are the mods located to use in TADST? Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted July 12, 2016 Pretty sure there's a new folder in your Arma root now. I haven't tried it with TADST yet but I definitely see the mods in there. Share this post Link to post Share on other sites
y_t 2 Posted July 12, 2016 (edited) You are a scholar and a gentleman. Thanks for this excellent tip. I had no idea they added the third option and we have been "dealing with" the fade out. Casual players like the crutches you know. =) Edit: This was supposed to be a direct reply to AstroRetro regarding the server.Arma3Profile tip. Edited July 12, 2016 by y_t Share this post Link to post Share on other sites
NorX Aengell 23 Posted July 16, 2016 Would be a good idea for the next update to add a "forcedifficulty" option to TADST. At this time i need to add this " forceddifficulty="custom"; " to the config.cfg when the file is created. This option force the difficulty of the server even when you change your mission by vote or admin...Really useful... Thaks again for this useful utility tool :). 2 Share this post Link to post Share on other sites
Sam Hamilton 0 Posted July 27, 2016 Hello Tophe, I use TADST from several month now on multiple server and on my own machine. I don't know if some body have the same problem but: On my new dedicate win server I can't drag and drops the addons. On my personnal computer no problem its work. Its not easy to add more than 60 addons one by one... If somebody have a solution, it will be super! Tks for your work! Share this post Link to post Share on other sites
AdirB 18 Posted August 1, 2016 if i want to set up HC it enough to do Tick the box to enable HC on TADST Place the HC Module from Game Logic in Editor and make playable. and put the relevent script? Share this post Link to post Share on other sites
phil671 12 Posted August 5, 2016 Hello everyone, first of all thanks for this nice tool and thanks to TheTrinityNetwork for his clear and nice tutorial for the dedicated server installation. I´m a new ARMAIII user and i would like to know how should i do to set addons working with the the TADST ? What i´ve done first is download the @CBA and @TASK_FORCE_RADIO and paste the two folders in the dedicated directory (pic1 below) .I leave unchecked in the MOD section and i can join the server http://www.servimg.com/view/17935186/1081 But in this case, for example the TASK FORCE RADIO will not work. Second attempt i check the @CBA and @TASK_FORCE_RADIO in the MOD section , run the server , no problem. http://i35.servimg.com/u/f35/17/93/51/86/tadst_12.png In parameters: -port=2302 "-config=C:\arma3server\TADST\default\TADST_config.cfg" "-cfg=C:\arma3server\TADST\default\TADST_basic.cfg" "-profiles=C:\arma3server\TADST\default" -name=default -filePatching "-mod=@CBA_A3;@task_force_radio" Here is the problem .If i try to join the server http://i35.servimg.com/u/f35/17/93/51/86/tadst_15.png So i gnore and join the server but here is the message receveid: http://i35.servimg.com/u/f35/17/93/51/86/tadst_11.jpg I delete the files as requested : http://i35.servimg.com/u/f35/17/93/51/86/tadst_13.png But now trying to join the server after: http://i35.servimg.com/u/f35/17/93/51/86/tadst_10.jpg Does anyone know how to set the TADST with mod without getting errors message when trying to join it ? In advance thank you for the support. Share this post Link to post Share on other sites
phil671 12 Posted August 6, 2016 Ok , i´ve found the solution....The only thing to "UNCHECK" in the TADST interface is the UPNP if you run in on a different computer Share this post Link to post Share on other sites
christianklein 11 Posted August 6, 2016 Tadst Windows Server 2008. I can open and setup everything in Tadst but it will not launch? Share this post Link to post Share on other sites
phil671 12 Posted August 6, 2016 @christianklein Watch this and don´t forget to uncheck the UPNP ;) Share this post Link to post Share on other sites
jammymutt 10 Posted August 7, 2016 I have this problem with TADST and even trying to start a normal server does anyone know a fix ? Warning Steam Appid doesnt match expected value 107410 <> 233780 Share this post Link to post Share on other sites
KevsNoTrev 44 Posted August 7, 2016 I have this problem with TADST and even trying to start a normal server does anyone know a fix ? Warning Steam Appid doesnt match expected value 107410 <> 233780 I have it and both my severs run with no issues Share this post Link to post Share on other sites
zuzul 81 Posted August 24, 2016 Hello guys! TADST is really a wonderful tool! Thanks for all the great work! I'm having an issue and maybe some of you can help me: any changes made in the difficulty window seems not to be applied (3rd person view unchecked by example). I've tried some manual changes inside the TADST profile config to correct this, but again, not seems to have any effect. Do you guys have an idea where I can modify those parameters for my server? I'm running a dedicated server, no uPNP, and everything else seems to be working without any issue. Thanks for your help, Edit : I've seen this post from KevsNoTrev: Since 1.58 only way to change default settings is to create a custom difficulty.You then need to go to the missions tab and select your mission. Then select custom from the difficulty.Save and launch So I just have to change the difficulty in the mission directly and it will work fine? Edit2: found my answer, it was on the mission tab. Sorry for the silly question. Zul Share this post Link to post Share on other sites
Cade Curts 0 Posted August 24, 2016 I'm not very good with this whole hosting things I just want to host a server, how do I start my mission? Share this post Link to post Share on other sites
KevsNoTrev 44 Posted August 25, 2016 Not at pc right now Cade, but there should be something like server path. This needs to be the path to the arma3server.exe Double click for default path. Share this post Link to post Share on other sites
Cade Curts 0 Posted August 25, 2016 Talking about vanilla ArmA 2, when I doubleclick nothing happens Share this post Link to post Share on other sites